wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 potions of berserk rage 6 potions of haste (8, 3, D) a +0 mace (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +2 robe of Zeecevir {-Tele rN+++ Regen+ Int-5} It affects your intelligence (-5). It renders you almost immune to negative energy. It prevents most forms of teleportation. It increases your rate of regeneration. (61, 4, D) a +1 morningstar of crushing 3 potions of haste (61, 8, D) a +2 whip of distortion (62, 3, D) a +0 short sword (62, 4, D) the cursed +1 great mace of Guhoimuq {chaos, MR+ SInv Stlth-} Each time it hits an enemy it has a different, random effect. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. a draconian corpse (skeletalised by now) (62, 8, D) an uncursed staff of energy (62, 9, D) an uncursed amulet of faith (63, 4, D) a +0 short sword a draconian corpse (skeletalised by now) (64, 13, D) a hell hound corpse (67, 0, D) a +5 ring of strength (68, 0, D) a +2 rapier of venom (70, 8, D) the +5 plate armour "Napecex" {*Slow rF+ rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from acid and corrosion. It may slow you when you take damage. (70, 9, D) a +1 quarterstaff of pain a +0 robe a +0 vampiric dagger an orc corpse (71, 8, D) an uncursed staff of cold (71, 9, D) a +0 flail of protection a +0 leather armour an orc corpse (71, 10, D) a +0 robe (71, 16, D) an uncursed ring of protection from magic (71, 17, D) a +0 shortbow (still there?) a book of Air (still there?) (71, 23, D) a bolt (72, 8, D) the +3 double sword of Imoav {venom, rElec rN+ Int+6 Stlth-} It poisons the flesh of those it strikes. It affects your intelligence (+6). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. a +0 robe a +0 dagger of venom (72, 9, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 leather armour (72, 16, D) a +0 great mace of protection (unseen) (72, 17, D) a +1 shortbow of freezing (still there?) a +0 shortbow (still there?) (72, 21, D) 2 bolts (72, 22, D) 2 bolts (72, 23, D) a bolt 3 arrows (73, 1, D) the cursed +2 great sword "Yzxa" {slice, rN+ MP-9 Int+7 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (73, 17, D) a cursed -1 shortbow (still there?) an uncursed amulet of guardian spirit (still there?) (73, 23, D) a bolt