wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) a +6 ring of dexterity a +6 ring of dexterity (6, 4, D) a +0 short sword (8, 1, D) a +1 hand crossbow (8, 6, D) 3 potions of berserk rage 6 potions of haste 4 scrolls of blinking (9, 1, D) a +0 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) a lightning rod (4/4) (61, 12, D) an orc corpse (62, 1, D) an uncursed amulet of harm (62, 10, D) a +0 falchion (62, 12, D) a +0 leather armour (unseen) (63, 0, D) the +8 morningstar of Responsibility {pain, rN+ MR+ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (67, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (69, 0, D) an uncursed ring of protection from cold (70, 8, D) a +5 blowgun (70, 9, D) an uncursed staff of fire (71, 8, D) an uncursed staff of poison (71, 16, D) an uncursed staff of earth (71, 17, D) a +0 buckler of protection (72, 8, D) an uncursed staff of power (72, 9, D) a +2 longbow of freezing (72, 16, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (72, 17, D) a box of beasts (72, 19, D) a bolt (72, 21, D) a bolt (73, 1, D) the cursed +3 long sword of Biczaqe {flame, MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 shortbow 11 arrows (73, 16, D) an uncursed ring of protection from magic (73, 22, D) an uncursed staff of death (74, 3, D) a +0 arbalest (75, 1, D) a fan of gales