wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 4, D) a +5 broad axe a +0 hand axe (7, 7, D) 3 potions of berserk rage 6 potions of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a phial of floods (61, 8, D) a +3 flail of crushing (62, 0, D) a +4 ring mail of fire resistance (62, 1, D) a +1 shield of protection (62, 8, D) an uncursed staff of cold (62, 9, D) a sack of spiders (62, 11, D) a water moccasin corpse (63, 8, D) a +2 halberd of pain (63, 11, D) a ball python skeleton (63, 12, D) a ball python corpse (67, 0, D) a +4 dagger of venom (67, 3, D) a +0 giant club (unseen) (68, 3, D) a +1 dire flail of holy wrath (unseen) (69, 0, D) a +2 hand axe of freezing (69, 3, D) a +0 giant club (69, 33, D) a death scarab corpse (70, 8, D) an uncursed staff of air (70, 9, D) an uncursed staff of summoning (70, 12, D) a necrophage corpse (70, 17, D) an uncursed staff of wizardry (71, 8, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (71, 12, D) a necrophage corpse (71, 26, D) a cursed amulet of inaccuracy (71, 27, D) an uncursed staff of earth (71, 33, D) a death scarab corpse (72, 9, D) a phial of floods (72, 12, D) a necrophage corpse (72, 17, D) a +2 battleaxe of chopping (72, 27, D) the ring of Egalitarianism {rPois MR+} [ring of poison resistance] It protects you from poison. It affects your resistance to hostile enchantments. (72, 32, D) a +4 battleaxe of electrocution (73, 2, D) a +0 dagger a +0 robe (73, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (73, 16, D) a crystal ball of energy (73, 17, D) the +6 scale mail of Incorporation {Str+2 Stlth+} It affects your strength (+2). It makes you more stealthy. (73, 26, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (73, 27, D) a +2 plate armour of fire resistance (74, 2, D) the +6 falchion "Ilubumo" {drain, *Corrode rPois Str+5 Int+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+4). It protects you from poison. It lets you see invisible. It may corrode you when you take damage. a +0 leather armour (75, 1, D) a +0 trident