wilfster70 the Dungeon (2, 6, D) 2 potions of berserk rage 5 potions of haste (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 robe a +0 hand axe a potion of berserk rage a potion of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +0 dagger (49, 36, D) a cursed staff of death (49, 37, D) a +0 spear (50, 24, D) a manual of Bows (50, 25, D) a +2 whip of holy wrath (50, 44, D) a javelin (51, 25, D) a +0 ring mail (51, 36, D) a crystal ball of energy (51, 41, D) a +0 trident (51, 44, D) a javelin (52, 24, D) a scroll of brand weapon (52, 25, D) a +1 vampiric demon blade (52, 28, D) a +1 halberd of venom (unseen) (52, 29, D) a +2 scythe of protection (unseen) (52, 30, D) a large rock (52, 31, D) a bolt a large rock (52, 32, D) 2 large rocks (52, 36, D) a +0 short sword of venom (52, 39, D) a +2 rapier of venom (52, 41, D) a +2 spear of distortion (unseen) (52, 42, D) 2 javelins a harpy corpse (skeletalised by now) (52, 43, D) a +0 rapier a +0 robe a harpy corpse (skeletalised by now) (52, 44, D) 4 javelins of penetration (still there?) 2 javelins of penetration (still there?) 3 javelins (still there?) (53, 24, D) a +0 club (53, 25, D) a phial of floods (53, 37, D) an uncursed amulet of rage (53, 41, D) a +2 spear of flaming (unseen) (53, 42, D) a +1 trident of flaming (unseen) (54, 24, D) a +1 spear of venom (54, 25, D) the cursed +0 long sword of Hepliaklqana's Fury {vamp, Str+3 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It lets you see invisible. It has a curse placed upon it. (55, 24, D) the +2 executioner's axe of the Harvest {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (59, 36, D) a +1 mace of crushing (59, 38, D) a manual of Crossbows (60, 36, D) an uncursed ring of protection from cold (60, 37, D) a +2 short sword of draining (61, 0, D) a +0 antimagic short sword (61, 3, D) an arrow (61, 13, D) an uncursed staff of wizardry (61, 16, D) a +0 flail (61, 26, D) a +2 leather armour of fire resistance (61, 37, D) a +2 vampiric rapier (61, 40, D) a +0 spear a +0 robe (61, 41, D) a +0 dire flail a naga corpse (skeletalised by now) (61, 42, D) a guardian serpent corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 0, D) a +5 hand axe of chopping (62, 1, D) a +3 arbalest of velocity (62, 3, D) a +2 dagger of electrocution a +0 chain mail (62, 4, D) an arrow (62, 5, D) an arrow (62, 8, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (62, 16, D) an uncursed staff of summoning (62, 17, D) an uncursed staff of air (62, 20, D) a +0 dagger (62, 21, D) a +4 antimagic hand axe (62, 26, D) the +4 chain mail of Proximity {*Contam rPois rF- Int+6} It affects your intelligence (+6). It makes you vulnerable to fire. It protects you from poison. It causes magical contamination when unequipped. (62, 27, D) a +4 plate armour of positive energy (62, 29, D) a +0 robe (unseen) (62, 36, D) the +3 great sword "Myhamm" {drain, -Tele MR+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (62, 37, D) an uncursed staff of power (62, 41, D) a water moccasin corpse (skeletalised by now) (63, 0, D) a phial of floods (63, 1, D) a +0 short sword a +0 shortbow 24 arrows a +0 leather armour (63, 2, D) a +0 scimitar a +0 chain mail (63, 8, D) a +4 vampiric broad axe (63, 16, D) the +2 robe of Xoamneg {*Slow rPois rC+++ Dex-3} It affects your dexterity (-3). It renders you almost immune to cold. It protects you from poison. It may slow you when you take damage. (63, 18, D) a +6 ring of strength (63, 20, D) a +0 long sword a +0 club a +0 battleaxe (63, 26, D) a +4 falchion of distortion (63, 27, D) a +2 ring mail of cold resistance (still there?) a +2 ring mail of cold resistance (still there?) (63, 29, D) a +0 spear (63, 30, D) a +0 battleaxe (63, 36, D) a +3 ring of strength (63, 37, D) a +2 great mace of crushing (64, 17, D) a +0 trident (64, 20, D) a +2 trident of pain a +2 halberd of chopping (64, 26, D) an uncursed staff of wizardry (64, 27, D) the +10 morningstar "Zeosouwi" {crush, +Rage rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It lets you go berserk. (64, 30, D) a +0 scimitar a +5 longbow (67, 0, D) a +7 hunting sling of freezing (68, 12, D) a +6 short sword a +0 robe (69, 0, D) the +5 rapier of Extremism {pain, *Contam rPois MR+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. (69, 36, D) a +1 rapier of venom (70, 8, D) an uncursed staff of earth (70, 9, D) an uncursed staff of fire (70, 28, D) a +3 scimitar of flaming (70, 36, D) a crystal ball of energy (71, 17, D) an uncursed staff of power (71, 26, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (71, 27, D) a +2 hand axe of venom (71, 36, D) an uncursed ring of stealth (71, 37, D) the +7 trident "Oriall" {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (72, 8, D) a crystal ball of energy (72, 9, D) a +2 ring mail of fire resistance (72, 17, D) the cursed +1 robe of the Land of Plenty {Dex+4 Stlth+} It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (72, 26, D) an uncursed amulet of magic regeneration (72, 27, D) a +2 flail of protection (72, 28, D) a +2 scimitar of flaming (72, 36, D) an uncursed staff of power (72, 37, D) a +3 long sword a +0 robe an uncursed staff of air (73, 1, D) an uncursed staff of poison (73, 16, D) a +2 lajatang of protection (73, 26, D) an uncursed staff of air