Dungeon Crawl Stone Soup version 0.28-a0-687-gb91baff9cc (webtiles) character file. Game seed: 14491667503755680766 108 whitenoisemaker the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 19, 2021. Slain by Terence (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (2104 turns). whitenoisemaker the Conjurer (Deep Elf Conjurer) Turns: 2104, Time: 00:02:05 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 58% Magic: 8/10 EV: 13 Int: 24 God: Gold: 85 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... g - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of boots (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of amnesia {unknown} e - a scroll of summoning {unknown} f - a scroll of holy word {unknown} Potions b - a potion of attraction {unknown} h - 2 potions of haste {unknown} Skills: + Level 4.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Dazzling Flash Conj/Hex 34% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Message History The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace! Unknown command. Terence drinks a potion. Terence seems to grow stronger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, strong, 85% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. Terence misses you. Unknown command. The searing ray misses Terence. Terence closely misses you. Unknown command. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Terence shouts, "Get ready for death!" Press: ? - help, v - describe, . - travel Here: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, strong) The floor. Unknown command. Things that are here: a +0 club; a stone Terence screams, "I'm going to kill you!" Terence no longer looks unusually strong. Terence drinks a potion. Terence seems to grow stronger. There is an escape hatch in the ceiling here. There is an escape hatch in the ceiling here. Terence hits you with a +0 mace! You die... # #.# ###..##########.# #.# # #.# #..........# #.# #.# # ###.#####.#..##.#..# #.# #.# #####............##.#..####.###.# ..................<.............. #####.#######.##.##...###........ ### #)##.###..# #.#.###.. # #.##@# #..# #.#.# #.. # #.##@# #..# #.#.# #.. # #.##.###..###.#.###.. . #.##................. . #.######..###......). # #.# #......####### #.# #.####.# # #.# #.# #.# . #.# #.# #.# # #########.# #.# #.# You could see Terence (strong). Vanquished Creatures A howler monkey (D:2) 2 adders (D:2) A dart slug (D:1) 2 ball pythons 6 bats (D:1) 5 endoplasms 3 giant cockroaches A goblin (D:1) 7 hobgoblins 4 jackals 2 quokkas (D:1) A frilled lizard (D:1) 4 kobolds 3 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | whitenoisemaker the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 216 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 522 | D:1 | Learned a level 2 spell: Searing Ray 724 | D:1 | Reached skill level 5 in Conjurations 734 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/9 738 | D:1 | Learned a level 3 spell: Dazzling Flash 890 | D:1 | Found a faded altar of an unknown god. 1633 | D:2 | Found a runed translucent door. 1634 | D:2 | Noticed Crazy Yiuf 1723 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/10 2035 | D:2 | Noticed Terence 2104 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_cross, shapermc_ecumenical_altar_pompeii D:2: layout_loops_ring, kennysheep_generic_room_16, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 4 | 4.4 Conjurations | 5 | 5.6 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 75 | 3 || 78 Searing Ray | | 3 || 3 Use: Scroll | 1 | || 1 Armor: Robe | 3 | || 3 Dodge: Dodged | 11 | 2 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2103 | 2079 | 24 | 603 | 1204 | 2 | 1051.5 | Dungeon | 2103 | 2079 | 24 | 603 | 1204 | 2 | 1051.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1214 daAuts D:2: 889 daAuts