wazuzu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (4, 8, D) 3 potions of berserk rage 6 potions of haste a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 24, D) a +1 morningstar of freezing (49, 36, D) an uncursed staff of cold (49, 37, D) a +0 hand axe of freezing (50, 13, D) a +2 amulet of reflection (50, 25, D) a cursed amulet of inaccuracy (50, 36, D) a cursed staff of earth (50, 37, D) a +4 halberd of distortion (51, 13, D) the +1 robe of Duty {MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. (51, 24, D) a cursed -2 ring of dexterity (51, 25, D) a Necronomicon (51, 29, D) a bullfrog skeleton (51, 36, D) Further Progress in Witchery Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Force Lance Conjuration/Translocation 4 c - Summon Ice Beast Ice/Summoning 4 d - Animate Dead Necromancy 4 e - Olgreb's Toxic Radiance Poison 4 f - Petrify Transmutation/Earth 4 (51, 37, D) a lightning rod (2/4) (52, 13, D) a book of Alchemy (52, 24, D) an uncursed ring of magical power (52, 25, D) a +1 trident of flaming (52, 28, D) a hydra skeleton (52, 30, D) a bullfrog skeleton (52, 36, D) a +2 shortbow of flaming (52, 37, D) an uncursed staff of summoning (53, 13, D) an uncursed staff of cold (53, 24, D) a lightning rod (2/4) (53, 25, D) a +0 scimitar of holy wrath (53, 29, D) a spiny frog skeleton (53, 36, D) an uncursed staff of death (53, 37, D) a +1 battleaxe of draining (54, 13, D) a +9 blowgun (54, 24, D) the Tome of the Floating Mountains Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 d - Summon Lightning Spire Summoning/Air 4 e - Tornado Air 9 (54, 25, D) a box of beasts (54, 36, D) a +3 mace of holy wrath (55, 13, D) a +2 war axe of flaming (55, 24, D) the +1 plate armour of Vuunturr {Regen+} It increases your rate of regeneration. (59, 32, D) a +0 great sword (unseen) (59, 33, D) 3 large rocks (59, 36, D) a book of Enchantments (59, 37, D) the ring "Xalaqeil" {rN+ Dex+2} [ring of dexterity] It affects your dexterity (+2). It protects you from negative energy. (60, 33, D) a +0 long sword a +0 plate armour a +2 antimagic long sword a +0 chain mail a +0 shield (60, 36, D) a phial of floods (60, 37, D) an uncursed staff of poison (61, 0, D) a +3 dagger of draining (61, 8, D) a +2 chain mail of magic resistance (61, 16, D) the +1 plate armour "Romimupp" {MR+ Int+4 Dex-4} It affects your intelligence (+4). It affects your dexterity (-4). It affects your resistance to hostile enchantments. (61, 26, D) a +0 long sword (61, 36, D) a +2 longbow (61, 37, D) a +1 hunting sling of freezing (62, 0, D) a box of beasts (62, 1, D) a crystal ball of energy (62, 8, D) an uncursed ring of fire (62, 10, D) a +0 scimitar (62, 16, D) the cursed +0 plate armour "Qunux" {rN+ MR+ Str-3 Stlth+} It affects your strength (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (62, 17, D) an uncursed staff of air (62, 26, D) an uncursed staff of poison (62, 27, D) a +3 leather armour of cold resistance (62, 31, D) a +0 arbalest (unseen) (62, 33, D) a large rock (62, 37, D) a +0 rapier of venom (63, 0, D) a +2 hand axe of electrocution (63, 16, D) a lamp of fire (63, 17, D) the cursed ring of Xom's Sleight of Hands {+Fly rC- rN+++ Str-2 Int+2} [ring of strength] It affects your strength (-2). It affects your intelligence (+2). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you fly. It has a curse placed upon it. (63, 27, D) a fan of gales (63, 31, D) a +0 long sword (unseen) (63, 33, D) a large rock (63, 36, D) a +1 scale mail of magic resistance (63, 37, D) a +3 blowgun (64, 16, D) the +2 plate armour of Zahaom {rPois Regen+} It protects you from poison. It increases your rate of regeneration. (64, 17, D) the +3 scale mail of Ashenzari's Delight {+Inv rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. It lets you turn invisible. (64, 26, D) a lamp of fire (64, 27, D) an uncursed staff of poison (67, 0, D) the ring of Mone {MR+ Slay+3} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. (68, 0, D) a phial of floods (68, 1, D) a cursed +0 battleaxe a +0 robe (69, 0, D) an uncursed staff of summoning (69, 36, D) an uncursed staff of wizardry (70, 8, D) a +0 whip of electrocution (70, 9, D) a +2 hand axe of draining (70, 36, D) a book of Fire (71, 8, D) a +2 ring mail of poison resistance a +0 robe (71, 12, D) a +2 falchion a +0 robe (71, 16, D) a lamp of fire (71, 17, D) a book of Frost (71, 21, D) a cursed -2 giant spiked club (71, 26, D) a cursed -2 ring of protection (71, 27, D) +0 gold dragon scales (71, 36, D) a +3 hand axe of flaming (71, 37, D) an uncursed amulet of guardian spirit (72, 9, D) a +4 double sword of venom (72, 16, D) an uncursed staff of conjuration (72, 17, D) an uncursed amulet of regeneration (72, 18, D) 3 large rocks (72, 20, D) a +0 giant spiked club (unseen) (72, 21, D) a +0 giant club (unseen) (72, 23, D) 6 large rocks (72, 27, D) an uncursed staff of energy (72, 36, D) an uncursed staff of energy (72, 37, D) a +1 glaive of flaming (73, 1, D) a +0 falchion of distortion (73, 16, D) a +2 great sword of holy wrath (73, 17, D) a book of Beasts (73, 26, D) a lamp of fire (73, 27, D) a +3 scale mail of fire resistance (73, 36, D) a +4 long sword of holy wrath (73, 37, D) an uncursed staff of summoning