wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +6 ring of dexterity a +6 ring of dexterity a +0 robe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (35, 0, D) an uncursed ring of ice (35, 14, D) an uncursed staff of fire (35, 15, D) the amulet of Propriety {Inacc MR+ Str+2 Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (36, 0, D) the cursed +0 quarterstaff of Xorez {drain, rF+ rC- Int+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it. (36, 1, D) a +7 giant spiked club (36, 14, D) a +5 blowgun (36, 15, D) the cursed +2 dagger of Xeletes {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (37, 0, D) a +3 blowgun (37, 1, D) an uncursed ring of protection from fire (37, 14, D) the ring "Xegupnai" {rC- Str+3 Int+5 Dex+2} [ring of dexterity] It affects your strength (+3). It affects your intelligence (+5). It affects your dexterity (+2). It makes you vulnerable to cold. (37, 15, D) a box of beasts (38, 0, D) an uncursed staff of wizardry (38, 1, D) an uncursed staff of conjuration (38, 3, D) a glowing shapeshifter corpse (38, 5, D) a glowing shapeshifter corpse (38, 14, D) an uncursed staff of wizardry (39, 0, D) a +2 ring mail of magic resistance (39, 1, D) a +0 broad axe of venom (39, 3, D) an ugly thing corpse (39, 7, D) a glowing shapeshifter corpse (39, 15, D) a +0 dagger of freezing (40, 0, D) the Almanac of Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Bolt of Fire Conjuration/Fire 6 d - Conjure Ball Lightning Conjuration/Air 6 (40, 1, D) an uncursed staff of fire (40, 14, D) the +4 spear "Dosoawev" {antimagic, rElec Str+3 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. (40, 15, D) a fan of gales (41, 0, D) a +1 long sword of venom (41, 1, D) an uncursed staff of fire (41, 9, D) a shapeshifter corpse (41, 14, D) a book of Conjurations (41, 15, D) the cursed +2 triple crossbow of Soagux {freeze, rC+ Str+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from cold. It has a curse placed upon it. (42, 0, D) an uncursed staff of conjuration (42, 1, D) a crystal ball of energy (42, 14, D) a book of Necromancy (42, 15, D) a crystal ball of energy (43, 14, D) a book of Frost (43, 15, D) 4 potions of heal wounds (49, 12, D) an uncursed staff of energy (49, 24, D) a lightning rod (4/4) (49, 37, D) Myac Lee's Incunabulum of the Entourage and Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Dazzling Spray Conjuration/Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Sticky Flame Conjuration/Fire 4 f - Orb of Destruction Conjuration 7 (49, 38, D) a +0 robe (unseen) (50, 0, D) the cursed +1 plate armour "Pucranej" {rElec MR++ Str-2 Stlth+} It affects your strength (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (50, 1, D) the +2 mace "Hellblazer" {crush, *Slow Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It may slow you when you take damage. (50, 7, D) a +0 dire flail an uncursed ring of flight (50, 12, D) a phial of floods (50, 24, D) a cursed staff of air (50, 25, D) a +1 whip of venom (50, 36, D) a +3 leather armour of fire resistance (50, 37, D) a +3 plate armour of fire resistance (50, 39, D) the +5 morningstar "Killer Bee's Foe" {antimagic, *Corrode +Rage MR+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It lets you go berserk. It may corrode you when you take damage. It makes you more stealthy. a cursed +0 robe (51, 1, D) an uncursed staff of wizardry (51, 5, D) a +0 glaive (51, 6, D) the +5 battleaxe "Samux" {flame, rElec rC+++ Int-2 Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-2). It affects your dexterity (-3). It renders you almost immune to cold. It insulates you from electricity. a +0 glaive a red draconian corpse (skeletalised by now) (51, 7, D) a +0 flail a +3 trident (51, 12, D) a +2 great mace of holy wrath (51, 13, D) a crystal ball of energy (51, 14, D) a +3 amulet of reflection the amulet "Qarisi" {Spirit rC- Dex+5 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+5). It makes you vulnerable to cold. It lets you see invisible. a +2 ring of strength (51, 24, D) a +2 robe of the Archmagi (51, 25, D) the cursed +3 rapier of Excruciating Pain {pain, rC+ Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It protects you from cold. It has a curse placed upon it. (51, 29, D) a +0 eveningstar a cursed -2 ring mail (51, 37, D) the +12 dagger "Foifahunu" {pierce, rPois rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (51, 40, D) a +4 lajatang of venom (unseen) (51, 43, D) a +3 vampiric demon whip (unseen) (52, 0, D) a fan of gales (52, 1, D) a box of beasts (52, 6, D) a +4 battleaxe a +0 mace a +0 dire flail a red draconian skeleton a red draconian skeleton a purple draconian skeleton (52, 12, D) a +2 vampiric whip (52, 13, D) a +0 leather armour of cold resistance (52, 17, D) a +1 battleaxe of freezing (52, 24, D) a book of Burglary (52, 25, D) a cursed amulet of inaccuracy (52, 36, D) the +11 battleaxe "Wuphief" {venom, rPois rF+ rC+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It protects you from poison. It protects you from negative energy. (52, 37, D) a +2 short sword of holy wrath (53, 1, D) a +0 hand axe of distortion (53, 6, D) a +0 short sword a +0 long sword (53, 7, D) a +1 hand axe of freezing a +1 halberd of venom a black draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (53, 12, D) an uncursed staff of cold (53, 24, D) a +5 scimitar of holy wrath (53, 25, D) a phial of floods (53, 26, D) a +0 trident (53, 37, D) a +3 hunting sling of freezing (53, 38, D) a +0 robe (54, 1, D) a lamp of fire (54, 3, D) a +0 vampiric battleaxe (54, 12, D) a +2 troll leather armour (54, 13, D) an uncursed staff of cold (54, 36, D) a +1 hunting sling of freezing (55, 1, D) a +0 long sword (55, 3, D) a +6 ring of intelligence (55, 12, D) a +4 dagger of flaming (55, 13, D) a Young Poisoner's Handbook (55, 24, D) an uncursed staff of fire (59, 36, D) an uncursed staff of earth (59, 41, D) a +1 spear of venom 7 javelins a +0 leather armour (60, 36, D) a box of beasts (60, 41, D) 2 javelins a +0 longbow a +0 quarterstaff 19 arrows a +0 spear 10 steel javelins a +0 leather armour (60, 42, D) 3 large rocks (60, 44, D) a +0 rapier (unseen) (61, 0, D) a cursed amulet of inaccuracy (61, 8, D) a +5 hand crossbow of velocity (61, 16, D) the +9 fustibalus of Doom {flame, Int+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). (61, 26, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence (61, 38, D) an uncursed ring of protection from fire (61, 40, D) a +4 trident of freezing a +0 leather armour a +0 rapier of flaming a +0 robe (61, 42, D) an arrow a large rock 3 steel javelins a +0 trident of flaming a +0 robe (61, 43, D) a javelin (61, 44, D) 2 javelins an arrow a steel javelin (62, 0, D) a +0 robe of magic resistance (62, 1, D) the cursed +1 pearl dragon scales of the Wasteland {rC++ rN+} It greatly protects you from cold. It protects you from negative energy. It has a curse placed upon it. (62, 8, D) a +1 mace of venom (62, 9, D) a +4 falchion a +0 robe a box of beasts (62, 16, D) a lamp of fire (62, 17, D) a +5 blowgun (62, 26, D) a +1 chain mail of magic resistance (62, 41, D) a +0 trident the +6 hunting sling of Cheibriados's Hope {venom, rC- Int+8} It poisons the ammo it fires. It affects your intelligence (+8). It makes you vulnerable to cold. a +0 robe (63, 16, D) a +0 ring mail of fire resistance (63, 26, D) a +3 chain mail of fire resistance (63, 28, D) the ring "Heuskoc" {rPois EV+3 Slay-2 Stlth+} [ring of evasion] It affects your evasion (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from poison. It makes you more stealthy. (63, 36, D) a scarf of spirit shield (63, 37, D) a crystal ball of energy (64, 17, D) the +3 rapier of the Stoat {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (65, 26, D) an uncursed staff of earth (69, 0, D) an uncursed staff of cold (70, 9, D) a +1 mace of protection (70, 10, D) a +0 hand axe a +0 long sword a +0 ring mail a +0 buckler (70, 12, D) a +0 long sword (70, 28, D) the ring of Deskoujo {Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It makes you less stealthy. (70, 37, D) an uncursed staff of poison (70, 40, D) a +5 vampiric lajatang (71, 8, D) an uncursed ring of resist corrosion (71, 10, D) a +0 short sword a +0 leather armour a +0 buckler a +1 mace of protection (71, 26, D) a phial of floods (71, 30, D) a +0 dire flail (71, 36, D) a +4 giant club (71, 37, D) the cursed -3 pair of gloves "Hegig" {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. It has a curse placed upon it. (72, 8, D) an uncursed amulet of the gourmand (72, 9, D) a cursed amulet of inaccuracy (72, 10, D) a +0 short sword (still there?) an arrow (still there?) (72, 17, D) a +1 hand axe of electrocution (72, 27, D) a +0 short sword (72, 30, D) a +0 hand axe (72, 37, D) the cursed +0 ring mail "Taunarph" {+Blink Str+4} It affects your strength (+4). It lets you blink. It has a curse placed upon it. (73, 1, D) a +0 club (73, 2, D) a +0 battleaxe of electrocution (73, 16, D) a +4 short sword of venom (73, 17, D) an uncursed staff of wizardry (73, 18, D) a +0 trident (73, 27, D) the +6 plate armour of the Imp {+Fly} It lets you fly. (73, 29, D) a +0 halberd (73, 30, D) a +2 rapier of holy wrath (73, 37, D) a lamp of fire (74, 2, D) a +1 lajatang of electrocution (74, 36, D) an uncursed ring of magical power