whitewolfNL Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 2, D:1) a +0 whip (8, -8, D:1) a +0 dagger (12, -9, D:1) a +0 robe (12, 11, D:1) a +0 spear (31, 28, D:1) a +0 centaur barding (31, 32, D:1) a cursed +0 club (46, 17, D:1) a +0 short sword (50, 27, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 animal skin a +0 hand axe (4, 17, D:2) a +0 dagger (10, 6, D:2) a +0 leather armour (30, -9, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (4, 8, D:3) a +0 dagger (8, 22, D:3) a +2 dagger of holy wrath a +0 leather armour (9, -9, D:3) a +0 robe (30, 6, D:3) a +0 club (39, 26, D:3) a +0 club (45, 10, D:3) a +0 hand axe a +0 ring mail (47, 8, D:3) a +0 trident a +0 leather armour (47, 10, D:3) a +0 dagger (48, 9, D:3) a +0 mace (48, 10, D:3) a +0 short sword (48, 34, D:3) a +0 dagger (52, 15, D:3) a cursed -1 flail a +0 dagger a +2 dagger of freezing a +0 robe Level 4 of the Dungeon [Shop] Malut's Weapon Shoppe a +0 mace (30 gold) 7 arrows (14 gold) 16 bolts (32 gold) a +0 mace (30 gold) a +1 quarterstaff of draining (142 gold) a +0 flail (35 gold) a +0 whip of electrocution (82 gold) the +7 shortbow "Arhat" {velocity, rPois rN+} (549 gold) Any arrow fired from it inflicts extra damage. It protects you from poison. It protects you from negative energy. the +6 spear of the Pits of Slime {flame, rC+ Str+2 Int+3 Stlth+} (627 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+3). It protects you from cold. It makes you more stealthy. a +6 giant spiked club (339 gold) (0, 0, D:4) a +0 mace (22, 21, D:4) a +0 hand axe (33, 21, D:4) a +0 hand axe (34, 0, D:4) a +0 giant club (35, -4, D:4) a +0 flail a -3 flail (37, 30, D:4) a +0 mace (39, 20, D:4) a +0 robe (46, 19, D:4) a +0 leather armour (46, 20, D:4) a +0 hand axe of chopping (46, 21, D:4) a +0 whip (47, 21, D:4) a +0 mace a +0 short sword a +0 leather armour a +0 hand axe a +0 flail Level 5 of the Dungeon (0, 0, D:5) 15 gold pieces (2, -10, D:5) a potion of agility (3, 3, D:5) a wand of paralysis (10) (7, -6, D:5) a +0 whip (12, -6, D:5) a hound skeleton (14, -11, D:5) an uncursed amulet of harm (15, -15, D:5) 7 gold pieces (15, -12, D:5) a ration the Ecumenical Temple