whitenoisemaker Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (13, 9, D:1) a +0 hand axe (24, -14, D:1) a cursed -1 club (24, 0, D:1) a +0 dagger a +0 dagger (28, 8, D:1) a +0 robe (29, 0, D:1) a +0 whip (35, 10, D:1) a +0 hand axe (43, 21, D:1) a +0 whip (50, 5, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, -15, D:2) a +0 short sword (6, -11, D:2) 13 stones (9, -13, D:2) a +0 mace (14, -30, D:2) a +0 dagger (14, -12, D:2) a +0 robe (15, -30, D:2) a +0 club (17, -16, D:2) a +0 club (20, -33, D:2) 12 stones (24, -16, D:2) a +0 club (37, -22, D:2) a +0 robe (38, -24, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 19 stones (6, 10, D:3) 25 bolts (14, 1, D:3) a +0 short sword (22, 1, D:3) a +0 hand axe (23, -6, D:3) 17 stones (25, -13, D:3) a cursed -1 club (25, -12, D:3) a +0 club (26, -4, D:3) a +0 club (27, 31, D:3) a +0 flail (28, 12, D:3) 14 stones (34, 21, D:3) a +0 club (39, 19, D:3) a stone (39, 20, D:3) a +0 ring mail 2 stones (50, 4, D:3) 19 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, -13, D:4) a +0 robe (4, -11, D:4) a +0 ring mail (5, -17, D:4) a +0 glaive (11, -14, D:4) a +0 hunting sling (17, -30, D:4) 13 stones (17, -24, D:4) a cursed -3 hand axe (19, -24, D:4) a cursed -2 club (25, -28, D:4) a +0 whip a +0 robe (32, -30, D:4) 16 bolts (38, -27, D:4) a potion of degeneration (38, 3, D:4) a +2 mace of protection (40, -27, D:4) a +0 hunting sling Level 5 of the Dungeon [Shop] Joler's Antique Weapon Shoppe a +0 vampiric broad axe (322 gold) a +0 hunting sling (34 gold) a +5 mace of draining (745 gold) a +0 war axe (80 gold) a +0 whip (57 gold) a +4 war axe of distortion (706 gold) a +2 arbalest of freezing (462 gold) a +0 shortbow (69 gold) a +0 morningstar (92 gold) a cursed -3 dagger (2 gold) the +7 trident of Quick Death {freeze, +Fly} (1159 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (0, 0, D:5) a +0 club (6, 2, D:5) 14 stones (11, -13, D:5) a tomahawk (12, -12, D:5) 2 tomahawks (12, 10, D:5) a +0 robe (14, -9, D:5) a cursed +0 ring mail (14, -6, D:5) 12 stones (20, -29, D:5) 12 poisoned needles (21, 17, D:5) a +0 giant club (26, 18, D:5) a +0 ring mail (28, -23, D:5) 28 stones (28, 5, D:5) a +0 falchion (36, -35, D:5) a +0 hand axe (38, -36, D:5) the cursed +1 whip of Parts Unknown {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It has a curse placed upon it. (41, -18, D:5) a +0 ring mail (44, -23, D:5) a +0 mace (45, 13, D:5) a +0 giant spiked club (49, -24, D:5) 29 stones (50, 21, D:5) 15 sling bullets Level 6 of the Dungeon (0, 0, D:6) a potion of degeneration (4, 27, D:6) a +0 leather armour (4, 28, D:6) a +0 flail (4, 44, D:6) a +0 halberd (5, 27, D:6) a +0 dagger (13, 58, D:6) a +0 short sword a +0 whip a +0 short sword a +1 whip of draining (14, 58, D:6) 7 stones a +0 club (17, 58, D:6) a stone (22, 38, D:6) a cursed -3 dagger a +0 robe a +0 flail a +0 chain mail a +0 dagger a +0 robe a +0 hand axe a +0 dagger a +0 robe (26, 13, D:6) 30 stones (30, 20, D:6) a +0 leather armour (33, 20, D:6) a +0 robe (38, 27, D:6) a +0 spear (38, 28, D:6) a +0 halberd (51, 16, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) 15 stones (1, 18, D:7) a cursed +0 leather armour (7, 16, D:7) a +0 dagger a +0 robe (8, 16, D:7) a +0 dagger a +0 robe a +0 mace a +0 leather armour (12, 13, D:7) a +2 shortbow of freezing (12, 27, D:7) 5 sling bullets (15, 11, D:7) a +0 leather armour (26, 16, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 giant club a +0 dire flail (1, -3, D:8) a +0 long sword (9, -15, D:8) a +0 leather armour (31, 9, D:8) a +0 dagger a +1 robe of positive energy a +1 dagger of venom a +0 robe (31, 17, D:8) 2 stones (31, 18, D:8) 3 poisoned needles (31, 19, D:8) a poisoned needle (31, 22, D:8) a cursed -1 dagger (31, 24, D:8) 3 stones a +0 dagger (31, 25, D:8) a stone (31, 26, D:8) 11 poisoned needles a +0 short sword a +0 blowgun (32, 3, D:8) a +0 dagger a +0 robe (32, 9, D:8) a +0 mace a +0 robe (43, -16, D:8) 12 stones a +0 scale mail (43, 27, D:8) 13 stones (44, 7, D:8) 17 stones (45, 23, D:8) a +0 hand axe (45, 32, D:8) 22 stones (45, 38, D:8) a +0 dagger (56, 31, D:8) a +0 whip (56, 39, D:8) a +0 club (56, 42, D:8) a stone Level 9 of the Dungeon [Shop] Ighime Linn's Weapon Boutique a +0 hand crossbow (52 gold) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (1068 gold) Any bolt fired from it inflicts extra damage. It lets you see invisible. 17 stones (25 gold) a +0 dagger of protection (66 gold) 4 curare-tipped needles (36 gold) the +6 flail of Gloom {flame, rPois rC+ Int-4 SInv} (754 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It protects you from cold. It protects you from poison. It lets you see invisible. the +2 battleaxe "Nayhooc" {venom, rF+} (477 gold) It poisons the flesh of those it strikes. It protects you from fire. the +4 double sword of Zofivvin {slice, rElec rPois rN+ Dex+4} (1099 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. a +0 rapier (60 gold) a +0 rapier (60 gold) a +0 morningstar (60 gold) a +0 quarterstaff (60 gold) a +0 quarterstaff (60 gold) (0, 0, D:9) a +0 robe (4, -50, D:9) 24 stones (14, -57, D:9) 19 stones (14, -5, D:9) a cursed +0 robe (18, -6, D:9) a +0 robe a +5 short sword (18, -5, D:9) a +0 robe a +0 spear (18, -4, D:9) a +0 robe (20, -6, D:9) a cursed +3 dire flail a +0 robe (20, -5, D:9) a +5 great sword (25, -21, D:9) a cursed -1 hand axe a cursed +0 animal skin (30, -54, D:9) a +0 ring mail (34, -48, D:9) 2 sling bullets (36, -48, D:9) a sling bullet (36, -46, D:9) a sling bullet (37, -49, D:9) a +0 leather armour 22 sling bullets a +0 quarterstaff a +0 hunting sling (43, -1, D:9) a cursed -3 giant spiked club (45, -45, D:9) a +0 great sword (46, 0, D:9) a +0 shortbow (55, -21, D:9) a +0 battleaxe (58, -26, D:9) 15 stones (63, -14, D:9) 8 stones Level 1 of the Lair of Beasts a labyrinth (0, 0, Lab) a basilisk corpse (23, 21, Lab) the ring of Kurelel {rElec MR+ Str+4 Int+4 Stlth-} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (unseen) (28, 21, Lab) 2 javelins