wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 leather armour (6, 5, D) a +0 short sword (7, 1, D) a +1 hand crossbow (7, 6, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed staff of cold (61, 16, D) the amulet "Mitauh" {RegenMP rElec Str+2 Int+4 Dex-2} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-2). It insulates you from electricity. (61, 23, D) a bolt (62, 1, D) a +0 quarterstaff of protection (62, 4, D) an uncursed staff of energy (62, 9, D) an uncursed staff of conjuration (62, 16, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (62, 17, D) 2 scrolls of brand weapon (63, 0, D) the cursed +0 leather armour of Histeo Cobu {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (63, 8, D) +2 swamp dragon scales (63, 16, D) an uncursed ring of poison resistance (63, 17, D) Qiqear Weqo's Compendium of the Ghastly Entourage Spells Type Level a - Animate Dead Necromancy 4 b - Summon Lightning Spire Summoning/Air 4 c - Excruciating Wounds Charms/Necromancy 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (64, 16, D) a book of the Tempests (64, 17, D) a box of beasts (64, 23, D) a bolt (68, 0, D) the +9 morningstar of Dorphe Watu {speed, *Rage Dex+4 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It may make you go berserk in combat. It makes you more stealthy. (68, 4, D) an uncursed staff of air (69, 0, D) an uncursed staff of power (70, 8, D) a lamp of fire (70, 9, D) an uncursed staff of conjuration (70, 10, D) an adder corpse (70, 12, D) a ball python corpse (71, 8, D) an uncursed staff of power (71, 11, D) an adder skeleton (71, 17, D) a +0 mace of holy wrath (71, 22, D) a +0 club a naga corpse (71, 26, D) an uncursed staff of poison (72, 9, D) the +1 executioner's axe of Unpleasantness {chop, Str-4 Int-5 Dex+8 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (-5). It affects your dexterity (+8). It makes you more stealthy. (72, 16, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (72, 17, D) an uncursed staff of power (72, 21, D) a +0 glaive (72, 22, D) a water moccasin corpse (72, 27, D) an uncursed ring of protection from magic (73, 16, D) a +0 long sword of slicing (73, 17, D) a lightning rod (4/4) (73, 26, D) a cursed -2 ring of intelligence (73, 27, D) a +1 hand crossbow of velocity (74, 3, D) a +0 scimitar of flaming (75, 1, D) a crystal ball of energy