wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 6, D) a potion of berserk rage a potion of haste (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) a fan of gales (49, 36, D) a +2 robe (49, 37, D) a +1 morningstar of draining (50, 12, D) a lamp of fire (50, 24, D) the +12 war axe of Uskayaw's Wrath {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (50, 25, D) an uncursed amulet of the gourmand (50, 36, D) an uncursed staff of earth (50, 37, D) a +1 scimitar of electrocution (50, 41, D) a polar bear corpse (skeletalised by now) (50, 43, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (51, 12, D) a fan of gales (51, 13, D) the +9 falchion "Lizylas" {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (51, 24, D) a +6 dagger of venom (51, 25, D) a box of beasts (51, 28, D) a porcupine corpse (51, 30, D) a polar bear corpse (51, 36, D) a cursed staff of wizardry (51, 37, D) a +3 chain mail of cold resistance (51, 42, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (52, 12, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). (52, 13, D) the cursed +1 glaive "Efixom" {chop, *Contam Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It causes magical contamination when unequipped. It has a curse placed upon it. (52, 19, D) a +1 spear of flaming (52, 24, D) a box of beasts (52, 25, D) a +0 spear of flaming (52, 26, D) a water moccasin corpse (52, 29, D) a water moccasin corpse (52, 36, D) an uncursed ring of protection from magic (52, 37, D) a +3 mace of protection (53, 12, D) a +3 scale mail of poison resistance (53, 13, D) the Disquisition on Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Summon Demon Summoning 5 (53, 25, D) a +5 plate armour of ponderousness (53, 27, D) a bullfrog skeleton (53, 29, D) a bullfrog skeleton (53, 36, D) a +1 scale mail of cold resistance (53, 37, D) an uncursed staff of poison (54, 12, D) a book of the Sky (54, 13, D) a +2 scale mail of cold resistance (54, 25, D) a cursed staff of poison (54, 36, D) the +0 ring mail of the Beggar {Str+4} It affects your strength (+4). (55, 12, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (55, 13, D) the ring "Jeatapt" {-Tele rN++ EV+4 Stlth+} [ring of evasion] It affects your evasion (+4). It greatly protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. (55, 24, D) a +1 shortbow of velocity (59, 16, D) an arrow (59, 36, D) a +4 quarterstaff of crushing (60, 36, D) a +1 quarterstaff of draining (60, 38, D) a cursed +3 scimitar of freezing a +0 robe (60, 41, D) a +0 glaive a +0 plate armour (61, 8, D) a +0 lajatang of venom (61, 16, D) an arrow (unseen) (61, 17, D) an arrow (61, 18, D) 2 arrows (61, 26, D) an uncursed ring of poison resistance (61, 36, D) a +0 spear (61, 37, D) a lamp of fire (61, 40, D) a +0 dagger a +0 robe (61, 42, D) the cursed +1 broad axe "Gaorrya" {pain, Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It has a curse placed upon it. a +0 plate armour a +0 dire flail (62, 0, D) an uncursed staff of poison (62, 8, D) a +1 long sword of holy wrath (62, 9, D) an uncursed ring of protection from magic (62, 17, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (62, 18, D) a large rock (62, 19, D) an arrow (unseen) (62, 30, D) a +0 spear a +2 buckler (62, 36, D) a lamp of fire (62, 43, D) a +0 battleaxe (unseen) (63, 8, D) an uncursed ring of protection from fire (63, 17, D) a cursed -3 longbow an uncursed staff of fire 8 arrows (63, 18, D) a +0 shortbow 15 arrows (63, 19, D) a cursed -3 shortbow a cursed -3 longbow 17 arrows (63, 20, D) a bolt (63, 21, D) a large rock 2 arrows (63, 22, D) a large rock (63, 26, D) a +1 shield of fire resistance (63, 30, D) a +0 spear (unseen) (63, 37, D) an uncursed staff of cold (64, 16, D) a +6 ring of strength (64, 17, D) a +1 dagger of electrocution (64, 18, D) an uncursed staff of fire a +0 arbalest 23 bolts (64, 19, D) a bolt 2 large rocks (64, 23, D) a large rock (64, 26, D) a +0 spear (64, 27, D) a +2 hunting sling of freezing (64, 31, D) a +5 rapier of venom (64, 33, D) a +0 dagger (unseen) (65, 26, D) a cursed -2 ring of strength (67, 0, D) a +0 great sword of freezing (68, 0, D) a fan of gales (69, 0, D) a phial of floods (69, 36, D) an uncursed staff of energy (70, 8, D) an uncursed ring of ice (70, 37, D) the +9 quick blade of Toqaopp {pierce, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (71, 8, D) an uncursed staff of cold (71, 16, D) an uncursed staff of earth (71, 26, D) the +3 leather armour of Joisch {Dex+9} It affects your dexterity (+9). (71, 36, D) a +2 glaive of protection (71, 37, D) a +4 shortbow of freezing (71, 41, D) the +8 spear of Moral Flaws {elec, rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. (72, 8, D) a +4 hunting sling of velocity (72, 17, D) a +1 whip of freezing (72, 31, D) a +0 dagger a +0 robe (72, 36, D) a lamp of fire (72, 38, D) the amulet "Pegukair" {Faith rElec Dex+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+3). It insulates you from electricity. (73, 1, D) a +3 war axe of electrocution (73, 16, D) a lamp of fire (73, 17, D) an uncursed staff of death (73, 27, D) a cursed amulet of inaccuracy (73, 30, D) a +1 spear of venom (unseen) (73, 31, D) a +0 rapier (unseen) (73, 36, D) a +3 ring of intelligence (73, 37, D) an uncursed amulet of rage (74, 3, D) a +0 dagger a +0 robe (75, 1, D) an uncursed ring of magical power