wazuzu the Dungeon (0, 36, D) a bolt (0, 50, D) a +1 plate armour of magic resistance (0, 51, D) a +0 scimitar of flaming (0, 52, D) a fan of gales (1, 32, D) a +0 leather armour of fire resistance (1, 33, D) a book of Flames (1, 34, D) the ring of the Sneaky Wars {rElec rPois MR+ Stlth-} [ring of protection from magic] It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. a fan of gales (1, 35, D) a bolt (1, 50, D) a +0 great sword of flaming (1, 51, D) a box of beasts (2, 15, D) a book of Callings (2, 16, D) a +0 glaive (still there?) the Catalogue of Enchanting Darkness (still there?) Spells Type Level a - Regeneration Charms/Necromancy 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Silence Hexes/Air 5 d - Dispel Undead Necromancy 5 (2, 32, D) a +0 bardiche (2, 33, D) a +0 scimitar (2, 34, D) a bolt (2, 35, D) a bolt a +0 great mace a +0 chain mail (2, 51, D) an uncursed ring of protection from cold (2, 52, D) a +7 vampiric trident an uncursed staff of wizardry (2, 54, D) an uncursed ring of wizardry (2, 63, D) an uncursed ring of protection from fire (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a cursed staff of power (3, 15, D) the +3 rapier of Patterns {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (3, 31, D) a +1 vampiric hand axe (3, 33, D) a +2 falchion of holy wrath (still there?) an uncursed staff of death (still there?) (3, 34, D) a +0 dagger (3, 35, D) a +0 robe (unseen) (3, 36, D) an uncursed amulet of the gourmand (3, 50, D) a cursed staff of conjuration (3, 52, D) a crystal ball of energy (3, 54, D) +0 fire dragon scales (unseen) (3, 55, D) a +1 great sword of flaming (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Frost (4, 16, D) a book of Burglary (still there?) a crystal ball of energy (still there?) (4, 18, D) a +0 dire flail (unseen) (4, 32, D) an uncursed staff of conjuration (still there?) the +4 dagger "Morg" {pain, MR+ Int+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (4, 33, D) a +2 glaive of venom (unseen) (4, 37, D) a bolt an uncursed staff of energy (4, 50, D) a +2 ring mail of poison resistance (4, 51, D) a book of the Earth (4, 52, D) a +2 scimitar of holy wrath (4, 64, D) a +1 scimitar of flaming (5, 14, D) an uncursed staff of fire (5, 15, D) a +0 plate armour a +0 chain mail a cursed -3 great mace a +1 halberd of freezing a lamp of fire (5, 17, D) a +1 arbalest of flaming (unseen) (5, 31, D) a +3 plate armour (unseen) (5, 36, D) a bolt (5, 50, D) an uncursed staff of earth (5, 54, D) a +0 scimitar of flaming (unseen) (6, 14, D) a +0 dire flail a book of the Dragon (6, 18, D) a +2 great mace (unseen) (6, 19, D) a +0 chain mail (6, 21, D) a +0 battleaxe (6, 24, D) a large rock (6, 37, D) a large rock a bolt a +0 battleaxe a +0 mace of venom (6, 50, D) a crystal ball of energy (6, 51, D) a +0 demon whip a +3 leather armour of magic resistance a book of Annihilations (6, 52, D) a phial of floods (6, 55, D) a +2 great sword of flaming (unseen) (7, 6, D) a scroll of holy word (7, 13, D) a book of Misfortune (7, 15, D) the amulet "Esaethre" {Spirit Str+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+5). a +0 chain mail a +0 battleaxe a +0 great sword a +0 chain mail a +1 flail of protection a book of Battle the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 chain mail a +1 antimagic hand axe (7, 18, D) 4 large rocks (unseen) (7, 20, D) a +1 great mace (unseen) (7, 21, D) a large rock (7, 22, D) a bolt a large rock (7, 23, D) a bolt (7, 24, D) a large rock (7, 32, D) Ruzxaiqisk's Compendium of Icy Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Aura of Abjuration Summoning 5 e - Freezing Cloud Conjuration/Ice/Air 6 a +0 trident a +0 giant club (7, 33, D) a cursed -3 hand axe (still there?) the +7 glaive "Seotoeha" {freeze, rF+ Dex+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. (7, 35, D) the ring of Gaphoax {*Corrode rC++ MP+9 Int+8 Slay-5} [ring of magical power] It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It greatly protects you from cold. It affects your magic capacity (+9). It may corrode you when you take damage. a +0 chain mail a +2 great sword of draining a +0 giant club a +0 chain mail a +3 war axe of draining a +0 plate armour (7, 37, D) a large rock a +0 dagger (7, 38, D) a +0 giant club (7, 39, D) a large rock (7, 40, D) a large rock (7, 50, D) an uncursed staff of power (7, 52, D) an uncursed staff of summoning (still there?) an uncursed staff of summoning (still there?) (8, 3, D) a +0 shield (still there?) a +0 shield (still there?) a +0 scale mail (still there?) a +0 flail (still there?) (8, 16, D) an uncursed ring of protection from magic 31 bolts an uncursed staff of fire (8, 18, D) a +0 arbalest (unseen) (8, 19, D) a +0 long sword (unseen) (8, 32, D) a book of Geomancy (8, 33, D) a +1 halberd (still there?) a +0 long sword (still there?) (8, 34, D) a +1 shortbow of velocity (still there?) a book of Annihilations (still there?) (8, 35, D) a +0 plate armour a +0 halberd (8, 37, D) a bolt 2 large rocks a +0 dagger a cursed +0 robe (8, 38, D) a bolt a cursed -2 mace a +0 plate armour (9, 13, D) a +0 plate armour (9, 18, D) a +0 long sword (unseen) (9, 32, D) a +2 morningstar of draining (9, 33, D) 5 large rocks (still there?) a +2 ring mail of poison resistance (still there?) (9, 34, D) a lamp of fire (9, 36, D) a +0 bardiche (unseen) (9, 37, D) a +0 dagger (unseen) (9, 50, D) the +5 hand axe "Uriops" {chop, *Slow rC++ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your magic capacity (+9). It may slow you when you take damage. a +1 lajatang of pain a cursed staff of fire (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +2 ring of intelligence an uncursed ring of fire a +0 war axe a +2 leather armour of magic resistance the Tome of Venomous Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Inner Flame Hexes/Fire 3 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 (10, 17, D) a +0 war axe of chopping (still there?) a +4 battleaxe of freezing (still there?) (10, 19, D) a +2 war axe a +0 plate armour a scroll of brand weapon (10, 32, D) a +0 helmet of intelligence (10, 33, D) a +4 war axe of flaming (10, 34, D) a +1 battleaxe of flaming a +0 chain mail an uncursed staff of cold (10, 35, D) 4 large rocks (10, 36, D) a cursed +0 morningstar (unseen) (10, 37, D) a +0 troll leather armour (unseen) (10, 50, D) a phial of floods (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +0 chain mail the +2 shortbow of Okawaru's Displeasure {flame, *Slow Int+6 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your dexterity (+2). It may slow you when you take damage. a +3 ring mail of poison resistance (11, 17, D) a +0 battleaxe (11, 18, D) a +0 arbalest an uncursed staff of summoning 40 bolts (11, 34, D) a book of Ice (11, 35, D) a +0 giant club (11, 51, D) an uncursed staff of earth a +2 shortbow of velocity an uncursed staff of fire (11, 53, D) an uncursed ring of resist corrosion (unseen) (12, 14, D) a +0 war axe (12, 32, D) an uncursed ring of poison resistance (12, 33, D) a lamp of fire (12, 34, D) 5 large rocks (still there?) a +2 scale mail of magic resistance (still there?) (12, 35, D) a +0 dagger (unseen) (12, 36, D) a +0 dagger (unseen) (12, 50, D) an uncursed staff of energy (12, 51, D) a +4 scimitar of flaming a cursed amulet of regeneration a book of Minor Magic (12, 52, D) an uncursed staff of energy (13, 16, D) an uncursed amulet of harm (unseen) (13, 32, D) a book of the Warp (13, 33, D) a box of beasts (13, 50, D) an uncursed ring of protection from fire (13, 52, D) an uncursed staff of earth (14, 50, D) a +3 mace of protection (14, 51, D) a book of Maledictions (14, 52, D) an uncursed staff of summoning (14, 53, D) a +0 great sword of flaming (18, 35, D) 28 arrows (unseen) (18, 50, D) a book of the Sky (19, 0, D) a +2 robe of fire resistance (19, 1, D) a +2 scale mail of fire resistance (19, 3, D) a +0 rapier (unseen) (19, 16, D) a book of Summonings (19, 17, D) an uncursed staff of cold (19, 32, D) a +2 hunting sling of flaming (still there?) a book of the Earth (still there?) (19, 49, D) a +1 demon whip of venom (19, 50, D) a +2 falchion of electrocution (20, 0, D) an uncursed staff of conjuration (20, 1, D) a lightning rod (4/4) a phial of floods (20, 16, D) a +1 dagger of venom (20, 17, D) the ring of the King {rN+ Dex+4} [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. (20, 32, D) a +2 hunting sling of flaming (20, 48, D) a +0 rapier of venom (20, 49, D) a lightning rod (4/4) (20, 50, D) the Compendium of the Rocks Spells Type Level a - Lee's Rapid Deconstruction Earth 5 b - Iron Shot Conjuration/Earth 6 c - Shatter Earth 9 (21, 0, D) an uncursed staff of death (21, 2, D) a cursed -1 hunting sling (unseen) (21, 16, D) Atoarghui's Grimoire of Floating Clay Spells Type Level a - Silence Hexes/Air 5 b - Statue Form Transmutation/Earth 6 c - Shatter Earth 9 (21, 17, D) a +3 vampiric rapier (21, 20, D) a +2 battleaxe of freezing (unseen) (21, 32, D) an uncursed staff of poison (still there?) a +2 shield of protection (still there?) (21, 37, D) a +0 leather armour (unseen) (21, 41, D) a javelin of penetration (21, 48, D) a +1 great sword of flaming (21, 49, D) a book of Air (21, 50, D) an uncursed staff of wizardry (22, -1, D) a fan of gales (22, 2, D) a +2 hunting sling of freezing (22, 16, D) a phial of floods (22, 17, D) an uncursed staff of death (22, 18, D) 2 large rocks (unseen) (22, 19, D) 5 large rocks (22, 21, D) a large rock (22, 37, D) 34 bolts (unseen) (22, 38, D) 23 arrows (22, 42, D) a javelin of penetration (unseen) (22, 49, D) a +6 whip of electrocution (22, 50, D) an uncursed staff of death (23, 4, D) 9 large rocks (unseen) (23, 5, D) a +0 animal skin (unseen) (23, 6, D) a +3 troll leather armour {Snorg} (unseen) (23, 7, D) a +4 quarterstaff of chaos (unseen) (23, 16, D) the +5 halberd of a volcano {freeze, rElec rN+++ Str-2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. (23, 18, D) a +3 ring of intelligence (23, 19, D) 3 large rocks (unseen) (23, 21, D) a +1 great sword of flaming (23, 24, D) a +0 battleaxe of freezing (unseen) (23, 42, D) a bolt (still there?) a javelin of penetration (still there?) (23, 48, D) a +3 ring mail of magic resistance (23, 49, D) a phial of floods (23, 50, D) a book of Transfigurations (24, 0, D) the ring of the Morning {Dex+2 Stlth-} [ring of loudness] It affects your dexterity (+2). It makes you less stealthy. (24, 1, D) a fan of gales (24, 3, D) a +3 scimitar of flaming (unseen) (24, 5, D) a +3 long sword of electrocution an uncursed amulet of harm (24, 7, D) a sling bullet (24, 8, D) a throwing net (24, 9, D) a throwing net (24, 16, D) 4 large rocks a +2 buckler of fire resistance (24, 18, D) a book of Misfortune (24, 19, D) 3 large rocks (unseen) (24, 21, D) a +0 dire flail (unseen) (24, 22, D) a +1 great sword of flaming (unseen) (24, 23, D) a +1 dire flail of protection a +0 great mace (24, 24, D) 2 large rocks (24, 25, D) a large rock (24, 26, D) a large rock (24, 32, D) the cursed +0 scale mail of Pleasant Breezes {rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. It has a curse placed upon it. (24, 35, D) 22 arrows (unseen) (24, 37, D) 42 arrows (24, 38, D) a bolt 5 arrows (24, 39, D) a poisoned javelin a bolt a javelin 2 arrows (24, 40, D) a javelin 2 arrows (24, 41, D) a poisoned javelin a bolt an arrow (24, 42, D) a poisoned javelin a javelin of penetration 2 arrows (24, 48, D) a +0 scimitar of flaming (24, 49, D) the ring "Xyostr Tida" {rCorr *Corrode rElec Str+3 Dex+3} [ring of resist corrosion] It affects your strength (+3). It affects your dexterity (+3). It insulates you from electricity. It may corrode you when you take damage. (24, 56, D) a +3 demon whip of flaming a +2 vampiric war axe (25, 1, D) a +0 dagger (25, 6, D) a +1 morningstar of protection a +0 cloak a wand of scattershot (7) 14 gold pieces (25, 16, D) a +1 ring mail of poison resistance (25, 17, D) a +0 long sword of slicing (25, 18, D) a +0 dire flail (still there?) a +0 flail of crushing (still there?) (25, 20, D) a +2 great sword of flaming (unseen) (25, 24, D) 3 large rocks (25, 32, D) a +0 arbalest (25, 33, D) 39 arrows (still there?) the Handbook of Enchantment and Arcane Weapons (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Force Lance Conjuration/Translocation 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Invisibility Hexes 6 (25, 34, D) a +0 hand axe of chopping a +1 battleaxe of chopping a +0 longbow 13 arrows (25, 35, D) a +0 longbow a +0 longbow a +0 arbalest a +2 mace of protection 10 bolts (25, 36, D) an uncursed ring of magical power (25, 42, D) a poisoned javelin (25, 48, D) a +2 chain mail of poison resistance (25, 49, D) a +0 demon whip of venom (25, 50, D) Zousmeof's Handbook of Earthen Fire Spells Type Level a - Passwall Transmutation/Earth 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (25, 55, D) a +2 scimitar of flaming (25, 57, D) a +1 great sword of electrocution (unseen) (25, 60, D) a +0 great sword of flaming (unseen) (25, 61, D) a +2 great sword of flaming (25, 62, D) the +6 mace of Accidental Termination {flame, *Corrode rF+ Int+3 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+6). It protects you from fire. It may corrode you when you take damage. (26, 16, D) a crystal ball of energy (26, 17, D) the +1 leather armour "Mung" {Str-3 Dex+4 SInv} It affects your strength (-3). It affects your dexterity (+4). It lets you see invisible. (26, 19, D) 3 large rocks (unseen) (26, 33, D) an uncursed staff of poison (still there?) the Tome of Aerial Glamour (still there?) Spells Type Level a - Swiftness Charms/Air 2 b - Tukima's Dance Hexes 3 c - Airstrike Air 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Invisibility Hexes 6 (26, 34, D) a +2 spear of piercing (still there?) a +1 shortbow of freezing (still there?) (26, 35, D) a +0 leather armour (unseen) (26, 48, D) an uncursed staff of air (26, 49, D) a +3 short sword of protection (26, 50, D) a +1 halberd of freezing (26, 58, D) a +3 demon whip of electrocution (26, 60, D) a +2 great sword of flaming (still there?) the +9 flail "Urotey" {venom, rPois Int+4} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from poison. (27, 1, D) a book of Beasts (27, 3, D) a +2 short sword of draining (unseen) (27, 16, D) a Necronomicon (27, 17, D) the +8 demon whip of the Ancients {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (27, 18, D) 6 large rocks (27, 31, D) the +6 trident of the Disturbing Stars {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (27, 34, D) 6 javelins of penetration (still there?) an uncursed staff of fire (still there?) (27, 48, D) a +1 demon whip of venom (27, 50, D) an uncursed staff of energy (27, 54, D) a +4 scimitar of flaming (unseen) (27, 55, D) a +2 great sword of flaming (still there?) a +0 demon whip of pain (still there?) (28, 0, D) a book of the Warp (28, 2, D) a +5 flail of crushing (unseen) (28, 3, D) a +0 dagger (unseen) (28, 16, D) a +2 falchion of slicing (28, 17, D) a phial of floods (28, 18, D) 6 large rocks (28, 32, D) Kusu's Reference Book on Gliding Displacement Spells Type Level a - Blink Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Lightning Bolt Conjuration/Air 5 d - Tornado Air 9 24 bolts a +1 leather armour of fire resistance (28, 33, D) a +2 mace of protection 16 javelins a +0 leather armour (28, 48, D) a crystal ball of energy (28, 49, D) an uncursed staff of earth (29, 0, D) an uncursed staff of fire (29, 16, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (29, 17, D) a +1 hand crossbow of flaming (29, 37, D) a +0 arbalest of freezing (29, 48, D) the Disquisition on Congealing Attacks Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Ice Beast Ice/Summoning 4 c - Fireball Conjuration/Fire 5 d - Simulacrum Ice/Necromancy 6 (29, 49, D) a book of the Sky (29, 50, D) a +1 pair of boots of flying (29, 54, D) a +2 vampiric demon whip (29, 55, D) the +12 trident of the Messenger {flame, rElec MR+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (30, 32, D) a +1 spear of flaming (30, 36, D) 3 arrows (unseen) (30, 48, D) an uncursed staff of wizardry (30, 49, D) a book of Transfigurations (30, 50, D) a crystal ball of energy (31, 48, D) a +4 short sword of venom (31, 49, D) the +3 hand axe "Tioqi" {protect, rF+ Str+7 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your strength (+7). It protects you from fire. It makes you more stealthy. (31, 50, D) an uncursed staff of cold (32, 48, D) a cursed staff of cold (32, 50, D) a +4 mace of venom (33, 48, D) a book of Dreams (33, 49, D) a +1 ring of protection (33, 50, D) the amulet of Uroeh {Inacc rC+ MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It affects your resistance to hostile enchantments. (34, 48, D) an uncursed ring of positive energy (34, 49, D) an uncursed ring of poison resistance (34, 50, D) a +3 ring mail of cold resistance (35, 0, D) the ring of Tear {MR- Str+4 Dex+3 Stlth+} [ring of strength] It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (35, 14, D) a lightning rod (4/4) (35, 15, D) an uncursed staff of conjuration (35, 29, D) a fan of gales (36, 14, D) an uncursed ring of protection from magic (36, 15, D) the +8 hand crossbow "Jer Hua" {penet, Fragile rElec rC++ rN+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It will be destroyed if unequipped. (36, 29, D) a book of Party Tricks (37, 0, D) an uncursed ring of see invisible (37, 1, D) the Handbook of Quantum Leap Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Stone Arrow Conjuration/Earth 3 d - Metabolic Englaciation Hexes/Ice 5 (37, 4, D) a +0 halberd (unseen) (37, 14, D) an uncursed staff of power (37, 15, D) a Fen Folio (37, 28, D) a +2 glaive of protection (37, 29, D) a +4 long sword of holy wrath a +0 robe a cursed -2 ring of strength a box of beasts (37, 34, D) a cursed +0 robe (unseen) (37, 60, D) the ring "Musafadu" {rCorr SInv} [ring of resist corrosion] It lets you see invisible. an uncursed amulet of the acrobat an uncursed ring of ice a +9 demon whip of draining (38, 0, D) a lamp of fire (38, 1, D) an uncursed staff of conjuration (38, 6, D) a +0 robe (unseen) (38, 14, D) a +2 scale mail of cold resistance (38, 15, D) the +5 hand crossbow of Terror {freeze, Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). (38, 28, D) a box of beasts (38, 30, D) an uncursed ring of protection from fire a +0 hand axe a +0 animal skin (38, 34, D) a +0 quarterstaff a +0 animal skin (38, 36, D) a cursed +0 quarterstaff a +0 robe (38, 48, D) a +0 scimitar of slicing (38, 50, D) a +1 chain mail of magic resistance (39, 0, D) a sack of spiders (39, 1, D) a +2 robe of fire resistance (39, 4, D) a +1 halberd of chopping a +0 plate armour (39, 5, D) a +0 hand axe (still there?) a +0 giant spiked club (still there?) a +0 flail (still there?) a +0 chain mail (still there?) (39, 6, D) 2 large rocks a tomahawk (39, 7, D) an uncursed ring of magical power (still there?) a tomahawk (still there?) (39, 8, D) a large rock (39, 14, D) a lightning rod (4/4) (39, 32, D) a +0 robe (unseen) (39, 33, D) a +2 antimagic hand axe a cursed +0 animal skin (39, 34, D) a +0 quarterstaff (unseen) (39, 48, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (39, 49, D) an uncursed ring of fire (40, 0, D) a +0 dagger (40, 4, D) a +2 bardiche of freezing (unseen) (40, 5, D) a cursed +0 great sword (unseen) (40, 6, D) a +0 leather armour (unseen) (40, 14, D) a cursed staff of wizardry (40, 15, D) an uncursed staff of power (40, 29, D) an uncursed ring of magical power a +0 trident of distortion a +0 robe an uncursed staff of air (40, 48, D) a +2 ring of protection (40, 49, D) a +2 dagger of flaming a +2 ring mail of cold resistance (40, 50, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (41, 0, D) a +1 quarterstaff of protection (41, 1, D) a +1 leather armour of positive energy (41, 4, D) a +0 trident (unseen) (41, 14, D) a +2 scale mail of cold resistance (41, 15, D) a lamp of fire (41, 29, D) a phial of floods (41, 50, D) a book of Frost (41, 53, D) the +3 glaive of Bodily Harmony {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (42, 1, D) a +2 scimitar of distortion (42, 6, D) a tomahawk (42, 14, D) an uncursed ring of protection from cold (42, 15, D) a sack of spiders (42, 28, D) a book of Misfortune a +7 spear of freezing a fan of gales (42, 29, D) a +9 blowgun (42, 49, D) the ring "Gochats" {rElec rN++ MR+} [ring of protection from magic] It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a cursed ring of loudness (43, 14, D) a +1 scimitar of holy wrath (43, 15, D) a book of Unlife (43, 28, D) a lamp of fire (43, 30, D) a +0 quarterstaff (43, 47, D) Mabataor's Papyrus of Lightness and Attacks Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Poisonous Vapours Poison/Air 2 c - Force Lance Conjuration/Translocation 4 d - Bolt of Cold Conjuration/Ice 6 e - Freezing Cloud Conjuration/Ice/Air 6 (43, 48, D) a book of Burglary a book of Transfigurations (43, 50, D) a book of Death a fan of gales Wastriam's Disquisition on Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Conjure Flame Conjuration/Fire 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Venom Bolt Conjuration/Poison 5 a phial of floods (43, 53, D) a +3 plate armour of fire resistance (44, 28, D) the Tome of Frigorific Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Summon Ice Beast Ice/Summoning 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Metabolic Englaciation Hexes/Ice 5 (44, 31, D) a +0 robe (44, 48, D) a +1 arbalest of freezing a +2 great sword of holy wrath (44, 51, D) a +0 broad axe of flaming (45, 48, D) a +0 shortbow of freezing (46, 48, D) a +5 lajatang of venom (46, 49, D) the +1 chain mail of the Game of Kings {rElec MR+ rCorr Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. the +1 long sword of Freehold {antimagic, Int+4 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (+3). an uncursed staff of power (47, 48, D) a +0 quarterstaff of draining (47, 49, D) a sack of spiders (48, 41, D) a potion of blood (48, 48, D) an uncursed staff of earth (48, 49, D) an uncursed ring of flight (48, 55, D) an uncursed staff of power (49, 0, D) 3 large rocks (still there?) an uncursed amulet of regeneration (still there?) (49, 1, D) a +2 ring mail of cold resistance (still there?) a +4 scimitar of holy wrath (still there?) (49, 3, D) 3 large rocks (unseen) (49, 12, D) a +5 vampiric broad axe (49, 23, D) a +2 robe of the Archmagi an uncursed staff of air (49, 24, D) an uncursed staff of death a sack of spiders (49, 36, D) a lightning rod (4/4) (49, 48, D) a +0 hand crossbow of flaming (49, 49, D) a +8 hunting sling a +0 chain mail of fire resistance a sack of spiders (49, 51, D) a +0 quarterstaff of protection a lightning rod (4/4) an uncursed staff of fire (50, 12, D) an uncursed ring of flight (50, 13, D) a +4 ring of dexterity (50, 26, D) a +2 robe of fire resistance (50, 36, D) a +2 robe of positive energy (50, 37, D) a +2 chain mail of magic resistance (50, 41, D) a +0 dagger (unseen) (50, 48, D) a +3 leather armour of fire resistance (50, 49, D) a fan of gales (51, 0, D) a book of Frost a book of Enchantments (51, 1, D) a book of Conjurations (51, 12, D) an uncursed staff of energy (51, 13, D) a +2 falchion of protection (51, 36, D) a book of Clouds (51, 37, D) an uncursed staff of conjuration (51, 38, D) a +0 dagger a cursed +0 robe (51, 41, D) a +0 dagger (unseen) (52, 0, D) a +5 blowgun (52, 4, D) quicksilver dragon scales (52, 8, D) a large rock (52, 12, D) a +1 falchion of holy wrath (52, 13, D) a +3 ring mail of cold resistance (52, 24, D) the +3 hunting sling of Wariness {flame, rC+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. (52, 25, D) a book of Changes (52, 37, D) a fan of gales (52, 38, D) a +0 dagger a +0 robe (52, 42, D) a +0 great sword (unseen) (52, 48, D) an uncursed staff of air (52, 49, D) an uncursed staff of wizardry a +2 glaive of venom (52, 50, D) a book of Beasts (53, 0, D) an uncursed ring of poison resistance a box of beasts (53, 12, D) a book of Cantrips (53, 13, D) a +3 scale mail of cold resistance (53, 24, D) the cursed +1 broad axe of the Moth {freeze, Str+2 Int+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (53, 40, D) a +4 spear of flaming (unseen) (53, 48, D) an uncursed amulet of guardian spirit (53, 49, D) a book of the Warp (54, 1, D) a cursed ring of loudness (54, 12, D) the +2 leather armour of Tulips {MR+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. (54, 13, D) a +2 falchion of flaming (54, 24, D) a +5 ring of strength a +3 flail of protection (54, 36, D) a +0 cloak of poison resistance (54, 49, D) a +2 mace of holy wrath (54, 50, D) the +4 battleaxe of Jilah {flame, rElec Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It insulates you from electricity. an uncursed staff of cold (55, 0, D) the ring "Uczuniat" {MR+ MP+9} [ring of magical power] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +3 falchion of holy wrath (55, 12, D) a +2 hand crossbow of freezing (55, 24, D) a +2 scale mail of cold resistance (55, 25, D) a book of Conjurations (56, 2, D) 5 large rocks (58, 48, D) a +3 fustibalus of velocity (58, 49, D) a +4 scale mail of fire resistance (59, 36, D) a lamp of fire (59, 37, D) the +7 spear "Hoholic" {freeze, rPois rF- Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. (59, 47, D) a fan of gales (59, 48, D) an uncursed ring of magical power (59, 49, D) an uncursed staff of death (60, 36, D) a +3 plate armour of positive energy (60, 37, D) a +0 short sword of draining (60, 42, D) +0 storm dragon scales (60, 43, D) a +2 broad axe of venom (unseen) (60, 47, D) a crystal ball of energy (60, 48, D) a +5 hand crossbow of flaming (60, 49, D) an uncursed staff of poison (60, 51, D) 5 large rocks (61, 3, D) a +0 giant club a +0 giant club (61, 4, D) a +0 giant club (61, 8, D) a +7 trident of venom (61, 10, D) +0 steam dragon scales (61, 16, D) the +0 scimitar of Dissent {speed, -Tele +Fly rC+ rN+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from negative energy. It lets you fly. It prevents most forms of teleportation. (61, 26, D) the cursed +1 ring mail of Eternal Vigilance {rF+} It protects you from fire. It has a curse placed upon it. (61, 36, D) an uncursed staff of conjuration (61, 37, D) a +0 short sword of speed (61, 42, D) a +0 long sword (unseen) (61, 47, D) a +3 scale mail of magic resistance (61, 48, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (61, 49, D) the +6 scimitar of Shrieking Terror {flame, rElec Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It insulates you from electricity. (61, 50, D) 5 large rocks (61, 51, D) an iron dragon corpse (62, 0, D) a phial of floods a +0 scale mail of cold resistance (62, 1, D) a fan of gales (62, 3, D) a +0 troll leather armour (62, 4, D) 3 large rocks (62, 5, D) a large rock (62, 8, D) a +3 mace of holy wrath (62, 17, D) an uncursed ring of ice (62, 19, D) an uncursed staff of fire (62, 36, D) a +8 blowgun (62, 40, D) a +0 trident (unseen) (62, 42, D) a +0 battleaxe (62, 43, D) a +0 hand axe (62, 48, D) an uncursed staff of fire (62, 49, D) 5 large rocks (unseen) (62, 50, D) 4 large rocks (unseen) (62, 52, D) 3 large rocks (unseen) (63, 0, D) the +1 dagger of Cruel Justice {vamp, +Fly Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It lets you fly. (63, 8, D) a sack of spiders (63, 16, D) a +3 leather armour of poison resistance (63, 17, D) a +1 leather armour of poison resistance (63, 26, D) a lamp of fire (63, 27, D) a phial of floods (63, 37, D) the +3 warlock's mirror {reflect} (63, 47, D) the +8 falchion of Kuicwommi {elec, Int+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). (63, 48, D) a +0 rapier of speed (63, 49, D) 5 large rocks (unseen) (63, 56, D) a cursed +0 flail (64, 16, D) a book of Party Tricks (64, 17, D) a +7 shortbow of flaming (64, 26, D) a +0 chain mail of cold resistance (64, 27, D) Unuyteaf's Disquisition on Stolen Souls and Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Corpse Rot Necromancy 2 c - Static Discharge Conjuration/Air 3 d - Force Lance Conjuration/Translocation 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Agony Necromancy 5 (64, 47, D) a +2 scimitar of slicing (64, 48, D) a book of Conjurations (64, 49, D) a +2 hunting sling of velocity (unseen) (64, 52, D) 2 large rocks (65, 26, D) a book of Debilitation (65, 47, D) the +4 flail of the Lame Duck {crush, +Rage +Inv Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you turn invisible. It lets you go berserk. (65, 48, D) the Catalogue of Evil Secrets Spells Type Level a - Sublimation of Blood Necromancy 2 b - Animate Dead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 (65, 51, D) an iron dragon corpse (66, 48, D) the Guide on the Twisted Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Gell's Gravitas Translocation 3 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 (66, 49, D) a +4 long sword of draining (unseen) (66, 50, D) a +2 long sword of holy wrath (still there?) a +2 scale mail of fire resistance (still there?) (66, 52, D) a large rock (66, 53, D) 5 large rocks (unseen) (66, 55, D) 4 large rocks (66, 56, D) a quicksilver dragon corpse (66, 57, D) 3 large rocks (67, 0, D) the +8 lajatang "Killer Klown's Regret" {elec, rElec rC- rN+++ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. It renders you almost immune to negative energy. (67, 48, D) +2 fire dragon scales (67, 49, D) a book of Party Tricks (67, 50, D) a +0 dagger of venom (still there?) a +1 chain mail of magic resistance (still there?) (67, 51, D) a +2 ring mail of fire resistance (68, 47, D) a +3 ring of dexterity (68, 48, D) a book of Callings (68, 49, D) 14 large rocks (unseen) (68, 52, D) a +0 mace (69, 0, D) an uncursed staff of fire (69, 4, D) an uncursed staff of summoning (69, 36, D) an uncursed ring of see invisible (69, 47, D) the Guide on Ashen Evil Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Passwall Transmutation/Earth 2 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Shatter Earth 9 (69, 49, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. a stone giant corpse (70, 8, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (70, 9, D) the ring of Geggergh {Fire rN+ Str-3 Int+7} [ring of fire] It enhances your fire magic. It affects your strength (-3). It affects your intelligence (+7). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (70, 36, D) the Tome of the Unholy Birds Spells Type Level a - Animate Dead Necromancy 4 b - Summon Lightning Spire Summoning/Air 4 c - Lightning Bolt Conjuration/Air 5 d - Simulacrum Ice/Necromancy 6 (70, 37, D) a +4 falchion of slicing (70, 39, D) a +0 glaive (unseen) (70, 40, D) a +0 dagger (unseen) (70, 47, D) a +0 hat of see invisible (70, 48, D) an uncursed staff of fire (70, 49, D) the ring "Ytaleab" {rPois rC+} [ring of protection from cold] It protects you from cold. It protects you from poison. a +0 morningstar a +1 morningstar of venom (71, 8, D) a fan of gales (71, 26, D) an uncursed staff of earth a cursed -3 shortbow 18 arrows (71, 27, D) the ring of Tamuifunt {rF+ MR+} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. a +0 trident 5 tomahawks (71, 40, D) a +2 dire flail of crushing a +0 plate armour (71, 42, D) a poisoned tomahawk (71, 47, D) an uncursed ring of protection from fire (71, 48, D) 5 large rocks (unseen) (71, 49, D) 3 large rocks (unseen) (72, 8, D) an uncursed ring of resist corrosion (72, 16, D) a lightning rod (4/4) (72, 17, D) an uncursed ring of wizardry (72, 19, D) a +0 club (72, 20, D) a +0 club a +0 hunting sling of freezing a +0 dagger of venom (72, 21, D) a +0 trident (72, 27, D) a book of Fire (72, 30, D) a +0 trident (72, 33, D) an arrow a tomahawk (72, 36, D) a +0 broad axe of chopping (72, 39, D) a +0 whip (unseen) (72, 40, D) a +0 hand axe (unseen) (72, 41, D) a +2 vampiric falchion (72, 47, D) the +1 pair of boots of Spite {Int+5} It affects your intelligence (+5). (72, 48, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (72, 49, D) a book of Necromancy (72, 52, D) a quicksilver dragon skeleton (73, 1, D) a +6 ring of strength (73, 16, D) an uncursed ring of wizardry (73, 17, D) an uncursed staff of fire (73, 21, D) a +0 mace (73, 26, D) a box of beasts (73, 27, D) an uncursed staff of earth a cursed -1 shortbow 25 arrows the Guide on Conjuration and the Arsonist Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Draining Conjuration/Necromancy 5 (73, 29, D) a +0 trident (73, 47, D) the Disquisition on the Hurtful Rocks Spells Type Level a - Searing Ray Conjuration 2 b - Passwall Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Shatter Earth 9 (73, 48, D) a +0 ring mail of fire resistance (74, 28, D) a +0 shortbow 21 arrows (74, 47, D) a book of Enchantments (74, 48, D) the +3 hand crossbow of Valour {flame, rF+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. (74, 49, D) the +3 chain mail of Impermeability {rF+} It protects you from fire. (75, 1, D) a sack of spiders (75, 47, D) a manual of Shields (75, 48, D) a +2 robe of magic resistance (75, 49, D) the +10 dagger "Demonbane" {drain, rF+ MP+9} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It affects your magic capacity (+9).