wazuzu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +1 dagger (still there?) a +1 dagger (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) an uncursed ring of flight (still there?) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the cursed +1 spear of World's End {pierce, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 25, D) 3 arrows (47, 26, D) an arrow (49, 24, D) a +0 short sword (still there?) a +0 long sword (still there?) (49, 25, D) 6 arrows (49, 26, D) an arrow (unseen) (49, 36, D) an uncursed ring of stealth (49, 39, D) an arrow (50, 24, D) a +0 long sword (still there?) a +0 rapier (still there?) (50, 25, D) a +0 dagger (still there?) 3 arrows (still there?) (50, 36, D) a large rock the Compendium of Air Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 (50, 37, D) a +0 shortbow 23 arrows a fan of gales a centaur corpse (50, 38, D) a +0 shortbow 18 arrows (50, 41, D) an arrow (51, 24, D) a box of beasts (51, 25, D) an uncursed staff of power (51, 35, D) a large rock (51, 36, D) a +0 arbalest 24 bolts a box of beasts a yaktaur skeleton (51, 37, D) a +0 arbalest 22 bolts a +1 robe of magic resistance a yaktaur corpse (51, 38, D) a +0 longbow 46 arrows a +0 leather armour (51, 40, D) a large rock (52, 24, D) a manual of Invocations (52, 25, D) a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. (52, 36, D) a +0 arbalest 21 bolts an arrow a +1 war axe of chopping a yaktaur corpse (52, 37, D) a large rock a +0 longbow 41 arrows a +0 leather armour the +5 ring mail "Ecvuntar" {Int+4} It affects your intelligence (+4). an elf corpse (53, 24, D) the ring of Law {rF++ Int+2 Stlth+} [ring of stealth] It affects your intelligence (+2). It greatly protects you from fire. It makes you more stealthy. (53, 25, D) a phantom mirror (53, 36, D) 3 large rocks a crystal ball of energy (53, 37, D) a +0 longbow 17 arrows a +0 centaur barding a bolt a ration (54, 24, D) a book of Burglary (54, 25, D) an uncursed staff of air (54, 35, D) 2 arrows (54, 36, D) an uncursed staff of cold (54, 37, D) a +0 longbow 33 arrows a +0 leather armour an elf corpse (59, 21, D) a +0 rapier (still there?) a +0 short sword (still there?) (59, 36, D) a +1 vampiric short sword (59, 37, D) an uncursed staff of earth (60, 21, D) a +0 short sword a +0 robe a +0 buckler (60, 36, D) a +2 triple sword of slicing (61, 0, D) an uncursed staff of poison (61, 8, D) a box of beasts (61, 16, D) the ring "Rohuus" {rPois rC+ Str-3 Int+3} [ring of poison resistance] It affects your strength (-3). It affects your intelligence (+3). It protects you from cold. It protects you from poison. (61, 27, D) a +0 trident (unseen) (61, 28, D) a +0 shortbow a +0 shortbow 19 arrows (61, 36, D) a +2 shortbow of freezing (61, 37, D) the +9 trident "Xigyof" {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). (62, 0, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (62, 1, D) an uncursed staff of cold (62, 8, D) a +1 hand crossbow of flaming (62, 9, D) an uncursed staff of wizardry (62, 16, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (62, 17, D) an uncursed staff of fire (62, 26, D) an uncursed ring of flight (62, 28, D) a +0 trident 2 throwing nets an arrow (62, 36, D) a +1 hand axe of freezing (62, 37, D) a +5 blowgun (63, 8, D) a +1 hand axe of draining (63, 16, D) a +1 mace of draining (63, 17, D) the +9 broad axe "Goinimn" {drain, +Fly rElec rF- rC++} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It lets you fly. (63, 26, D) a +2 centaur barding of stealth (63, 27, D) an uncursed ring of see invisible (63, 28, D) a +0 trident (63, 36, D) a +2 short sword of speed (63, 37, D) an uncursed staff of air (64, 16, D) an uncursed staff of power (64, 17, D) a +0 short sword of speed a +0 robe a crystal ball of energy (64, 26, D) the ring of Ruxzots {rPois Int+3 Slay+2} [ring of poison resistance] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. (64, 27, D) a +0 trident (still there?) a +2 whip of electrocution (still there?) (65, 26, D) a lamp of fire (67, 0, D) an uncursed staff of conjuration (67, 4, D) a +0 club (68, 4, D) a +0 dagger of venom (69, 0, D) a crystal ball of energy (69, 4, D) an uncursed staff of summoning (70, 8, D) a phial of floods (70, 9, D) a +3 quarterstaff of protection (70, 36, D) a +0 battleaxe the +2 dire flail of Etyapasa {protect, rF+ Str+5} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It protects you from fire. (70, 37, D) a sack of spiders (71, 8, D) a sack of spiders (71, 16, D) a +5 quick blade a +5 dagger (71, 17, D) a +1 short sword of draining (71, 19, D) a +0 mace (unseen) (71, 26, D) a lightning rod (4/4) (71, 27, D) an uncursed staff of summoning (71, 37, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (72, 8, D) a +6 ring of strength (72, 9, D) a cursed -3 ring of evasion (72, 16, D) an uncursed staff of wizardry (72, 17, D) an uncursed staff of earth (72, 19, D) a +0 hand axe (72, 26, D) an uncursed amulet of the gourmand (72, 27, D) a phial of floods (72, 36, D) the +1 ring mail of the Cuttlefish {Dex+5} It affects your dexterity (+5). (72, 37, D) a +0 hand axe (still there?) the +1 chain mail of Tepu {+Blink rN+ MR+} (still there?) It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (73, 17, D) a crystal ball of energy (73, 26, D) the +8 short sword "Niez" {pain, MP-9 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your magic capacity (-9). (73, 27, D) a +0 whip (still there?) an uncursed staff of air (still there?) (73, 29, D) a +0 mace (73, 37, D) an uncursed staff of power (75, 1, D) a +2 falchion of slicing