wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +1 dagger (still there?) a +1 dagger (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +7 glaive of Ruination {flame, rPois rN+ Str+4 Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. (61, 1, D) a +0 trident (unseen) (61, 18, D) a +1 broad axe of flaming a +0 robe an orc corpse (61, 26, D) an uncursed staff of conjuration (62, 0, D) the cursed +3 lajatang of Fighting Over It {slice, +Rage rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you go berserk. It has a curse placed upon it. (62, 1, D) the +1 robe of Xaphumox {MR- rCorr Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (62, 11, D) a +2 dagger of venom (still there?) a hell hound corpse (still there?) (62, 16, D) a +0 dagger (62, 17, D) quicksilver dragon scales (62, 20, D) a +0 dagger (still there?) a +0 whip (still there?) (62, 26, D) a +0 long sword (62, 27, D) an uncursed staff of poison (63, 0, D) a +10 plate armour of ponderousness (63, 2, D) an adder corpse (skeletalised by now) (63, 8, D) a +6 broad axe of freezing (63, 16, D) an uncursed amulet of magic regeneration (63, 17, D) a +0 rapier of holy wrath (63, 19, D) a +0 hand axe (unseen) (63, 20, D) a +0 club a +0 dagger of draining a +0 robe an orc corpse (63, 26, D) a cursed amulet of inaccuracy (63, 30, D) a +0 short sword (64, 16, D) a +3 scimitar of protection (64, 17, D) a +0 dagger (64, 19, D) an uncursed staff of air a +0 robe (64, 26, D) a +0 hand axe (64, 27, D) a crystal ball of energy (65, 26, D) a lamp of fire (67, 0, D) a +1 flail of draining (68, 0, D) a phial of floods (69, 0, D) a +4 halberd of flaming (70, 9, D) an uncursed ring of flight (71, 11, D) a +0 club a +0 chain mail a +0 chain mail a +0 club a +0 leather armour an orc corpse an orc corpse (71, 17, D) an uncursed staff of fire (71, 20, D) a +0 plate armour (71, 26, D) an uncursed staff of power (71, 27, D) a +2 flail of protection (72, 8, D) a lamp of fire (72, 9, D) a +1 whip of flaming (72, 11, D) a +0 falchion a cursed -3 hand axe (72, 16, D) a +4 hand axe (72, 17, D) a +2 scale mail of poison resistance (72, 20, D) a +0 whip (still there?) a +0 dagger (still there?) (72, 27, D) a box of beasts (72, 30, D) a hell hound corpse (73, 1, D) a +1 leather armour of poison resistance (73, 16, D) a +1 arbalest of velocity (73, 17, D) a lightning rod (4/4) (73, 20, D) a +0 dagger (unseen) (73, 21, D) a +0 dire flail (unseen) (75, 1, D) a +2 antimagic hand axe