wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of air (61, 3, D) a necrophage corpse (skeletalised by now) (61, 8, D) an uncursed ring of resist corrosion (62, 1, D) an uncursed staff of wizardry (62, 9, D) a +3 long sword of flaming (63, 8, D) a cursed amulet of inaccuracy (63, 10, D) a +0 quarterstaff 25 bolts a +0 hand crossbow a +2 scale mail (67, 2, D) a +4 dagger of venom a +0 robe (68, 0, D) a +0 dagger (68, 2, D) a +0 dagger a +0 robe (69, 0, D) a +0 dagger (69, 2, D) a +3 whip of venom a +0 robe (69, 11, D) the +3 whip of Infinite Pain {flame, rN++ Str-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It greatly protects you from negative energy. a +0 ring mail (70, 8, D) a +0 short sword (70, 9, D) the ring "Peobips" {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. (70, 11, D) a +0 dagger of speed a +0 rapier a +0 leather armour an elf skeleton (71, 8, D) a +0 dagger (71, 9, D) an uncursed staff of poison (71, 12, D) a +0 long sword (71, 16, D) a lamp of fire (71, 17, D) an uncursed staff of power a river rat corpse (71, 26, D) a +2 flail of protection (71, 27, D) a +6 quarterstaff of protection (72, 8, D) a +0 short sword (72, 9, D) an uncursed staff of energy (72, 16, D) an uncursed staff of summoning (72, 17, D) a phial of floods (72, 26, D) a +1 quarterstaff of draining (72, 27, D) a +1 long sword of holy wrath (73, 1, D) the +1 ring mail of the Eight Places {rPois Dex+5} It affects your dexterity (+5). It protects you from poison. (73, 3, D) a +0 dagger (unseen) (73, 16, D) the cursed +0 plate armour of the Gardener {Str+2} It affects your strength (+2). It has a curse placed upon it. (73, 17, D) the +4 whip "Uhaonlur" {flame, Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). (73, 19, D) a porcupine corpse (73, 26, D) a +3 ring of intelligence (73, 27, D) an uncursed staff of conjuration (75, 1, D) the +2 robe "Semat" {+Blink rC++} It greatly protects you from cold. It lets you blink.