wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 3 potions of berserk rage 6 potions of haste (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 38, D) the ring of Irrepressible Laughter {+Fly rC+ Str+4} [ring of flight] It affects your strength (+4). It protects you from cold. It lets you fly. (49, 24, D) an uncursed staff of earth (49, 36, D) a book of Cantrips (50, 24, D) an uncursed ring of magical power (50, 25, D) the +1 long sword "Gogol" {pain, +Inv MR+ MP-9 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you turn invisible. (50, 36, D) a book of Debilitation (50, 41, D) a +2 scythe of venom (51, 25, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (51, 27, D) a wind drake corpse (51, 28, D) a wind drake corpse (51, 36, D) a book of Enchantments (51, 42, D) a +0 scimitar (52, 24, D) the cursed +1 hunting sling of Foiphon {freeze, rPois rN+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 25, D) a +5 short sword of venom (52, 31, D) a wind drake corpse (52, 36, D) a +0 shield of protection (52, 37, D) the Grimoire of Stones and Envenoming Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Iron Shot Conjuration/Earth 6 d - Statue Form Transmutation/Earth 6 (52, 41, D) a +7 scythe of flaming (53, 24, D) a +2 scale mail of fire resistance (53, 25, D) a +1 quarterstaff of protection (53, 36, D) a +2 hand crossbow of freezing (54, 24, D) a fan of gales (54, 25, D) a book of Dreams (54, 36, D) a lamp of fire (55, 24, D) an uncursed amulet of harm (59, 36, D) a lamp of fire (60, 36, D) a crystal ball of energy (60, 37, D) an uncursed staff of energy (60, 41, D) a troll corpse (skeletalised by now) (60, 42, D) 4 large rocks a +0 giant club a +0 giant club (61, 0, D) an uncursed staff of wizardry (61, 10, D) a +0 club (61, 11, D) an uncursed staff of summoning (61, 26, D) a box of beasts (61, 36, D) an uncursed staff of energy (61, 41, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 0, D) a +0 lajatang of venom (62, 1, D) an uncursed staff of energy (62, 8, D) a +2 scale mail of cold resistance (62, 9, D) a +0 dagger (62, 16, D) an uncursed staff of death (62, 17, D) a lamp of fire (62, 27, D) a +2 great sword of freezing (62, 36, D) a +6 war axe of freezing (62, 37, D) the +4 plate armour of Wisdom {+Fly} It lets you fly. (62, 40, D) 2 large rocks (unseen) (62, 41, D) a large rock a +0 troll leather armour a troll corpse (skeletalised by now) (63, 8, D) a fan of gales (63, 10, D) a +0 club (unseen) (63, 16, D) a +6 ring of strength a +6 ring of strength a +2 ring mail of cold resistance (63, 17, D) a +3 scale mail of fire resistance (63, 20, D) the +10 hand axe of Shrieking Terror {elec, rElec rF++ Str+3 Int-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (-3). It greatly protects you from fire. It insulates you from electricity. (unseen) (63, 26, D) a +5 spear of flaming (63, 36, D) a +1 rapier of draining (63, 37, D) an uncursed amulet of guardian spirit (64, 17, D) a +2 ring of evasion (64, 26, D) 4 potions of haste (64, 27, D) a +1 spear of venom (66, 26, D) a +2 ring of intelligence (67, 2, D) a +0 mace (68, 0, D) an uncursed ring of flight (68, 2, D) a +0 short sword (69, 0, D) a cursed amulet of inaccuracy (69, 2, D) a +0 dagger (69, 8, D) an uncursed ring of protection from cold a +6 ring of dexterity a +6 ring of dexterity (69, 36, D) an uncursed staff of fire (70, 9, D) a +0 hand axe a +0 robe (70, 18, D) the ring of Vouch {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible. (70, 40, D) a +0 trident (unseen) (71, 8, D) the cursed +1 falchion of Defence by Offence {antimagic, rC+ MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 11, D) a +0 falchion (unseen) (71, 26, D) an uncursed staff of cold (71, 27, D) a crystal ball of energy (71, 36, D) a +0 trident (71, 39, D) a +0 trident (71, 40, D) the +3 whip of Annoyance {venom, Str+2 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It lets you see invisible. a +0 trident a hippogriff corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (71, 43, D) a throwing net (72, 8, D) a book of Frost (72, 9, D) a +1 war axe of venom (72, 16, D) a phial of floods (72, 31, D) an uncursed staff of air (72, 37, D) an uncursed staff of cold (72, 40, D) a +0 trident (73, 16, D) the +4 hunting sling of Innocence {velocity, rPois rC- Str+2 Int+9} Any stone fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (+9). It makes you vulnerable to cold. It protects you from poison. (73, 17, D) the +9 trident of the Madman {venom, +Fly Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you fly. (73, 36, D) the +8 hunting sling "Xoamuj" {velocity, rF- Dex+5} Any stone fired from it inflicts extra damage. It affects your dexterity (+5). It makes you vulnerable to fire. (73, 37, D) the cursed +0 robe of Luk Huh {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (73, 39, D) a cursed -2 trident (unseen) (73, 40, D) a hippogriff corpse (skeletalised by now) (74, 1, D) an uncursed ring of positive energy an uncursed ring of magical power