wazuzu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 war axe +5 storm dragon scales a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 crystal plate armour +5 shadow dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) +5 ice dragon scales 4 scrolls of blinking a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 scale mail of cold resistance (61, 3, D) a +0 mace (unseen) (61, 8, D) an uncursed staff of cold (61, 16, D) an uncursed ring of see invisible (61, 26, D) a lightning rod (4/4) (62, 0, D) the +3 quarterstaff of the Beast {flame, +Blink rF- Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It lets you blink. It makes you more stealthy. (62, 3, D) a ball python corpse (skeletalised by now) (62, 8, D) the +7 hand crossbow of Ropad {elec, *Corrode rPois Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It protects you from poison. It may corrode you when you take damage. (62, 9, D) a +1 falchion of electrocution (62, 21, D) a +2 scimitar of slicing (62, 26, D) an uncursed staff of summoning (62, 27, D) a box of beasts (63, 0, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (63, 8, D) a +4 dagger of venom (63, 16, D) a +5 mace of holy wrath (63, 17, D) an uncursed amulet of faith (63, 26, D) the amulet "Alaukkop" {+Rage Int+3} [amulet of rage] It affects your intelligence (+3). It lets you go berserk. (63, 27, D) the +9 falchion of Gobocomm {flame, rN++ Int+5 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It affects your dexterity (-5). It greatly protects you from negative energy. (64, 26, D) a +4 flail of holy wrath (64, 27, D) a scroll of brand weapon (65, 26, D) the +6 hand crossbow "Wemn" {flame, Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). (67, 0, D) a +0 trident of freezing (67, 1, D) a +4 vampiric halberd (unseen) (68, 1, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (68, 2, D) a +0 trident (unseen) (68, 4, D) a throwing net (68, 5, D) a throwing net (69, 0, D) an uncursed staff of conjuration (70, 8, D) the +4 battleaxe "Kumm" {holy, *Corrode +Blink rC- Str+9 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+9). It makes you vulnerable to cold. It lets you see invisible. It lets you blink. It may corrode you when you take damage. (70, 9, D) a book of Alchemy (70, 13, D) a hell hound corpse (skeletalised by now) (71, 8, D) a phial of floods (71, 20, D) the +11 rapier "Hydraslayer" {drain, +Inv rPois rN+++ Stlth-} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It renders you almost immune to negative energy. It lets you turn invisible. It makes you less stealthy. a +0 flail of holy wrath a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 27, D) the +7 whip of Zotuyh {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (72, 8, D) a +4 ring of protection (72, 16, D) a +4 ring of intelligence (72, 17, D) the cursed +0 ring mail of Wariness {+Blink rF- rCorr Str+2} It affects your strength (+2). It makes you vulnerable to fire. It lets you blink. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (72, 20, D) a +0 mace the +3 fustibalus "Conservator" {speed, rElec Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It insulates you from electricity. a +0 dagger a +0 robe (72, 26, D) a crystal ball of energy (72, 27, D) 3 potions of berserk rage 10 potions of haste (73, 2, D) a +0 morningstar (73, 16, D) a +0 dagger (73, 20, D) a +0 dagger a +0 leather armour (73, 26, D) a book of Alchemy (73, 27, D) a +0 war axe of chopping (74, 2, D) a +0 falchion