wilfster70 the Dungeon (0, 50, D) a +0 glaive of chopping (0, 51, D) a +1 pair of gloves of dexterity (0, 52, D) a +0 hand crossbow of velocity (1, 32, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (1, 33, D) the +1 robe "Xusm" {Dex+4} It affects your dexterity (+4). (1, 34, D) the Disquisition on Bewitching Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Portal Projectile Hexes/Translocation 3 c - Inner Flame Hexes/Fire 3 d - Venom Bolt Conjuration/Poison 5 e - Discord Hexes 8 (1, 50, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (1, 51, D) an uncursed ring of protection from cold (1, 52, D) the +5 spear of Ashenzari's Hatred {speed, -Tele rN+ MR++ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. Cheibriados disapproves of the use of such an item. (2, 14, D) a +1 dagger of venom (2, 32, D) an uncursed staff of power (2, 33, D) a +2 chain mail of magic resistance (2, 34, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (2, 50, D) the +5 shortbow "Irirpho" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (2, 51, D) a +0 great sword of holy wrath (2, 52, D) a +6 halberd of venom (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) the +10 war axe of the Eternal Void {holy, rN+ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It protects you from negative energy. (3, 32, D) the +8 short sword of Compulsion {flame, Fragile +Blink rN+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from negative energy. It lets you blink. It will be destroyed if unequipped. (3, 34, D) an uncursed staff of summoning (3, 50, D) an uncursed staff of poison (3, 51, D) the cursed +1 chain mail of Freedom {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (3, 52, D) a +0 hat (3, 56, D) a hydra skeleton (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 cloak of poison resistance (4, 15, D) a lamp of fire (4, 16, D) a +3 dagger of protection (4, 32, D) a +2 great mace of protection (4, 33, D) the amulet "Xadyrchabutz" {Harm *Drain +Blink MP+9} [amulet of harm] It increases damage dealt and taken. It affects your magic capacity (+9). It lets you blink. It causes draining when unequipped. (4, 51, D) an uncursed staff of power (5, 7, D) a +0 robe a +0 hand axe (5, 14, D) a +3 leather armour of fire resistance (5, 15, D) an uncursed staff of wizardry (5, 16, D) a crystal ball of energy (5, 33, D) a +3 flail of protection (5, 34, D) an uncursed staff of conjuration (5, 50, D) a +0 arbalest of velocity (5, 52, D) a wyvern skeleton (6, 15, D) an uncursed staff of air (6, 16, D) an uncursed ring of flight (6, 33, D) a +3 vampiric demon blade (6, 34, D) an uncursed ring of positive energy (6, 50, D) the cursed +1 scale mail "Goonacru" {*Drain rC+ rN+ Str+3} It affects your strength (+3). It protects you from cold. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (6, 52, D) a +1 dagger of distortion (6, 54, D) a rime drake skeleton (6, 57, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (6, 59, D) +0 fire dragon scales (unseen) (6, 60, D) +0 gold dragon scales an iron dragon corpse (skeletalised by now) a golden dragon corpse (skeletalised by now) (7, 7, D) 3 potions of berserk rage 6 potions of haste (7, 14, D) a +4 hand crossbow of velocity (7, 15, D) a scarf of cloud immunity (7, 16, D) the Incunabulum of the Oath and Stones Spells Type Level a - Corona Hexes 1 b - Stone Arrow Conjuration/Earth 3 c - Portal Projectile Hexes/Translocation 3 d - Silence Hexes/Air 5 (7, 32, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (7, 33, D) a +4 plate armour of fire resistance (7, 34, D) a fan of gales (7, 50, D) a +2 helmet of see invisible (7, 51, D) an uncursed staff of air (7, 52, D) a +2 leather armour of cold resistance (7, 53, D) a rime drake skeleton (7, 54, D) +0 acid dragon scales (unseen) (7, 57, D) quicksilver dragon scales (unseen) (7, 58, D) +0 fire dragon scales (unseen) (8, 14, D) a crystal ball of energy (8, 15, D) an uncursed staff of power (8, 16, D) an uncursed staff of energy (8, 32, D) a +4 flail of protection (8, 34, D) a +0 spear of venom (8, 50, D) the +10 trident of Cighuj {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (8, 52, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (8, 56, D) quicksilver dragon scales (unseen) (8, 57, D) a death drake skeleton (8, 58, D) a golden dragon skeleton an iron dragon skeleton (8, 59, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (9, 14, D) an uncursed staff of power (9, 15, D) the +10 executioner's axe "Cyosh" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (9, 17, D) the ring of Ugisell {EV+3 Str+4} [ring of evasion] It affects your evasion (+3). It affects your strength (+4). (9, 33, D) the Handbook of Shifting Intoxication Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Sticks to Snakes Transmutation 2 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Irradiate Conjuration/Transmutation 5 (9, 34, D) a crystal ball of energy (9, 50, D) an uncursed staff of earth (9, 51, D) the +5 scale mail "Ineut" {+Inv MR+ Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you turn invisible. (9, 52, D) a crystal ball of energy (9, 53, D) a wyvern skeleton (9, 58, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 trident of piercing (10, 15, D) the +3 shield of the King of the Hill {rF+ rC+ Regen+} It protects you from fire. It protects you from cold. It increases your rate of regeneration. (10, 16, D) a +2 robe of the Archmagi (10, 32, D) an uncursed staff of air (10, 33, D) a +1 great sword of holy wrath (10, 34, D) a +2 ring of strength (10, 50, D) an uncursed staff of death (10, 51, D) an uncursed staff of conjuration (10, 53, D) +0 steam dragon scales (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 5, D) a +6 ring of dexterity a +6 ring of dexterity (11, 14, D) the +9 hand axe of Midnight {elec, rPois rC+ Str-5 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-5). It affects your intelligence (+3). It protects you from cold. It protects you from poison. (11, 32, D) an uncursed ring of protection from fire (11, 33, D) a +3 blowgun (11, 34, D) a +2 amulet of reflection (11, 51, D) a +3 ring of intelligence (11, 52, D) a +2 shortbow of flaming (12, 15, D) an uncursed staff of earth (12, 33, D) the ring of Wuul {Int+3 Dex+4 Stlth-} [ring of attention] It affects your intelligence (+3). It affects your dexterity (+4). It makes you less stealthy. (12, 34, D) the +1 hand axe "Soing" {chop, *Contam *Corrode MR+++ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It may corrode you when you take damage. It makes you more stealthy. (12, 50, D) a fan of gales (12, 51, D) a +5 longbow of velocity (12, 52, D) a +1 shortbow of flaming (13, 32, D) the +9 falchion of Governance {vamp, rC- Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It makes you vulnerable to cold. (13, 33, D) an uncursed staff of earth (13, 34, D) an uncursed staff of death (13, 51, D) a +4 amulet of reflection (13, 52, D) the amulet of Ohoa {Inacc rC+ rN++ Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+4). It protects you from cold. It greatly protects you from negative energy. (13, 54, D) a rime drake skeleton (14, 50, D) the +2 shortbow of Furut {flame, -Tele rElec rC- SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (14, 51, D) an uncursed staff of conjuration (14, 53, D) an uncursed ring of stealth an uncursed ring of stealth (18, 22, D) a cursed +0 great sword (unseen) (19, 0, D) a cursed staff of fire (19, 1, D) a +2 double sword of venom (19, 16, D) an uncursed staff of cold (19, 17, D) a lightning rod (4/4) (19, 32, D) the +10 spear of Darkness {flame, *Corrode rElec Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It may corrode you when you take damage. (19, 33, D) an uncursed staff of cold (19, 50, D) a +1 scimitar of holy wrath (20, 0, D) an uncursed staff of poison (20, 1, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (20, 16, D) a lightning rod (4/4) (20, 17, D) a +0 dagger (20, 23, D) a +3 spear (unseen) (20, 28, D) a +0 dagger (unseen) (20, 29, D) a +0 scimitar (20, 32, D) an uncursed staff of fire (20, 33, D) a phial of floods (20, 50, D) a sack of spiders (21, 0, D) a +1 dagger of venom (21, 1, D) a fan of gales (21, 16, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (21, 27, D) a +0 robe (21, 28, D) a +0 glaive (21, 32, D) a +3 hand axe of flaming (21, 33, D) 4 potions of haste (21, 50, D) a +2 falchion of distortion (22, 0, D) a phial of floods (22, 1, D) a +2 trident of piercing (22, 24, D) a +0 falchion (unseen) (22, 26, D) an uncursed staff of power (still there?) a cursed -1 dagger (still there?) (22, 32, D) a lightning rod (4/4) (22, 34, D) a +5 amulet of reflection an uncursed ring of protection from magic an uncursed ring of see invisible an uncursed ring of protection from cold an uncursed ring of protection from fire (22, 42, D) (unseen) (22, 50, D) a +2 scimitar of holy wrath (23, 1, D) an uncursed staff of poison (23, 18, D) a +2 dagger of venom (23, 26, D) a +0 trident (23, 28, D) a +3 long sword a +0 robe (23, 32, D) an uncursed amulet of magic regeneration (23, 33, D) a +7 spear of venom (23, 34, D) a +2 cloak of poison resistance (23, 43, D) (unseen) (23, 50, D) a potion of agility (24, 18, D) an uncursed staff of poison (24, 32, D) an uncursed staff of earth (24, 34, D) the +5 spear "Gadeima" {freeze, *Rage rElec rPois Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. (24, 50, D) the ring "Zurig" {MP+9 Int+2} [ring of magical power] It affects your intelligence (+2). It affects your magic capacity (+9). (25, 0, D) an uncursed staff of poison (25, 1, D) a +2 vampiric glaive (25, 23, D) a +4 mace of holy wrath (unseen) (25, 32, D) the +3 scale mail of Spite {+Inv rF- Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It lets you turn invisible. (25, 33, D) an uncursed staff of conjuration (25, 34, D) 4 potions of haste (25, 50, D) a +1 hunting sling of freezing (26, 33, D) the +4 chain mail of the Several Shrikes {rElec rF+ Str-2 Int+5} It affects your strength (-2). It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. (26, 50, D) a +2 hunting sling of freezing (27, 1, D) a phial of floods (27, 18, D) the ring "Teibed" {rC+ Int-3 Dex+2 Slay+3} [ring of slaying] It affects your intelligence (-3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. (27, 33, D) a +2 robe of magic resistance (27, 34, D) an uncursed staff of summoning (27, 50, D) an uncursed staff of air (28, 1, D) an uncursed staff of power (28, 16, D) a +0 antimagic quarterstaff (28, 28, D) a +2 rapier of draining (unseen) (28, 32, D) the +9 flail of the Head {freeze, rN+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from negative energy. (28, 33, D) a lightning rod (4/4) (28, 50, D) a +1 antimagic halberd (28, 51, D) a cursed +0 trident (28, 52, D) a +0 falchion of flaming (unseen) (29, 0, D) the +4 plate armour "Raisuypt" {rC+} It protects you from cold. (29, 16, D) an uncursed staff of wizardry (29, 33, D) a cursed staff of air (29, 50, D) a cursed staff of air (30, 50, D) a book of Air (31, 50, D) a sack of spiders (32, 50, D) the Grimoire of Vitriolic Execration Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Confuse Hexes 3 f - Leda's Liquefaction Hexes/Earth 4 g - Silence Hexes/Air 5 (33, 50, D) Iriores's Guide on the Compass and Earth Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Malign Gateway Summoning/Translocation 7 (34, 1, D) a manual of Stealth (34, 28, D) a +1 trident of flaming (35, 15, D) the +9 ring mail of Namputac {Str+4 Dex-2} It affects your strength (+4). It affects your dexterity (-2). (35, 28, D) a crystal ball of energy (35, 29, D) a +2 robe (36, 0, D) the +3 executioner's axe "Arcanum" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (36, 1, D) a lamp of fire (36, 5, D) a +0 scimitar of flaming (36, 14, D) an uncursed staff of death (36, 15, D) a +1 ring mail of cold resistance (36, 28, D) a manual of Maces & Flails (36, 29, D) +1 fire dragon scales (36, 31, D) a manual of Axes (37, 1, D) a +2 vampiric halberd (37, 5, D) a +1 great sword of flaming (37, 14, D) an uncursed ring of magical power (37, 19, D) a +0 battleaxe (37, 21, D) a +0 scimitar (37, 22, D) a +0 battleaxe (37, 28, D) a +0 hand axe (37, 35, D) a +0 flail (unseen) (38, 0, D) a +2 mace of protection (38, 1, D) a cursed ring of attention (38, 14, D) a lamp of fire (38, 15, D) the +7 whip of Subterfuge {freeze, rN+ Int-5 Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+3). It protects you from negative energy. It makes you more stealthy. (38, 19, D) a cursed -3 mace (38, 20, D) a +0 short sword a +0 mace (38, 32, D) a +0 halberd (38, 33, D) a +0 halberd (38, 34, D) a +0 scimitar (38, 35, D) a +3 great sword of electrocution a +0 broad axe a +0 dire flail (39, 0, D) the cursed +0 centaur barding "Ciecoliu" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (39, 14, D) a +1 plate armour of positive energy (39, 16, D) an uncursed amulet of the gourmand (39, 22, D) a cursed +0 short sword (39, 23, D) a +2 war axe of chopping (39, 28, D) a +0 chain mail of cold resistance (39, 29, D) an uncursed staff of conjuration (39, 34, D) a +0 war axe (39, 36, D) a +2 mace of venom (40, 0, D) the +5 short sword of Generosity {venom, rPois MR+} It poisons the flesh of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. (40, 1, D) the +2 pair of gloves of the Castellan {*Drain rC+ rN+++ MP+9} It protects you from cold. It renders you almost immune to negative energy. It affects your magic capacity (+9). It causes draining when unequipped. (40, 14, D) a +2 pair of gloves of archery (40, 29, D) a +3 flail of protection (40, 34, D) the +11 hand axe of the Lonely Emperors {chop, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (unseen) (40, 35, D) a +0 rapier a cursed -2 mace (41, 1, D) the ring "Wururuy" {rC+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It protects you from cold. (41, 2, D) a +6 ring of strength (41, 15, D) a crystal ball of energy (41, 28, D) a +0 hand axe (42, 1, D) an uncursed staff of death (42, 14, D) a +6 hand axe of draining (42, 15, D) a +0 trident (42, 29, D) a +5 hunting sling of freezing (43, 14, D) an uncursed staff of energy (43, 28, D) the +3 dagger of Hepliaklqana's Delight {pierce, Str+3 Int-5 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-5). It affects your dexterity (+3). (43, 29, D) a fan of gales (44, 28, D) a +1 leather armour of cold resistance (49, 0, D) an uncursed staff of earth (49, 1, D) a fan of gales (49, 12, D) an uncursed staff of wizardry (49, 24, D) a +2 dagger of venom (49, 37, D) the +5 falchion of the Land of Plenty {protect, *Corrode rC+ Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It protects you from cold. It may corrode you when you take damage. (50, 0, D) an uncursed ring of ice (50, 4, D) a +0 trident (unseen) (50, 13, D) a lightning rod (4/4) (50, 24, D) a lamp of fire (50, 25, D) an uncursed staff of earth (50, 36, D) a lightning rod (4/4) (50, 37, D) a lamp of fire (50, 39, D) the ring of Hetaidoo {Ice +Fly Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It lets you fly. (51, 0, D) a +4 antimagic scythe (51, 1, D) the +1 leather armour of the Blue Moon {+Fly MR+ Regen+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you fly. It increases your rate of regeneration. (51, 6, D) a +0 mace (unseen) (51, 12, D) a +0 trident of venom (51, 13, D) a +1 flail of holy wrath (51, 24, D) a +2 pair of gloves of archery (51, 25, D) a +1 spear of distortion (51, 29, D) +0 shadow dragon scales (51, 37, D) the +4 falchion of the Wolf {speed, *Rage Str+4 Dex+3} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+3). It may make you go berserk in combat. Cheibriados disapproves of the use of such an item. (51, 41, D) a +3 dagger (unseen) (52, 0, D) a +5 ring of dexterity (52, 5, D) a +6 scythe of slicing (52, 6, D) a +3 scythe of slicing an uncursed staff of cold (52, 13, D) a +3 hunting sling of flaming (52, 24, D) a +2 long sword of holy wrath (52, 25, D) a +3 dagger of venom (52, 36, D) a phial of floods (52, 37, D) a +2 demon whip of draining (53, 12, D) a +3 plate armour of cold resistance (53, 13, D) a +3 arbalest of flaming (53, 24, D) an uncursed amulet of guardian spirit (53, 25, D) a crystal ball of energy (53, 37, D) a +4 ring mail of cold resistance (53, 38, D) a +0 demon trident the +5 hunting sling of Articulation {venom, rPois rF+ MR-} It poisons the ammo it fires. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (54, 1, D) a +0 long sword of protection (54, 24, D) a phial of floods (54, 25, D) the +9 staff of Wucad Mu {channel} (54, 36, D) a +4 scale mail of cold resistance (55, 1, D) 4 potions of haste (55, 12, D) an uncursed ring of stealth (55, 13, D) a +1 trident of protection (59, 36, D) a +1 triple crossbow of velocity (60, 36, D) an uncursed staff of power (60, 38, D) a +1 pair of gloves of dexterity (60, 41, D) a +0 trident (unseen) (60, 42, D) a +2 glaive of chopping (unseen) (60, 43, D) a +0 scimitar (61, 0, D) a phial of floods (61, 3, D) a +1 mace of draining (unseen) (61, 8, D) a +1 halberd of holy wrath (61, 19, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. a +0 shortbow 19 arrows (61, 26, D) the +6 hand axe of Wu Jian's Hope {speed, MR++ Int+5 Stlth-} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It makes you less stealthy. Cheibriados disapproves of the use of such an item. (61, 36, D) the +5 ring mail "Pingaos" {-Tele rF++} It greatly protects you from fire. It prevents most forms of teleportation. (61, 37, D) an uncursed staff of air (61, 42, D) a +0 long sword (62, 0, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (62, 1, D) a +0 dagger (62, 2, D) a cursed -3 club (62, 8, D) a fan of gales (62, 9, D) a cursed -2 ring of protection (62, 12, D) a +2 scimitar of freezing (62, 13, D) an arrow (62, 17, D) an uncursed staff of fire (62, 27, D) a +3 fustibalus of flaming (62, 36, D) a +2 long sword of venom (62, 37, D) a +2 ring mail of cold resistance (62, 42, D) a +0 flail a +0 battleaxe (62, 43, D) a +0 short sword (63, 3, D) a +2 dagger of venom a +0 robe (63, 11, D) a +0 rapier (63, 16, D) a +2 robe of positive energy (63, 23, D) a tomahawk (63, 26, D) a +3 ring mail of fire resistance (63, 27, D) a lightning rod (4/4) (63, 36, D) a +2 plate armour of cold resistance (63, 37, D) a +1 quarterstaff of crushing (64, 11, D) a +0 short sword a +0 longbow 19 arrows a +0 leather armour (64, 16, D) a cursed staff of death (64, 17, D) a +1 scale mail of cold resistance (64, 20, D) a +0 trident (64, 27, D) the +2 hunting sling "Zanif" {flame, Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (65, 20, D) a +0 trident (unseen) (65, 26, D) a +2 hand axe of venom (67, 0, D) a +2 falchion of slicing (69, 0, D) the cursed +1 halberd "Vavas" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (70, 8, D) a +1 scimitar of holy wrath (70, 9, D) a crystal ball of energy (70, 37, D) a +1 demon trident of draining (71, 8, D) the +1 scale mail "Hanneubun" {+Inv rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. (71, 12, D) a +0 hand axe (71, 13, D) a +0 hand axe (71, 17, D) a +0 flail of crushing (71, 26, D) a lightning rod (4/4) (72, 8, D) a phantom mirror (72, 12, D) a +0 club (unseen) (72, 16, D) an uncursed staff of cold (72, 17, D) a +3 chain mail of cold resistance (73, 16, D) a +2 vampiric spear (73, 17, D) a +0 whip of electrocution (73, 26, D) a +6 ring of strength (73, 27, D) a +6 ring of intelligence (73, 36, D) an uncursed amulet of guardian spirit (74, 26, D) a +6 ring of intelligence (75, 1, D) the +2 hand axe of Heabiz {speed, *Rage Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). It may make you go berserk in combat. Cheibriados disapproves of the use of such an item.