wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 robe (6, 6, D) 3 potions of berserk rage 6 potions of haste (7, 8, D) a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of power (61, 8, D) a +2 halberd of protection (62, 1, D) an uncursed ring of poison resistance (62, 9, D) a cursed ring of loudness (63, 0, D) a +0 dagger of venom (67, 0, D) an uncursed staff of power (68, 0, D) an uncursed staff of fire (70, 8, D) a +2 robe of cold resistance (70, 9, D) an uncursed staff of death (71, 8, D) an uncursed staff of fire (71, 12, D) a river rat corpse (71, 16, D) Hiazothru's Almanac of Evil Rituals Spells Type Level a - Sublimation of Blood Necromancy 2 b - Agony Necromancy 5 c - Death Channel Necromancy 6 a manual of Hexes a manual of Air Magic an uncursed staff of fire (71, 17, D) a +2 morningstar of draining (71, 21, D) a +2 falchion (unseen) (71, 26, D) the +8 rapier "Suulinouq" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (71, 27, D) a +2 hand axe of flaming (72, 8, D) a +3 chain mail of cold resistance (72, 16, D) a +3 scimitar of holy wrath (72, 17, D) a book of Debilitation (72, 21, D) a cursed +3 falchion a cursed +0 robe (72, 26, D) an uncursed staff of poison (72, 27, D) the Collected Works on Boosting Damage Dealing Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Throw Icicle Conjuration/Ice 4 d - Excruciating Wounds Charms/Necromancy 5 e - Ring of Flames Charms/Fire 7 (73, 17, D) a +2 ring mail of fire resistance (73, 26, D) a +2 dagger of pain (73, 27, D) the Grimoire of Shifting Enchantment Spells Type Level a - Passwall Transmutation/Earth 2 b - Portal Projectile Hexes/Translocation 3 c - Discord Hexes 8