wazuzu the Dungeon (2, 15, D) a book of Cantrips (2, 16, D) Sif Muna's Reference Book on the Enchanting Glacier Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Silence Hexes/Air 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +5 fustibalus of flaming (3, 16, D) the ring of Paise {rN+ Stlth-} [ring of attention] It protects you from negative energy. It makes you less stealthy. (3, 24, D) an arrow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the cursed +1 war axe of Beogh's Generosity {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It has a curse placed upon it. (4, 16, D) a +2 scimitar of flaming (4, 19, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (5, 9, D) a +0 leather armour a +0 hand axe (5, 15, D) the Papyrus of Flying Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Stone Arrow Conjuration/Earth 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Bolt of Fire Conjuration/Fire 6 (5, 16, D) a +4 quarterstaff of chaos (still there?) the +5 short sword of the Briny Deep {pain, *Corrode rPois Str+10 Stlth-} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+10). It protects you from poison. It may corrode you when you take damage. It makes you less stealthy. (5, 20, D) the human corpse of Prince Ribbit (6, 15, D) a box of beasts (6, 16, D) a +0 flail of holy wrath (6, 20, D) a bolt (6, 22, D) a +1 whip of freezing (unseen) (7, 15, D) a potion of might (7, 16, D) a lamp of fire (7, 21, D) an arrow (7, 22, D) a bolt 2 arrows (8, 15, D) the cursed ring of Zapnomof {rElec rPois Str-6 Stlth+} [ring of strength] It affects your strength (-6). It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (8, 16, D) a +2 leather armour of poison resistance (8, 21, D) an arrow (unseen) (9, 16, D) a book of Changes (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a book of Clouds (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) the cursed +0 robe "Kaixza" {Str+3} It affects your strength (+3). It has a curse placed upon it. (12, 15, D) the +2 chain mail of Apsiv {+Blink rF+} It protects you from fire. It lets you blink. (12, 16, D) a +4 hand crossbow of velocity (12, 26, D) a bolt (13, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (19, 0, D) an uncursed ring of positive energy (19, 1, D) a sack of spiders (19, 17, D) an uncursed staff of power (19, 33, D) a +0 leather armour (20, 0, D) a +0 hunting sling of flaming (20, 1, D) the +4 hand axe of Makhleb's Approval {chop, Fragile rPois MR+ Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. It makes you more stealthy. (20, 16, D) an uncursed ring of resist corrosion (20, 17, D) a +4 rapier of venom (20, 33, D) a +0 long sword (21, 0, D) a +1 falchion of electrocution (21, 1, D) a +2 crystal plate armour (21, 16, D) an uncursed staff of summoning (21, 17, D) a +3 vampiric rapier (21, 34, D) an uncursed staff of energy (22, 0, D) a +6 fustibalus of freezing (22, 1, D) a +0 dagger of draining (22, 5, D) a hippogriff corpse (skeletalised by now) (22, 16, D) the cursed +0 falchion of Embarrassment {slice, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. It has a curse placed upon it. (22, 32, D) a +0 dagger (22, 33, D) a +0 mace (22, 34, D) an arrow (still there?) an uncursed staff of fire (still there?) (22, 36, D) an arrow (22, 37, D) a +0 long sword (still there?) a +0 rapier (still there?) (22, 38, D) a +0 scimitar (unseen) (22, 39, D) a +0 shortbow (unseen) (22, 41, D) a +0 longbow (unseen) (23, 0, D) an uncursed staff of air (23, 1, D) a +1 large shield of reflection (23, 5, D) a crocodile corpse (skeletalised by now) (still there?) a spiny frog corpse (skeletalised by now) (still there?) (23, 16, D) an uncursed ring of protection from magic (23, 17, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +6 ring of strength an uncursed ring of magical power a +3 shield a +3 buckler a +0 large shield of positive energy (23, 18, D) a lightning rod (4/4) (23, 22, D) a +3 demon whip of flaming (23, 23, D) a +0 falchion (unseen) (23, 32, D) a +4 blowgun (23, 33, D) an uncursed ring of ice (23, 34, D) the +1 chain mail "Omin" {rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. (23, 37, D) an arrow (still there?) a +0 long sword (still there?) (23, 38, D) 4 arrows (23, 39, D) a +0 dagger (24, 0, D) a +5 ring of dexterity (24, 1, D) an uncursed staff of death (24, 5, D) a hydra corpse (skeletalised by now) a rime drake corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (24, 16, D) a +0 flail of draining (24, 17, D) the Tome of Excruciating Venom Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Throw Frost Conjuration/Ice 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Bolt of Fire Conjuration/Fire 6 f - Bolt of Cold Conjuration/Ice 6 (24, 18, D) a +0 great sword of flaming (24, 32, D) a box of beasts (24, 33, D) an uncursed staff of death (24, 34, D) a book of Frost (24, 36, D) an arrow (24, 37, D) a +0 longbow 30 arrows a +0 leather armour (24, 38, D) an uncursed staff of death an arrow an elf corpse (24, 39, D) a +0 longbow (still there?) an arrow (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (24, 40, D) an arrow (24, 41, D) 2 arrows (25, 0, D) an uncursed staff of conjuration (25, 1, D) an uncursed staff of death (25, 5, D) a spiny frog corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (25, 7, D) a rime drake corpse (skeletalised by now) (25, 16, D) a +2 buckler of protection (25, 17, D) a +7 morningstar of protection (25, 18, D) a +2 ring mail of poison resistance (25, 22, D) a raiju corpse (25, 23, D) the +6 shortbow of Niceo {velocity, rElec rF+ Dex+3} Any arrow fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. (25, 32, D) the +1 leather armour of the Special Realms {rF+ rC+} It protects you from fire. It protects you from cold. (25, 33, D) a +3 ring of slaying (25, 34, D) the ring "Tenabas" {rElec rC+ rN+++} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. (25, 36, D) a +1 trident of venom (25, 37, D) a +5 glaive of freezing (26, 0, D) a +1 troll leather armour (26, 1, D) an uncursed amulet of the acrobat (26, 5, D) a crocodile corpse (skeletalised by now) (26, 16, D) a book of Annihilations (26, 17, D) a +3 scythe of protection (26, 34, D) a book of the Earth (26, 38, D) a +0 rapier (unseen) (27, 0, D) a lightning rod (4/4) (27, 1, D) a fan of gales (27, 16, D) a +0 hunting sling of velocity (27, 17, D) a book of Geomancy (27, 32, D) a +2 chain mail of cold resistance (27, 33, D) the +8 mace "Nidiluy" {elec, rElec rF+ rC- Int+7 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (27, 34, D) a +2 hunting sling of freezing (28, 0, D) a +4 battleaxe of chopping (28, 1, D) a cursed staff of cold (28, 16, D) a book of Death (28, 17, D) a +5 spear (28, 32, D) an uncursed amulet of regeneration (28, 33, D) a phial of floods (29, 0, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (29, 1, D) a +0 cloak of magic resistance (29, 17, D) a book of Maledictions (29, 32, D) a +1 buckler of reflection (29, 33, D) a lamp of fire (34, 28, D) a box of beasts (35, 0, D) a +2 dagger of electrocution (35, 14, D) a +1 spear of venom (35, 15, D) a +4 quarterstaff of holy wrath (35, 28, D) a fan of gales (36, 0, D) a phial of floods (36, 14, D) the +9 halberd of Termination {antimagic, +Fly rC+ Str-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-3). It protects you from cold. It lets you fly. (36, 15, D) a book of Spatial Translocations (36, 28, D) a book of Debilitation (36, 29, D) a +1 buckler of protection (36, 32, D) a +0 dire flail (36, 33, D) a +0 scimitar (unseen) (37, 0, D) a +0 club (37, 1, D) a sack of spiders (37, 4, D) an uncursed staff of cold (unseen) (37, 5, D) a +1 long sword of protection (unseen) (37, 6, D) a +0 battleaxe (unseen) (37, 14, D) a Necronomicon (37, 15, D) a +1 demon whip of venom (37, 28, D) an uncursed staff of fire (37, 29, D) an uncursed staff of air (37, 32, D) a +0 glaive (unseen) (37, 33, D) a +0 mace (unseen) (38, 0, D) a book of Dreams (38, 1, D) a +1 war axe of chopping (38, 4, D) a +0 dire flail (unseen) (38, 14, D) a +1 hand axe of chopping (38, 15, D) a +2 ring of dexterity (38, 19, D) a +0 glaive (38, 28, D) a box of beasts (38, 29, D) a +2 arbalest of velocity (38, 31, D) a +0 halberd a red draconian corpse (skeletalised by now) (38, 32, D) the +1 scimitar "Concordance" {slice, rF+ SInv} (still there?) It inflicts extra damage upon your enemies. It protects you from fire. It lets you see invisible. a +0 hand axe (still there?) (39, 0, D) a +3 chain mail of fire resistance (39, 1, D) a +0 trident of piercing (39, 4, D) a +0 mace a +0 dagger a +0 robe (39, 5, D) a +0 long sword (unseen) (39, 6, D) a +0 long sword (unseen) (39, 14, D) a +0 shortbow of flaming (39, 15, D) an uncursed staff of fire (39, 28, D) an uncursed staff of energy (39, 29, D) a +4 rapier of venom (39, 31, D) a +0 glaive (39, 32, D) a +0 war axe the +5 hand axe of Propriety {vamp, rC+ MR+ Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. a +0 rapier a +0 cloak a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (39, 33, D) a +2 rapier of draining (unseen) (39, 34, D) a +1 falchion of electrocution (still there?) a +0 short sword (still there?) (40, 0, D) a book of Burglary (40, 1, D) the ring of Faetad {+Blink +Fly Str-2 Int+4} [ring of flight] It affects your strength (-2). It affects your intelligence (+4). It lets you fly. It lets you blink. (40, 14, D) a +0 trident of piercing (40, 15, D) an uncursed staff of wizardry (40, 20, D) a cursed +1 dagger a +0 robe (40, 28, D) a +0 long sword (40, 29, D) a +0 mace (40, 31, D) a +0 halberd (41, 1, D) a lightning rod (4/4) (41, 14, D) a +0 chain mail of poison resistance (41, 15, D) a +1 leather armour of positive energy (41, 19, D) a +1 scythe of venom (41, 28, D) a +0 mace (41, 29, D) an uncursed staff of fire (42, 0, D) the Collected Works on Dark Transmigration Spells Type Level a - Pain Necromancy 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Animate Dead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Statue Form Transmutation/Earth 6 (42, 1, D) a +2 leather armour of cold resistance (42, 14, D) a +2 flail of draining (42, 15, D) a book of Air (42, 28, D) an uncursed staff of power (42, 29, D) a book of Spatial Translocations (43, 28, D) a Necronomicon (43, 29, D) +2 storm dragon scales (44, 28, D) a +0 flail (49, 0, D) an uncursed staff of earth (49, 36, D) a +1 robe of cold resistance (49, 37, D) an uncursed ring of wizardry (50, 1, D) an uncursed ring of poison resistance (50, 12, D) an uncursed staff of cold (50, 13, D) a +2 antimagic spear (50, 24, D) a +4 ring of protection (50, 25, D) a +2 ring of intelligence (50, 36, D) a +0 scale mail of magic resistance (50, 40, D) a +0 lajatang of electrocution a +0 short sword (50, 41, D) a +0 hand axe (still there?) a +0 war axe (still there?) (51, 0, D) a +4 scale mail of cold resistance (51, 1, D) a book of the Earth (51, 12, D) a +4 vampiric broad axe (51, 13, D) a +5 ring of protection (51, 24, D) the +4 dagger "Itiu" {vamp, Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). (51, 25, D) a +2 chain mail of cold resistance (51, 30, D) 2 sling bullets (51, 37, D) a +3 scale mail of poison resistance (51, 39, D) a +0 trident (51, 40, D) a +0 long sword (unseen) (52, 0, D) a fan of gales (52, 1, D) a box of beasts (52, 12, D) the +7 falchion "Killer Klown's Doom" {drain, rElec Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It insulates you from electricity. (52, 24, D) a +2 ring mail of magic resistance (52, 25, D) a +0 spear (52, 30, D) a +0 fustibalus a +0 club 8 sling bullets a +3 flail of holy wrath a +0 robe a +0 buckler (52, 37, D) a +1 ring of protection (52, 40, D) a +1 whip of electrocution (unseen) (52, 41, D) a +0 flail (unseen) (53, 0, D) an uncursed staff of power (53, 12, D) an uncursed staff of poison (53, 13, D) a sack of spiders (53, 16, D) a +0 scythe of venom (53, 17, D) a cursed +3 great sword (unseen) (53, 24, D) an uncursed staff of conjuration (53, 25, D) the ring of the Death Scarab {+Blink rC+} [ring of protection from cold] It protects you from cold. It lets you blink. (53, 30, D) a +0 rapier (unseen) (53, 32, D) a +2 hand axe of venom a +0 animal skin (53, 37, D) a +0 mace (54, 0, D) an uncursed staff of death (54, 1, D) an uncursed ring of resist corrosion (54, 12, D) a +1 scythe of slicing (54, 13, D) a Fen Folio (54, 24, D) a +3 vampiric dagger (54, 25, D) a +3 ring of strength (54, 30, D) a +0 quarterstaff (still there?) a +2 broad axe of chopping (still there?) (54, 32, D) a +0 war axe (unseen) (54, 36, D) a +3 ring mail of magic resistance (55, 0, D) a +2 hand crossbow of freezing (55, 1, D) a +2 shortbow of flaming (55, 12, D) a box of beasts (55, 13, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (55, 24, D) a +2 broad axe of venom (55, 33, D) 5 sling bullets (59, 36, D) a +0 dagger (59, 37, D) a +0 dagger (60, 41, D) a +0 dire flail (unseen) (60, 42, D) a +3 long sword (unseen) (60, 43, D) an uncursed staff of power (unseen) (61, 16, D) an uncursed ring of protection from cold (61, 37, D) an uncursed ring of magical power (61, 41, D) a +0 whip a +1 scale mail of poison resistance (61, 44, D) a large rock (62, 0, D) a +1 morningstar of protection (62, 1, D) a box of beasts (62, 3, D) a +4 scimitar of freezing a +0 robe (62, 4, D) a +3 hand axe (unseen) (62, 8, D) an uncursed ring of flight (62, 9, D) a +2 shortbow of flaming (62, 16, D) an uncursed staff of wizardry (62, 17, D) a box of beasts (62, 23, D) an uncursed staff of death (62, 26, D) a sack of spiders (62, 28, D) a cursed +0 arbalest (unseen) (62, 29, D) a large rock (unseen) (62, 30, D) a +0 dagger of pain (unseen) (62, 36, D) a +0 war axe (62, 37, D) an uncursed staff of summoning (62, 41, D) a +0 long sword (still there?) 4 large rocks (still there?) (62, 42, D) a +0 great mace (unseen) (63, 8, D) the amulet of Bymino {Faith MR+} [amulet of faith] It allows you to gain divine favour quickly. It affects your resistance to hostile enchantments. (63, 16, D) an uncursed amulet of the gourmand (63, 28, D) a cursed -2 arbalest the +3 long sword of Meadd {slice, MR+++ Str-3 Dex+6} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your dexterity (+6). It affects your resistance to hostile enchantments. 10 bolts (63, 29, D) 5 bolts 3 large rocks (63, 30, D) an arrow a large rock a bolt (63, 31, D) 2 arrows (63, 32, D) a large rock an arrow (63, 33, D) a large rock (64, 16, D) an uncursed staff of air (64, 26, D) a cursed staff of cold (64, 27, D) a +3 glaive of freezing a +0 arbalest 17 bolts a +2 glaive of pain (64, 29, D) a large rock (still there?) a bolt (still there?) (64, 30, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (unseen) (68, 0, D) a +1 arbalest of freezing (69, 36, D) a +0 dagger (70, 8, D) the +1 ring mail of Conscience {Str+2} It affects your strength (+2). (70, 9, D) an uncursed staff of death (70, 11, D) a +0 rapier (unseen) (70, 12, D) a +0 war axe 7 tomahawks a +0 plate armour (70, 36, D) a lamp of fire (70, 37, D) a lightning rod (4/4) (70, 39, D) an arrow (70, 40, D) a +4 halberd of venom (70, 41, D) a +0 dire flail of draining (still there?) a +0 scimitar of slicing (still there?) (71, 8, D) a +0 flail (71, 11, D) a +4 quarterstaff of crushing a +0 scale mail 2 large rocks 2 bolts (71, 12, D) 2 bolts (71, 13, D) +0 ice dragon scales (71, 26, D) a box of beasts (71, 27, D) a +2 hunting sling of flaming (71, 37, D) a +0 long sword (71, 39, D) a +3 antimagic scythe a +0 scale mail (71, 41, D) a +0 long sword of electrocution (72, 8, D) a cursed -2 arbalest (unseen) (72, 9, D) a Necronomicon (72, 11, D) a bolt a +0 rapier of electrocution a +0 robe a +0 buckler (72, 12, D) a large rock (72, 16, D) a box of beasts (72, 27, D) a +3 ring mail of cold resistance (72, 36, D) a +0 short sword (72, 37, D) a +2 halberd of venom (still there?) the cursed +0 battleaxe of Yzxoyjew {antimagic, +Rage Dex+6 SInv Stlth-} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+6). It lets you see invisible. It lets you go berserk. It makes you less stealthy. It has a curse placed upon it. (72, 40, D) a +1 trident of venom (72, 41, D) a +1 flail of draining (still there?) a +1 battleaxe of distortion (still there?) (73, 1, D) the +8 scimitar of Umuvyp {antimagic, Dex+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It lets you see invisible. (73, 13, D) a tomahawk (73, 16, D) the cursed +0 chain mail "Siyhu" {rPois rF+ Str+2} It affects your strength (+2). It protects you from fire. It protects you from poison. It has a curse placed upon it. (73, 17, D) a +0 dagger of speed (73, 26, D) an uncursed staff of summoning (73, 27, D) an uncursed ring of positive energy (73, 37, D) the +8 hand axe "Juwiry" {drain, rF+++ rN++ MP+9 Str-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It renders you almost immune to fire. It greatly protects you from negative energy. It affects your magic capacity (+9). (75, 1, D) the +7 lajatang "Tormentor" {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4).