whitenoisemaker Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones (5, -3, D:1) 29 sling bullets (8, 18, D:1) a +0 mace (10, 7, D:1) a +0 leather armour (15, 3, D:1) a +0 dagger (15, 20, D:1) a +0 dagger (15, 21, D:1) a +0 short sword (25, -11, D:1) 24 arrows (27, 29, D:1) a +0 whip (28, -11, D:1) a +0 leather armour (32, 18, D:1) 6 datura-tipped darts (35, 39, D:1) a +0 buckler (38, 0, D:1) a +0 club (38, 21, D:1) a +0 dagger (45, 8, D:1) a +0 dagger of protection (52, 27, D:1) a +0 robe Level 2 of the Dungeon [Shop] Rodosash's Armour Boutique a +0 robe (8 gold) a +0 buckler (54 gold) a +3 chain mail of positive energy (282 gold) a +0 robe (8 gold) a +0 cloak (54 gold) a +2 pair of boots of stealth (258 gold) a +0 robe (8 gold) a +0 robe (8 gold) a +0 cloak (54 gold) a +2 robe of positive energy (176 gold) a +0 crystal plate armour (960 gold) (0, 0, D:2) a +0 dagger (1, -16, D:2) a +0 dagger (4, 4, D:2) a +0 club (7, -19, D:2) a +0 club a +0 robe (9, -1, D:2) a +0 club (14, 5, D:2) 16 stones (16, -10, D:2) a +0 vampiric dagger (22, -16, D:2) a +0 club a +0 hunting sling 21 stones a +0 club a +0 club a +0 club a +0 dagger a +0 dagger (23, 16, D:2) a +0 hunting sling (24, -15, D:2) a +0 club (28, -19, D:2) a +0 dagger a +0 animal skin a +0 helmet (28, -18, D:2) a +0 dagger (29, -16, D:2) a +0 dagger (31, 11, D:2) 9 bolts (35, -15, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Vorridgho's Weapon Shoppe a +0 whip (32 gold) 11 arrows (28 gold) a +0 vorpal mace (84 gold) the +6 dagger of Qarahi Wuil {spect, *Noise rC+ Int+5} (728 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+5). rC: It protects you from cold. *Noise: It may make noises in combat. a +0 rapier (52 gold) a +0 vorpal spear (84 gold) a +0 hunting sling (19 gold) the +9 war axe "Zidypot" {venom, rElec rPois rC+ Str-5} (830 gold) It poisons the flesh of those it strikes. Str: It affects your strength (-5). rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 mace (39 gold) (0, 0, D:3) a +0 dagger (6, 0, D:3) 14 arrows (7, 29, D:3) a +0 robe (9, -5, D:3) a +0 dagger (11, 40, D:3) a +0 leather armour a +0 short sword (12, 10, D:3) a +0 mace (12, 43, D:3) a +0 war axe (12, 44, D:3) a +0 robe a +0 dagger (13, 20, D:3) a +0 trident a +0 chain mail (15, 27, D:3) a +0 short sword a +0 scale mail (17, 12, D:3) a +0 mace (17, 25, D:3) a +0 club (17, 56, D:3) a +0 dagger a +0 robe (33, 9, D:3) a +0 dagger (35, 40, D:3) 19 poisoned darts (38, 6, D:3) a +0 ring mail (38, 36, D:3) 21 bolts (46, 24, D:3) a +0 ring mail Level 4 of the Dungeon (0, 51, D:4) 13 poisoned darts (4, 9, D:4) a +0 robe a +0 whip (5, 16, D:4) 11 stones (13, -1, D:4) a +0 dagger (13, 44, D:4) 20 stones (17, 20, D:4) a +0 club (27, 12, D:4) 5 stones a +0 whip (37, 48, D:4) a +0 club (37, 60, D:4) a +0 scimitar (42, 10, D:4) a +0 robe (45, 50, D:4) a +0 club Level 5 of the Dungeon (2, -37, D:5) a +0 falchion (2, -29, D:5) a +0 war axe (6, -17, D:5) a +0 long sword (19, -13, D:5) a +0 robe (24, -24, D:5) a +0 long sword (28, -31, D:5) a +0 giant spiked club (29, -21, D:5) 22 arrows (38, -30, D:5) a +0 ring mail (47, -24, D:5) a +0 mace Level 6 of the Dungeon (1, 37, D:6) 27 stones (3, 21, D:6) a +0 short sword (unseen) (3, 22, D:6) a +0 dagger (still there?) a +0 dagger (still there?) 6 poisoned darts (still there?) (4, -18, D:6) 19 arrows (4, 17, D:6) a +0 robe (4, 21, D:6) a +0 hand crossbow (still there?) a +0 dagger (still there?) 11 bolts (still there?) a +0 dagger (still there?) a stone (still there?) (4, 23, D:6) a +0 club (still there?) 2 stones (still there?) (5, 22, D:6) a +0 club (5, 23, D:6) a +0 whip 3 stones (5, 24, D:6) a +0 trident (7, -14, D:6) a +2 hand axe of freezing (14, -15, D:6) an adder corpse (skeletalised by now) (23, -5, D:6) a +0 battleaxe a +0 robe (28, 4, D:6) a +0 dagger 4 stones (28, 9, D:6) a +0 dagger a +0 robe (56, -9, D:6) a +0 shortbow 16 arrows the Ecumenical Temple