Dungeon Crawl Stone Soup version 0.22-a0-443-g17c3723 (webtiles) character file. 0 wazuzu the Skirmisher (level 1, 11/18 HPs) Began as a Formicid Abyssal Knight on May 31, 2018. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (91 turns). wazuzu the Skirmisher (Formicid Abyssal Knight) Turns: 91, Time: 00:00:47 Health: 11/18 AC: 0 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 20 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . (no armour) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour Scrolls e - 2 scrolls of fog Comestibles c - a ration Skills: - Level 3.2 Fighting + Level 2.0 Maces & Flails - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The bat hits you. A bat is nearby! The bat barely misses you. The bat barely misses you. You hit the bat. The bat is severely wounded. The bat hits you. The bat closely misses you. You miss the bat. The bat is moderately wounded. The bat misses you. The bat hits you. x2 You miss the bat. The bat is moderately wounded. The bat closely misses you. The bat hits you. You feel your health improve. The bat hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### #....# #.##.#######.. #.##..@.b..... ###########.##########.. ............# ########..### #######.# ###.......# ..##≈§≈#'.# ..#.....#.# ..≈..<..≈.# You could see a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | wazuzu the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 36 | Abyss:2 | Noticed an ancient zyme 43 | D:1 | Escaped the Abyss 91 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rooms_with_view Abyss:1: hangedman_relentless_pull, hangedman_abyss_or_decor_jellyfish_corner Abyss:2: hangedman_abyss_town Action || total -------------------------++------- Melee: Mace || 4 Invok: Depart the Abyss || 1 Use: Scroll || 1 Potion || 1 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 91 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------