wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +0 hand axe (8, 2, D) a +0 robe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) Sif Muna's Catalogue of Protection and Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Regeneration Charms/Necromancy 3 d - Lightning Bolt Conjuration/Air 5 e - Silence Hexes/Air 5 (36, 0, D) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (36, 1, D) a +2 rapier of flaming (37, 0, D) a lightning rod (4/4) (37, 1, D) a +2 trident of protection (38, 0, D) an uncursed staff of death (38, 1, D) a sack of spiders (39, 0, D) a +1 fustibalus of velocity (39, 1, D) a book of Beasts (40, 0, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (40, 1, D) the +3 scale mail of Wasted Space {rF+} It protects you from fire. (41, 0, D) the +7 scimitar "Lykesh Rani" {venom, rElec rF+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from fire. It insulates you from electricity. (41, 1, D) a +2 falchion of protection (42, 0, D) a +3 leather armour of poison resistance (42, 1, D) a +2 leather armour of cold resistance (48, 1, D) a +0 trident (49, 0, D) a Necronomicon (49, 1, D) a book of Maledictions (49, 12, D) a +3 scale mail of fire resistance (49, 24, D) a lightning rod (4/4) (49, 36, D) an uncursed ring of stealth (49, 37, D) an uncursed staff of air (50, 0, D) a phial of floods (50, 1, D) a sack of spiders (50, 3, D) a +0 trident (50, 4, D) a +2 scythe of protection (50, 12, D) a +1 hand axe of flaming (50, 13, D) a book of Burglary (50, 24, D) a +4 shortbow of freezing (50, 36, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (50, 37, D) a +1 vampiric scythe (50, 40, D) a cursed +0 long sword a +0 robe (51, 0, D) a +0 hat of magic resistance (51, 1, D) a +4 war axe of flaming (51, 5, D) a +1 scythe of protection (51, 6, D) the +2 pair of boots of Buraup {MP+9 Str+2} It affects your strength (+2). It affects your magic capacity (+9). (51, 12, D) a book of Debilitation (51, 13, D) a +3 dagger of speed (51, 19, D) a +0 antimagic hand axe a +0 battleaxe (51, 20, D) a +0 club (unseen) (51, 21, D) a +0 long sword (51, 33, D) the +4 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. a +0 robe (51, 37, D) a book of Misfortune (51, 38, D) the ring of Quwoab {MR+ Str-3 Dex+3 SInv} [ring of protection from magic] It affects your strength (-3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (51, 39, D) a +3 flail of freezing a +0 robe (51, 40, D) a +0 battleaxe a +0 robe (52, 0, D) an uncursed staff of poison (52, 1, D) an uncursed staff of energy (52, 12, D) an uncursed staff of earth (52, 13, D) a book of Flames (52, 24, D) a +2 long sword of freezing (52, 25, D) a +0 falchion (52, 36, D) an uncursed amulet of harm (52, 37, D) a book of the Earth (53, 0, D) a +0 glaive of protection (53, 1, D) a book of Maledictions (53, 12, D) the +7 great sword of Egomania {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). (53, 13, D) a crystal ball of energy (53, 19, D) a +0 mace (unseen) (53, 21, D) a +1 antimagic quarterstaff (53, 24, D) the Compendium of Lucky Ignition Spells Type Level a - Swiftness Charms/Air 2 b - Conjure Flame Conjuration/Fire 3 c - Ring of Flames Charms/Fire 7 d - Ignition Fire 8 (53, 25, D) a book of Death (53, 29, D) a cursed +0 dire flail (53, 30, D) a cursed +0 halberd a +0 robe an uncursed amulet of harm (53, 31, D) a +3 hand axe of electrocution a +0 robe (53, 36, D) a +2 leather armour of fire resistance (53, 37, D) an uncursed ring of magical power (54, 0, D) a book of Enchantments (54, 1, D) an uncursed amulet of rage (54, 12, D) a +0 short sword (54, 13, D) a +3 lajatang of venom (54, 24, D) a book of Beasts (54, 25, D) a +0 war axe of chopping (54, 33, D) a +1 great sword of slicing (unseen) (54, 36, D) the +3 leather armour of Negation {Dex+7} It affects your dexterity (+7). (55, 0, D) an uncursed staff of summoning (55, 1, D) a +1 flail of protection (55, 12, D) a book of Geomancy (55, 13, D) a +0 buckler of protection (55, 24, D) a book of Maledictions (59, 36, D) a +0 dagger (59, 37, D) an uncursed staff of fire (60, 29, D) an uncursed ring of ice (60, 36, D) an uncursed staff of energy (60, 37, D) a phial of floods (60, 39, D) a +0 short sword of venom a +0 robe (60, 41, D) a +0 long sword (61, 0, D) a +2 morningstar of flaming (61, 16, D) a book of Changes (61, 36, D) a book of Transfigurations (61, 37, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (61, 39, D) a +0 long sword (61, 40, D) a +0 short sword (61, 41, D) an arrow a +1 broad axe of chopping (61, 42, D) an arrow a +1 mace of crushing (61, 44, D) a +0 dagger a +0 shortbow 15 arrows a +0 leather armour (62, 0, D) an uncursed staff of power (62, 1, D) a +2 ring mail of cold resistance (62, 3, D) (unseen) (62, 4, D) 6 needles of sleeping (62, 8, D) a phial of floods (62, 9, D) a cursed -2 ring of evasion (62, 16, D) a +3 broad axe of distortion (62, 17, D) an uncursed staff of conjuration (62, 27, D) an uncursed ring of flight (62, 36, D) a book of the Sky (62, 37, D) a +0 short sword (62, 39, D) an arrow (62, 40, D) an arrow a +0 ring mail of magic resistance a +0 long sword a +0 scale mail (62, 41, D) a +3 vampiric trident (62, 42, D) a +0 long sword (63, 8, D) a +3 plate armour of positive energy (63, 16, D) a book of Dreams (63, 17, D) an uncursed staff of conjuration (63, 26, D) the +9 dagger of Muokh {freeze, Int+2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+2). (63, 27, D) a +4 vampiric dagger (63, 36, D) a +2 shortbow of velocity (63, 37, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (63, 39, D) a +1 war axe of flaming a +0 longbow 23 arrows a cursed +0 leather armour (64, 16, D) a +0 hunting sling of freezing (64, 17, D) the +1 leather armour "Hiqiav" {*Contam Str+7} It affects your strength (+7). It causes magical contamination when unequipped. (64, 22, D) a +1 buckler of positive energy (64, 27, D) a lamp of fire (67, 0, D) a cursed ring of loudness (68, 0, D) a lightning rod (4/4) (69, 36, D) a +1 short sword of electrocution (70, 8, D) an uncursed staff of cold (70, 9, D) an uncursed amulet of the gourmand (70, 36, D) a +0 broad axe of draining (70, 37, D) an uncursed ring of positive energy (70, 40, D) a +2 scimitar of flaming (71, 8, D) a phantom mirror (71, 16, D) a +4 quarterstaff of crushing (71, 17, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (71, 26, D) the +8 chain mail "Qoipeus" {+Blink Str-2 Dex+3 Stlth+} It affects your strength (-2). It affects your dexterity (+3). It lets you blink. It makes you more stealthy. (71, 27, D) a +3 shield a +6 ring of intelligence a +6 ring of dexterity (71, 36, D) a +0 scimitar of slicing (71, 37, D) a book of Geomancy (72, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (72, 16, D) an uncursed amulet of harm (72, 17, D) an uncursed staff of poison (72, 20, D) a +0 long sword a +0 robe (72, 26, D) a +2 mace of protection (72, 36, D) an uncursed ring of protection from cold (72, 37, D) a book of Unlife (73, 16, D) the cursed +0 shield "Ebleepp" {rN+} It protects you from negative energy. It has a curse placed upon it. (73, 17, D) an uncursed staff of wizardry (73, 26, D) a +1 buckler of protection (73, 27, D) an uncursed staff of earth (73, 36, D) an uncursed staff of summoning (73, 37, D) the Catalogue of the Glacier and the Rocks Spells Type Level a - Sandblast Earth 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Statue Form Transmutation/Earth 6 (74, 3, D) a +0 dagger (unseen) (75, 1, D) a lightning rod (4/4)