wazuzu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 43, D) an elephant corpse (47, 44, D) an elephant corpse (49, 24, D) a ration (49, 36, D) an uncursed staff of cold (49, 37, D) a +1 ring mail of magic resistance (49, 43, D) a wyvern corpse (49, 44, D) a crocodile skeleton a hydra corpse a spiny frog corpse (50, 24, D) a +2 battleaxe of draining (50, 25, D) a crystal ball of energy (50, 36, D) +2 ice dragon scales (50, 37, D) an uncursed ring of fire (51, 24, D) a crystal ball of energy (51, 25, D) a scroll of brand weapon (51, 36, D) a box of beasts (51, 37, D) an uncursed ring of ice (52, 24, D) an uncursed ring of magical power (52, 36, D) a +0 glaive of protection (52, 37, D) the +4 chain mail of Dadit {rF+ Str+2} It affects your strength (+2). It protects you from fire. (53, 25, D) a book of Battle (53, 36, D) +0 acid dragon scales (53, 37, D) a +5 broad axe a +5 executioner's axe (54, 25, D) a +1 leather armour of positive energy (54, 36, D) a sack of spiders (55, 24, D) a Necronomicon (57, 42, D) a bolt a +0 bardiche a +0 plate armour (57, 43, D) 3 bolts +0 shadow dragon scales a shadow dragon corpse (58, 44, D) a +2 war axe (still there?) a bolt (still there?) (59, 36, D) a +0 chain mail (59, 37, D) a book of Fire (59, 43, D) a +0 arbalest 2 bolts a +3 battleaxe a +0 chain mail a +0 long sword a +2 scale mail of fire resistance a +2 great mace of pain a +0 chain mail a human skeleton a human skeleton (59, 44, D) a +2 war axe (unseen) (60, 36, D) a +3 hand axe of electrocution (60, 37, D) an uncursed staff of death (61, 0, D) the +4 hand axe "Xuabaaxu" {chop, rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. (61, 8, D) a box of beasts (61, 10, D) a +0 short sword (unseen) (61, 16, D) a book of Frost (61, 26, D) an uncursed ring of protection from magic (61, 36, D) a crystal ball of energy (61, 37, D) a phial of floods (61, 43, D) a tarantella corpse (62, 0, D) a +4 great mace (62, 1, D) a +2 flail of protection (62, 8, D) a book of Enchantments (62, 9, D) an uncursed staff of summoning (62, 10, D) a +0 flail a +0 dagger a +0 robe (62, 16, D) 4 potions of haste (62, 17, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (62, 20, D) a +0 spear a +0 robe (62, 21, D) an adder skeleton (62, 26, D) Sif Muna's Guide on Unholy Arts and Shape Shifting Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Beastly Appendage Transmutation 1 d - Corpse Rot Necromancy 2 e - Sublimation of Blood Necromancy 2 (62, 27, D) a +1 ring of evasion (62, 30, D) a +0 short sword (unseen) (62, 31, D) a +0 long sword (still there?) an adder corpse (still there?) (62, 32, D) a ball python corpse (62, 36, D) a sack of spiders (62, 37, D) a sack of spiders (63, 0, D) the +8 great sword of Yredelemnul's Esteem {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (63, 10, D) a +0 dagger (unseen) (63, 16, D) a +2 robe (63, 17, D) an uncursed amulet of magic regeneration (63, 20, D) a +0 spear (63, 26, D) a book of Unlife (63, 27, D) a +2 naga barding of fire resistance (63, 30, D) a +0 long sword a naga corpse (63, 36, D) a +3 quick blade (63, 37, D) a +2 robe of positive energy (64, 16, D) a +2 quarterstaff of crushing (64, 17, D) an uncursed ring of protection from cold (64, 21, D) a ball python corpse (skeletalised by now) (64, 22, D) an adder corpse (skeletalised by now) (64, 27, D) a book of Dreams (64, 29, D) a +0 spear (64, 30, D) an adder corpse (65, 26, D) a book of Ice (67, 0, D) 3 potions of berserk rage 6 potions of haste 4 scrolls of blinking the ring "Jiustib" {Str-2 Dex+5 SInv} [ring of see invisible] It affects your strength (-2). It affects your dexterity (+5). It lets you see invisible. (67, 41, D) a +0 short sword (unseen) (67, 42, D) a +0 dagger (68, 0, D) an uncursed staff of air (68, 41, D) a +0 short sword an elf corpse (68, 43, D) 2 arrows (69, 0, D) an uncursed staff of conjuration (69, 32, D) the +4 lajatang of Satyriasis {venom, Stlth+} It poisons the flesh of those it strikes. It makes you more stealthy. a +0 robe (69, 43, D) a +0 long sword (unseen) (70, 9, D) an uncursed ring of positive energy (70, 11, D) an iguana corpse (skeletalised by now) (70, 36, D) the Guide on Displaced Enhancements Spells Type Level a - Infusion Charms 1 b - Apportation Translocation 1 c - Portal Projectile Hexes/Translocation 3 d - Gell's Gravitas Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 (70, 42, D) a cursed +0 long sword (unseen) (71, 8, D) a book of Enchantments (71, 12, D) a jackal corpse (skeletalised by now) (71, 17, D) a +1 battleaxe of chopping (71, 20, D) a ball python corpse (skeletalised by now) (still there?) an adder corpse (skeletalised by now) (still there?) (71, 26, D) a +6 ring of strength (71, 27, D) a phial of floods (71, 32, D) a +1 war axe of venom (71, 33, D) a +0 short sword of draining (71, 37, D) the ring "Gush" {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. (71, 40, D) a +4 trident of protection (72, 8, D) a book of Clouds (72, 9, D) a +4 shortbow of freezing (72, 16, D) a +2 robe of magic resistance (72, 17, D) a lamp of fire (72, 20, D) an adder corpse (skeletalised by now) (72, 26, D) a +0 quarterstaff (72, 27, D) a +0 spear (72, 36, D) an uncursed staff of wizardry (72, 37, D) a +2 plate armour of cold resistance (72, 40, D) a +2 mace of protection (73, 1, D) a book of Fire (73, 16, D) a +2 longbow of flaming (73, 17, D) a +0 spear of venom (73, 26, D) a +0 spear (73, 27, D) a +2 war axe of freezing (73, 36, D) a +3 leather armour of magic resistance (73, 37, D) a book of Power (75, 1, D) an uncursed staff of wizardry