wazuzu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 0, D) a +1 executioner's axe of pain (19, 16, D) a +3 leather armour of fire resistance (19, 17, D) a +1 cloak of magic resistance (20, 0, D) the cursed +0 robe "Onoojuax" {rPois rF- Dex+6} It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from poison. It has a curse placed upon it. (20, 1, D) an uncursed staff of death (20, 16, D) an uncursed staff of death (20, 17, D) an uncursed staff of death (21, 0, D) a phial of floods (21, 1, D) a +2 war axe of flaming (21, 17, D) a +2 scimitar of slicing (22, 1, D) a +5 ring of slaying (22, 4, D) a necrophage corpse (22, 16, D) a manual of Maces & Flails (22, 17, D) a book of Cantrips (23, 0, D) a +2 falchion of holy wrath (23, 1, D) an uncursed staff of death (23, 6, D) a +0 halberd (23, 16, D) the Almanac of Venom and the Compass Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Teleport Other Translocation 3 c - Venom Bolt Conjuration/Poison 5 d - Summon Forest Summoning/Translocation 5 (23, 17, D) the cursed +1 plate armour of Wariness {rElec} It insulates you from electricity. It has a curse placed upon it. (23, 18, D) a fan of gales (inert) (24, 0, D) the +3 leather armour "Uposie" {rElec rPois rC+ Str-5} It affects your strength (-5). It protects you from cold. It insulates you from electricity. It protects you from poison. (24, 1, D) a +1 flail of protection (24, 6, D) a +2 scythe of slicing (24, 16, D) a lightning rod (4/4) (24, 17, D) a +0 robe of magic resistance (24, 18, D) a crystal ball of energy (25, 0, D) an uncursed staff of conjuration (25, 1, D) an uncursed ring of wizardry (25, 8, D) a cursed +2 dire flail (unseen) (25, 9, D) a +2 long sword of freezing (25, 16, D) a +1 hand crossbow of freezing (25, 17, D) an uncursed ring of poison resistance (25, 18, D) a +3 long sword of holy wrath (26, 16, D) an uncursed staff of air (26, 17, D) a +2 cloak of poison resistance (27, 0, D) a +2 chain mail of magic resistance (27, 1, D) a lamp of fire (27, 16, D) a +2 vampiric rapier (27, 17, D) 4 potions of heal wounds (28, 0, D) a fan of gales (inert) (28, 1, D) a +0 great sword of holy wrath (28, 16, D) a +4 whip of electrocution (28, 17, D) the +10 shortbow of the Big Bang {velocity, +Blink} Any arrow fired from it inflicts extra damage. It lets you blink. (29, 16, D) a +1 robe of fire resistance (29, 17, D) the ring of the Country {rC- MR+ Int+5 Stlth+} [ring of intelligence] It affects your intelligence (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (35, 0, D) a +0 pair of gloves of strength a +4 ring of dexterity a +4 ring of protection (35, 14, D) a +1 leather armour of magic resistance (35, 28, D) a lightning rod (4/4) (35, 29, D) an uncursed staff of summoning (36, 0, D) the +4 battleaxe "Rerofoo" {elec, *Rage rElec Int+2 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. It may make you go berserk in combat. (36, 1, D) the +3 great sword "Mierghyh" {pain, Fragile +Rage Dex+8 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+8). It lets you go berserk. It will be destroyed if unequipped. It makes you more stealthy. (36, 24, D) a +1 great mace (unseen) (36, 28, D) the +1 cloak of Daisies {Stlth+} It makes you more stealthy. (36, 29, D) a +4 flail of protection (37, 8, D) a +0 hand axe (37, 22, D) an uncursed staff of cold (unseen) (37, 23, D) a +0 long sword of slicing a +0 chain mail a +0 giant club a +0 giant club (37, 25, D) a +0 short sword (unseen) (37, 28, D) a lightning rod (4/4) (37, 29, D) the ring of Truth {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. (38, 0, D) the ring "Utaq" {+Fly rN+} [ring of flight] It protects you from negative energy. It lets you fly. (38, 1, D) a +4 hand axe of electrocution (38, 3, D) a +0 mace (38, 18, D) a +0 hand axe (unseen) (38, 19, D) a +0 long sword (unseen) (38, 20, D) a +0 club (38, 21, D) a +0 broad axe a +0 plate armour (38, 24, D) a +0 battleaxe a +2 hand crossbow of flaming a +0 chain mail (38, 28, D) an uncursed staff of earth (38, 38, D) a +0 robe a spriggan corpse (skeletalised by now) (38, 39, D) a +2 war axe of pain (unseen) (39, 0, D) a +2 ring mail of magic resistance (39, 14, D) a +2 chain mail of cold resistance (39, 15, D) a lamp of fire (39, 18, D) a +0 short sword a +0 plate armour (39, 19, D) a +0 giant club a +0 war axe the +2 ring mail of the Trees {rElec rCorr} It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (39, 20, D) a +0 troll leather armour (39, 21, D) a +0 long sword (unseen) (39, 29, D) the +9 morningstar of the Wasp {flame, Str+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It makes you more stealthy. (39, 34, D) a +2 spear of pain (39, 36, D) a cursed -1 quarterstaff (unseen) (39, 37, D) a +0 spear (unseen) (40, 0, D) the +5 dire flail "Nepapp" {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you go berserk. (40, 1, D) an uncursed staff of conjuration (40, 14, D) an uncursed staff of fire (40, 15, D) a +0 chain mail (40, 17, D) a cursed -2 long sword (unseen) (40, 28, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (40, 29, D) a +2 chain mail of fire resistance (40, 37, D) a +0 spear (unseen) (40, 38, D) a +0 demon whip of venom (unseen) (40, 39, D) a +0 robe (unseen) (41, 0, D) a +1 broad axe of flaming (41, 1, D) an uncursed staff of conjuration (41, 29, D) the +5 flail of Vanega {freeze, rF+ MP+9 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It affects your magic capacity (+9). (41, 37, D) a dryad corpse (skeletalised by now) (42, 0, D) an uncursed staff of conjuration (42, 1, D) the ring of Spite {+Fly rF- rC+ SInv} [ring of flight] It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. It lets you fly. (42, 15, D) a +2 pair of boots of running (42, 28, D) a +0 ring mail of poison resistance (42, 29, D) an uncursed ring of protection from cold (43, 28, D) a crystal ball of energy (44, 28, D) a +2 spear of distortion (49, 1, D) a +0 dagger (49, 21, D) a +0 robe a +4 ring of intelligence (49, 24, D) an uncursed staff of poison (49, 36, D) an uncursed staff of summoning (49, 37, D) an uncursed staff of conjuration (49, 39, D) a cursed +0 short sword (unseen) (50, 12, D) a sack of spiders (50, 13, D) a lamp of fire (50, 20, D) a +0 halberd a +0 chain mail (50, 24, D) an uncursed staff of earth (50, 25, D) an uncursed ring of flight (50, 37, D) a +2 plate armour of cold resistance (50, 38, D) a +5 scimitar (unseen) (50, 40, D) a cursed +4 short sword (unseen) (51, 0, D) an uncursed staff of summoning (51, 1, D) a +3 leather armour of cold resistance (51, 3, D) a +0 spear of venom (unseen) (51, 4, D) a +0 giant club (unseen) (51, 6, D) a +0 war axe (unseen) (51, 7, D) a +0 flail (unseen) (51, 12, D) the +12 shortbow "Elihesk" {venom, rElec rN++ Str+2 Int-3} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (-3). It insulates you from electricity. It greatly protects you from negative energy. (51, 13, D) a lamp of fire (51, 15, D) a cursed +0 dagger (unseen) (51, 18, D) a +0 glaive (51, 20, D) a +0 dagger (unseen) (51, 25, D) a lamp of fire (51, 26, D) a +0 long sword (unseen) (51, 28, D) a +0 scimitar (unseen) (51, 30, D) a +0 whip (unseen) (51, 36, D) a +3 ring mail of cold resistance (51, 37, D) a cursed +5 trident (still there?) a +1 flail of crushing (still there?) (51, 39, D) a +3 scimitar of freezing (unseen) (52, 0, D) a lightning rod (4/4) (52, 5, D) a +0 giant club a +0 scimitar a +0 chain mail (52, 6, D) a +0 hand axe a +0 plate armour (52, 7, D) 3 large rocks (52, 9, D) 2 large rocks (52, 13, D) a fan of gales (inert) (52, 18, D) a +0 long sword (52, 20, D) a potion of blood (unseen) (52, 25, D) a +0 buckler of poison resistance (52, 36, D) a +3 ring of slaying the ring of Tusur {rPois rC+} [ring of poison resistance] It protects you from cold. It protects you from poison. (52, 37, D) a sack of spiders (53, 1, D) a +2 mace of protection (53, 4, D) a cursed +0 giant club (53, 6, D) a +0 giant spiked club (unseen) (53, 12, D) the +9 shortbow of Guilt {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (53, 15, D) a +0 dagger a +0 robe (53, 25, D) a +2 robe (53, 29, D) a +0 halberd (unseen) (53, 30, D) a +0 flail (still there?) a +0 battleaxe (still there?) (54, 1, D) an uncursed ring of magical power (54, 4, D) 3 large rocks (still there?) a +0 giant club (still there?) (54, 12, D) a lightning rod (4/4) (54, 13, D) an uncursed staff of wizardry (54, 25, D) a fan of gales (inert) (54, 36, D) a +6 ring of intelligence (55, 0, D) the ring "Pon Ler" {*Contam rF- Str+7 Int+3 SInv} [ring of see invisible] It affects your strength (+7). It affects your intelligence (+3). It makes you vulnerable to fire. It lets you see invisible. It causes magical contamination when unequipped. (55, 1, D) an uncursed staff of wizardry (55, 12, D) a +0 shortbow of freezing (55, 13, D) a +3 ring of slaying (55, 24, D) a +0 whip (55, 27, D) a +1 short sword of speed (unseen) (59, 37, D) an uncursed staff of cold (60, 36, D) a +1 bardiche of distortion (60, 37, D) a lightning rod (4/4) (61, 0, D) an uncursed staff of summoning (61, 9, D) a +0 dagger a +0 robe (61, 36, D) a +2 trident of protection (61, 37, D) an uncursed ring of positive energy (62, 0, D) a lightning rod (4/4) (62, 1, D) an uncursed staff of fire (62, 8, D) a +0 dagger (still there?) an uncursed staff of fire (still there?) (62, 9, D) a +3 plate armour of cold resistance (62, 10, D) a +0 hand axe (62, 16, D) a +1 broad axe of freezing (62, 17, D) an uncursed staff of air (62, 26, D) an uncursed staff of wizardry (62, 36, D) a +0 dagger of venom (62, 37, D) an uncursed ring of positive energy (63, 0, D) a lightning rod (4/4) (63, 8, D) a +0 dagger (still there?) a manual of Stealth (still there?) (63, 16, D) a +4 great mace of distortion (63, 17, D) +0 acid dragon scales (63, 27, D) an uncursed staff of poison (63, 28, D) a +0 shortbow 20 arrows (63, 29, D) a +0 trident (63, 30, D) a +0 trident (63, 33, D) an arrow (64, 17, D) an uncursed staff of earth (64, 26, D) the +2 plate armour of the Iron Devil {rN+} It protects you from negative energy. (64, 27, D) a crystal ball of energy (65, 26, D) a lightning rod (4/4) (65, 30, D) a +0 trident (unseen) (67, 0, D) a crystal ball of energy (68, 2, D) a +0 trident 7 tomahawks of dispersal a +0 trident (69, 2, D) a +0 trident (69, 36, D) the +4 chain mail of the Pink Corner {rElec rN++ Int-4 Slay+5} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It greatly protects you from negative energy. (70, 8, D) a +2 plate armour of cold resistance (70, 9, D) a cursed ring of attention (70, 10, D) a +0 scimitar a +0 scale mail (70, 36, D) an uncursed staff of death (70, 37, D) a +7 blowgun (70, 39, D) a cursed -2 dagger (still there?) a +0 short sword (still there?) (71, 10, D) a +4 shortbow a +0 dagger 8 arrows a +0 leather armour (71, 11, D) a +6 flail of draining a +0 short sword (71, 13, D) an arrow (71, 16, D) a lightning rod (4/4) (71, 27, D) a +2 scale mail of cold resistance (71, 36, D) a +2 morningstar of protection (71, 37, D) a +0 trident (71, 39, D) a +0 club (71, 41, D) a +0 trident (unseen) (72, 9, D) a lightning rod (4/4) (72, 17, D) a +0 robe (72, 27, D) an uncursed staff of fire (72, 36, D) a +2 spear of venom (72, 37, D) a +4 whip of electrocution (72, 38, D) a +1 hand axe of venom (72, 41, D) a +0 trident (72, 42, D) a +0 hand axe (73, 1, D) a crystal ball of energy (73, 9, D) a +0 rapier a +2 leather armour of fire resistance (73, 16, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (73, 28, D) a +2 shortbow of velocity (73, 36, D) a +3 halberd of protection (73, 37, D) a +5 ring of evasion (75, 1, D) a crystal ball of energy