wilfster70 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 7, D) a scroll of teleportation a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +2 leather armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of wizardry (61, 8, D) a cursed -2 ring of evasion (61, 16, D) an uncursed staff of cold (61, 26, D) +2 gold dragon scales (62, 0, D) a +1 falchion of slicing (62, 1, D) an uncursed amulet of harm (62, 8, D) quicksilver dragon scales (62, 9, D) a +4 arbalest of flaming (62, 16, D) a book of Air (62, 17, D) a lightning rod (4/4) (62, 27, D) the Guide on Unstable Talismans Spells Type Level a - Sticks to Snakes Transmutation 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Deflect Missiles Charms/Air 6 d - Dragon Form Transmutation 7 (62, 33, D) a +0 whip (63, 0, D) a +5 hand axe of chopping (63, 3, D) a +0 dagger (63, 8, D) the +3 plate armour of the Scribe {rF++ Regen+ rCorr Dex-5} It affects your dexterity (-5). It greatly protects you from fire. It increases your rate of regeneration. It protects you from acid and corrosion. (63, 16, D) an uncursed staff of poison (63, 17, D) the Almanac of the Compass and Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Summon Forest Summoning/Translocation 5 e - Conjure Ball Lightning Conjuration/Air 6 (63, 30, D) a +0 trident a +0 robe a naga corpse (63, 31, D) a black mamba corpse (64, 16, D) a +2 hand axe of chopping (64, 17, D) The Arcane Secrets of Magic Spells Type Level a - Shatter Earth 9 (64, 26, D) a +2 long sword of holy wrath (64, 27, D) a book of Party Tricks (64, 33, D) a +0 hand axe (67, 0, D) a Grand Grimoire (67, 2, D) a +0 whip (68, 0, D) an uncursed staff of fire (68, 2, D) a +0 whip (69, 2, D) a +0 morningstar of draining (70, 8, D) a +1 halberd of protection (70, 9, D) a +4 ring mail of cold resistance (70, 36, D) Ytzai's Catalogue of Flying Protection Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Airstrike Air 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Ring of Flames Charms/Fire 7 (70, 37, D) a +0 short sword of speed (71, 8, D) a +0 scythe of freezing (71, 11, D) a +2 lajatang of pain (71, 16, D) the +2 scale mail of the Valley {*Contam Str+4} It affects your strength (+4). It causes magical contamination when unequipped. (71, 27, D) a +3 short sword of freezing (71, 36, D) an uncursed staff of power (72, 9, D) a +1 robe of fire resistance (72, 16, D) an uncursed staff of air (72, 17, D) a phial of floods (72, 27, D) a cursed -3 ring of slaying (72, 36, D) a +1 chain mail of positive energy (73, 16, D) an uncursed staff of earth (73, 17, D) a lightning rod (4/4) (73, 26, D) a +4 trident of piercing (73, 27, D) a fan of gales (73, 37, D) an uncursed staff of power (75, 1, D) a +2 whip of freezing