wilfster70 the Dungeon (1, 6, D) 3 potions of berserk rage 6 potions of haste (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 6, D) a +0 robe (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 8, D) an uncursed ring of protection from fire (61, 0, D) a crystal ball of energy (61, 1, D) an uncursed ring of stealth (61, 8, D) an uncursed staff of summoning (61, 11, D) a +0 short sword (unseen) (62, 0, D) a +0 glaive of protection (62, 8, D) a +2 short sword of freezing (62, 9, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (63, 0, D) a cursed staff of cold (68, 0, D) a +3 rapier of speed (69, 0, D) a +4 spear of freezing (69, 3, D) a hell hound corpse (skeletalised by now) (70, 8, D) an uncursed staff of death (70, 9, D) an uncursed staff of poison (71, 16, D) a +1 leather armour of poison resistance (71, 17, D) an uncursed ring of fire (72, 8, D) a cursed -2 ring of strength (72, 9, D) a cursed amulet of inaccuracy (72, 16, D) an uncursed staff of fire (72, 17, D) a +4 plate armour of magic resistance (72, 22, D) an arrow (72, 23, D) 2 arrows 2 tomahawks (73, 1, D) a +3 dagger of holy wrath (73, 17, D) a book of Necromancy (74, 1, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (74, 2, D) a +0 dagger (unseen) (76, 0, D) a +6 vampiric glaive (unseen)