wilfster70 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 potions of berserk rage 6 potions of haste (8, 8, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) the +10 morningstar of the Hills {crush, +Fly rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It lets you fly. (19, 1, D) an uncursed staff of death (19, 16, D) a +0 mace (20, 0, D) a +2 chain mail of cold resistance (20, 1, D) the Disquisition on the Escort Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Shadow Creatures Summoning 6 c - Dragon's Call Summoning 9 (20, 16, D) an uncursed staff of earth (20, 17, D) a fan of gales (20, 38, D) a +0 mace (21, 0, D) a +2 quarterstaff of protection (21, 1, D) a phial of floods (21, 16, D) a book of Frost (21, 17, D) a +1 robe of resistance (21, 34, D) the Compendium of Unstable Flight Spells Type Level a - Swiftness Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Static Discharge Conjuration/Air 3 d - Freezing Cloud Conjuration/Ice/Air 6 e - Hydra Form Transmutation 6 (21, 38, D) a cursed -2 dagger (unseen) (21, 42, D) a +3 mace of protection (22, 0, D) an uncursed staff of earth (22, 17, D) a +2 chain mail of magic resistance (22, 22, D) a +0 trident (unseen) (22, 34, D) the +5 ring mail of Wonder {rC+ Str-4 Dex+5} It affects your strength (-4). It affects your dexterity (+5). It protects you from cold. (22, 38, D) a +0 glaive (22, 42, D) a +0 glaive (unseen) (23, 0, D) a sack of spiders (23, 1, D) a book of Beasts (23, 16, D) a +2 ring mail of fire resistance (23, 17, D) an uncursed staff of wizardry (23, 18, D) a sack of spiders (23, 23, D) a +0 battleaxe a red draconian corpse (skeletalised by now) (23, 24, D) a +1 war axe of chopping a +0 war axe a +0 dire flail (23, 25, D) a +2 morningstar of flaming (still there?) a +0 cloak (still there?) (23, 26, D) a cursed +0 long sword (23, 34, D) the +11 hand crossbow of the Yoke {flame, rElec Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. (23, 37, D) a +0 long sword (unseen) (23, 40, D) a +0 short sword (unseen) (23, 41, D) a +0 whip (unseen) (24, 0, D) a fan of gales (24, 1, D) an uncursed staff of cold (24, 16, D) a lamp of fire (24, 17, D) the +3 troll leather armour of the Seven Deaths {*Corrode Regen+ Str+6 Int+4} It affects your strength (+6). It affects your intelligence (+4). It increases your rate of regeneration. It may corrode you when you take damage. (24, 18, D) a +0 glaive (24, 24, D) a +3 long sword a +0 long sword an uncursed staff of energy a +0 cloak a +0 short sword a +0 mace (24, 26, D) a +0 cloak (unseen) (24, 34, D) the Disquisition on Fascination Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Portal Projectile Hexes/Translocation 3 d - Tukima's Dance Hexes 3 e - Invisibility Hexes 6 (25, 0, D) a +6 arbalest of freezing (25, 16, D) a +0 arbalest of velocity (25, 17, D) a +0 mace (25, 18, D) a book of Callings (25, 23, D) a +0 halberd a +0 war axe a white draconian skeleton a purple draconian skeleton (25, 24, D) a cursed -1 flail a +0 cloak a green draconian skeleton (25, 25, D) a +3 large shield a +2 cloak a +0 whip (25, 26, D) a +0 hand axe a +0 rapier of electrocution a +0 vampiric dagger a +0 cloak a +2 vampiric war axe a purple draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (25, 28, D) a +0 long sword (unseen) (26, 0, D) an uncursed staff of earth (26, 1, D) a +3 dagger of freezing (26, 16, D) a +0 halberd (26, 17, D) an uncursed staff of earth (26, 34, D) an uncursed amulet of rage (26, 38, D) a +2 vampiric glaive (unseen) (27, 0, D) a lightning rod (4/4) (27, 1, D) an uncursed amulet of magic regeneration (27, 16, D) a +0 dagger (27, 18, D) a book of Alchemy a book of Callings (27, 34, D) a box of beasts (28, 0, D) a phantom mirror (28, 1, D) a +3 ring mail of magic resistance (28, 17, D) the +1 robe of Faow {rC++} It greatly protects you from cold. (29, 0, D) a +3 amulet of reflection (29, 1, D) Vowijacafe's Grimoire of Dark Secrets Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (29, 16, D) an uncursed staff of air (29, 17, D) a book of Geomancy (34, 17, D) a +1 dagger of draining (unseen) (34, 28, D) the +2 spear "Mukhlon" {pain, rN+ Str-4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It protects you from negative energy. It lets you see invisible. (34, 29, D) a +0 arbalest (unseen) (35, 0, D) a phantom mirror (35, 14, D) an uncursed staff of air (35, 17, D) a +0 scythe of slicing (unseen) (35, 29, D) 2 large rocks (36, 0, D) a book of the Tempests (36, 1, D) a lamp of fire (36, 14, D) the Incunabulum of Toxic Flight Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Spider Form Transmutation/Poison 3 d - Lightning Bolt Conjuration/Air 5 e - Tornado Air 9 (36, 15, D) a +2 whip of flaming (still there?) a lightning rod (4/4) (still there?) (36, 18, D) a +1 broad axe of electrocution (unseen) (36, 28, D) an uncursed ring of stealth (36, 29, D) an uncursed staff of wizardry (36, 39, D) a large rock (37, 0, D) a +0 dagger (37, 1, D) a +0 war axe a +0 robe an uncursed staff of conjuration (37, 2, D) a +0 antimagic lajatang (unseen) (37, 3, D) a +0 giant club (unseen) (37, 4, D) a +0 great sword (still there?) a +0 giant club (still there?) (37, 8, D) a tomahawk (37, 14, D) Bemm's Handbook of Quantum Transmigration Spells Type Level a - Spider Form Transmutation/Poison 3 b - Force Lance Conjuration/Translocation 4 c - Passage of Golubria Translocation 4 d - Disjunction Translocation 8 (37, 15, D) a +3 quarterstaff of chaos a +0 cloak a +0 hand axe of venom (37, 16, D) a +4 dire flail of holy wrath a +0 chain mail (37, 28, D) the +9 hand crossbow of Nocayfekh {elec, rPois MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. (37, 29, D) a +0 arbalest (still there?) a +0 hunting sling of flaming (still there?) (37, 34, D) a +0 great sword (unseen) (37, 35, D) a +0 great sword (unseen) (38, 0, D) a +6 blowgun (38, 1, D) a +1 flail of holy wrath (38, 2, D) a +0 giant club (38, 4, D) a +0 flail (unseen) (38, 5, D) a +0 glaive a +0 plate armour (38, 6, D) a bolt (38, 15, D) the amulet "Vawkalos" {Inacc Int+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+6). (38, 16, D) an uncursed staff of power a +0 chain mail (38, 17, D) a +0 troll leather armour {Purgy} (38, 23, D) a throwing net (38, 28, D) the +2 chain mail "Afam" {SInv} It lets you see invisible. (38, 29, D) an uncursed amulet of rage (38, 30, D) a +0 arbalest 14 bolts (38, 32, D) a +0 great sword a +0 plate armour a +0 great sword a +0 chain mail (38, 33, D) a +0 glaive a +0 plate armour a +0 great mace a +0 chain mail (38, 34, D) 2 large rocks a +2 dire flail a +0 chain mail (38, 35, D) a large rock (38, 36, D) 6 large rocks 3 bolts (39, 0, D) a phantom mirror (39, 1, D) the +3 giant spiked club "Ategakla" {elec, rElec MR+ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (39, 2, D) a +0 dire flail a +0 plate armour (39, 4, D) a +0 giant club (unseen) (39, 6, D) a +0 great mace (unseen) (39, 8, D) a tomahawk (39, 14, D) an uncursed staff of summoning (39, 18, D) a +4 rapier of electrocution a +0 pair of gloves (39, 28, D) a +3 leather armour of poison resistance (39, 29, D) an uncursed ring of poison resistance (39, 33, D) 2 large rocks (unseen) (39, 34, D) a +2 great sword of holy wrath a +0 plate armour (39, 35, D) a +0 battleaxe (unseen) (40, 0, D) a +2 ring mail of cold resistance (40, 1, D) a +3 chain mail of fire resistance (40, 3, D) a +0 short sword the +3 hand crossbow "Aguxieth" {flame, Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). a +0 plate armour (40, 5, D) a +0 giant club (40, 14, D) a lightning rod (4/4) (40, 15, D) a book of Clouds (40, 18, D) a +4 great sword of holy wrath (unseen) (40, 28, D) a +10 plate armour of ponderousness (40, 29, D) the Almanac of Ensnaring Translocation Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Gell's Gravitas Translocation 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 (41, 0, D) a fan of gales (41, 3, D) a +0 giant club (41, 15, D) an uncursed staff of summoning (41, 28, D) the cursed +1 chain mail of Budeugun {rPois rC- rN++ Regen+} It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (41, 29, D) a +3 long sword (41, 34, D) a +0 dire flail (unseen) (41, 35, D) 2 large rocks (42, 0, D) an uncursed staff of summoning (42, 1, D) a +0 glaive (42, 3, D) a +1 glaive of protection (unseen) (42, 14, D) a Necronomicon (42, 15, D) a book of Ice (42, 16, D) a +0 hand axe (unseen) (42, 28, D) a +2 plate armour of cold resistance (42, 29, D) a +1 war axe of electrocution (42, 34, D) a +1 morningstar of protection (unseen) (43, 14, D) a book of Transfigurations (43, 15, D) a +0 club (still there?) a box of beasts (still there?) (43, 16, D) a +2 dagger of chaos (unseen) (43, 28, D) an uncursed staff of poison (43, 29, D) a +2 quick blade (44, 28, D) a +0 cloak of invisibility (48, 25, D) the ring of Daq Per {rN+ MR+ MP+9 Int-3} [ring of protection from magic] It affects your intelligence (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (49, 0, D) an uncursed staff of summoning (49, 1, D) an uncursed ring of magical power (49, 12, D) the +8 scimitar "Hosab" {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). (49, 16, D) a +0 troll leather armour (unseen) (49, 36, D) a +6 ring of dexterity (49, 37, D) a scroll of brand weapon (50, 0, D) a +0 quarterstaff of protection (50, 1, D) a +7 falchion of slicing (50, 12, D) a book of Burglary (50, 18, D) 5 large rocks (50, 20, D) 2 large rocks (unseen) (50, 21, D) a large rock (50, 24, D) a +3 shield (50, 37, D) an uncursed amulet of faith (51, 0, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (51, 12, D) a +3 battleaxe of venom (51, 13, D) a phantom mirror (51, 17, D) a large rock (51, 18, D) 2 large rocks (51, 19, D) a large rock a +2 great sword of flaming (51, 20, D) 2 large rocks (51, 21, D) a large rock (51, 25, D) a book of Debilitation (51, 36, D) an uncursed staff of poison (51, 37, D) the +1 rapier of Uncomfortable Rashes {elec, *Rage rElec rPois Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. (52, 0, D) a +2 robe (52, 1, D) the +3 dagger "Otips" {pierce, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. (52, 13, D) the +2 hand axe of the Absolute Madman {holy, +Blink} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you blink. (52, 14, D) the Handbook of the Mountains and Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Olgreb's Toxic Radiance Poison 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Iron Shot Conjuration/Earth 6 a book of Annihilations a book of the Earth the Volume of Flamy Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Lightning Bolt Conjuration/Air 5 a book of Battle a book of Debilitation Leyresom's Compendium of Venom and Curses Spells Type Level a - Sting Conjuration/Poison 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Confuse Hexes 3 a book of Air a book of Clouds a book of Battle (52, 17, D) a +0 troll leather armour (unseen) (52, 19, D) 2 large rocks (unseen) (52, 20, D) a +2 great sword of flaming (still there?) 7 large rocks (still there?) (52, 24, D) an uncursed staff of power (52, 30, D) a +1 great sword of slicing a +0 chain mail (52, 36, D) a +3 great sword of slicing (53, 0, D) an uncursed ring of see invisible (53, 1, D) a +1 shortbow of flaming (still there?) a +1 shortbow of flaming (still there?) (53, 12, D) 4 potions of haste (53, 13, D) the cursed +1 leather armour "Utaasil" {Str+2} It affects your strength (+2). It has a curse placed upon it. (53, 24, D) an uncursed staff of fire (53, 25, D) a book of Battle (53, 36, D) a book of Debilitation (53, 37, D) a +3 chain mail of fire resistance (54, 0, D) a sack of spiders (54, 1, D) the +0 war axe "Impslayer" {protect, *Corrode *Slow rElec rPois} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. It may slow you when you take damage. (54, 12, D) an uncursed staff of summoning (54, 13, D) an uncursed staff of fire (54, 24, D) a +2 robe of magic resistance (54, 36, D) an uncursed staff of air (55, 0, D) a +0 lajatang of speed (55, 1, D) the cursed +3 arbalest of Conscience {venom, rC+ Int-2 Dex+2 Stlth+} It poisons the ammo it fires. It affects your intelligence (-2). It affects your dexterity (+2). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (55, 12, D) a +3 broad axe of flaming (55, 13, D) a crystal ball of energy (55, 24, D) a +3 scale mail of cold resistance (59, 37, D) an uncursed staff of conjuration (59, 43, D) a +0 fustibalus a +0 quarterstaff 15 sling bullets (60, 10, D) a +0 dagger a +0 robe (60, 36, D) the +6 dagger of Naoshr Fugh {speed, rF+ MR- Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It protects you from fire. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. (60, 37, D) a +0 ring mail of poison resistance (61, 0, D) a +2 whip of venom (61, 10, D) a +0 flail the +4 hunting sling of the Evil Eye {freeze, +Fly rF++ Int-2 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+3). It greatly protects you from fire. It lets you fly. a +3 dagger of venom a +0 leather armour (61, 11, D) a +0 war axe (unseen) (61, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 36, D) a +2 ring of dexterity (61, 37, D) an uncursed amulet of regeneration (61, 39, D) a +0 robe (unseen) (61, 40, D) a +0 quarterstaff (unseen) (61, 44, D) a sling bullet (62, 1, D) the +9 whip of Zyaruhiga {elec, rF+ rN+ MR+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 8, D) a +1 scale mail of cold resistance (62, 9, D) an uncursed staff of earth (62, 17, D) a fan of gales (62, 27, D) an uncursed staff of wizardry (62, 30, D) a +0 whip of electrocution (unseen) (62, 36, D) an uncursed staff of power (62, 37, D) a crystal ball of energy (62, 38, D) an uncursed staff of wizardry (unseen) (63, 0, D) an uncursed amulet of rage (63, 16, D) the +8 long sword of Quarrel {protect, rC+ MP-9 Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (-9). (63, 17, D) a +4 shortbow of freezing (63, 26, D) a crystal ball of energy (63, 27, D) 4 potions of haste (63, 39, D) a +2 antimagic flail (unseen) (64, 17, D) the +2 leather armour of the Poles {rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. (64, 27, D) the ring of Vudoecs {Dex+9 Stlth-} [ring of loudness] It affects your dexterity (+9). It makes you less stealthy. (64, 29, D) a cursed -2 trident (64, 30, D) a +0 club (unseen) (65, 26, D) an uncursed staff of energy (67, 0, D) a +2 plate armour of magic resistance (68, 0, D) the +7 dagger of Revolt {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (69, 0, D) an uncursed ring of stealth (69, 10, D) a +0 arbalest (unseen) (69, 36, D) a +0 falchion of slicing (70, 8, D) Ahoabu's Volume of the Lucky Birds Spells Type Level a - Infusion Charms 1 b - Lightning Bolt Conjuration/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 (70, 9, D) an uncursed amulet of regeneration (70, 10, D) a +0 arbalest 19 bolts (70, 37, D) the +4 chain mail of the Spheres {Dex+4} It affects your dexterity (+4). (71, 8, D) a +6 shortbow (71, 9, D) a +0 arbalest 16 bolts (71, 10, D) a cursed staff of summoning a +0 arbalest 14 bolts (71, 11, D) 3 bolts (71, 12, D) a bolt (71, 13, D) a bolt (71, 16, D) a +0 hand axe (71, 20, D) a +2 glaive of freezing a +0 chain mail (71, 26, D) a +3 leather armour of cold resistance (71, 27, D) a +5 glaive of venom (71, 36, D) a +0 antimagic demon whip (still there?) a +3 mace (still there?) (71, 37, D) a sack of spiders (72, 9, D) a +0 arbalest (unseen) (72, 16, D) a +0 dagger 3 tomahawks a +0 leather armour an uncursed staff of air (72, 17, D) an uncursed staff of poison (72, 18, D) a +0 falchion of holy wrath (72, 21, D) a +0 flail a +0 chain mail a +0 war axe a +0 plate armour (72, 26, D) the +2 leather armour "Hizxeneng" {Regen+ rCorr Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It increases your rate of regeneration. It protects you from acid and corrosion. (72, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). Cheibriados disapproves of the use of such an item. (72, 32, D) a +0 short sword (unseen) (72, 36, D) an uncursed staff of air (73, 16, D) a +0 flail (unseen) (73, 27, D) an uncursed staff of power (73, 36, D) a +1 antimagic hand axe (73, 37, D) a +3 morningstar of holy wrath (75, 1, D) the ring "Bidonov" {Ice Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. the +5 broad axe "Jiwkeut" {freeze, MP+9 Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your magic capacity (+9).