wazuzu the Dungeon (0, 19, D) the +1 lajatang of Exchange {distort, rF+ Str-5 Int+7} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-5). It affects your intelligence (+7). It protects you from fire. a +0 robe (0, 20, D) a dryad corpse (skeletalised by now) (0, 23, D) a +0 antimagic quarterstaff (unseen) (0, 50, D) a cursed staff of conjuration (0, 51, D) an uncursed staff of earth (0, 52, D) an uncursed staff of fire (1, 20, D) a +0 broad axe (unseen) (1, 21, D) an uncursed staff of fire a +0 robe (1, 22, D) a +0 spear (1, 23, D) a wind drake corpse (skeletalised by now) (1, 32, D) an uncursed staff of conjuration (1, 33, D) a Grand Grimoire (1, 34, D) the +3 chain mail "Axyluh" {rPois rN+++ Str-4 Int+3} It affects your strength (-4). It affects your intelligence (+3). It protects you from poison. It renders you almost immune to negative energy. (1, 50, D) a +5 ring of evasion (1, 51, D) a +1 ring mail of poison resistance (1, 52, D) a fan of gales (2, 15, D) a +0 halberd of protection (2, 16, D) a +0 spear (2, 22, D) a +0 robe (unseen) (2, 23, D) a wind drake corpse (skeletalised by now) (2, 33, D) a book of Ice (2, 34, D) a +5 dagger of draining (2, 50, D) a book of Maledictions (2, 51, D) the ring of Springtime {rPois rC+ SInv} [ring of see invisible] It protects you from cold. It protects you from poison. It lets you see invisible. (2, 52, D) a +1 trident of protection (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +3 glaive of venom (3, 16, D) the Volume of Unstable Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticks to Snakes Transmutation 2 c - Conjure Flame Conjuration/Fire 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Statue Form Transmutation/Earth 6 (3, 22, D) a +0 scimitar of freezing a +0 blowgun 4 curare-tipped needles a dryad corpse (skeletalised by now) a dryad corpse (skeletalised by now) (3, 23, D) a +0 quarterstaff a +0 robe (3, 32, D) a crystal ball of energy (3, 34, D) a +1 shortbow of velocity (3, 50, D) an uncursed staff of earth (3, 51, D) a +3 rapier of draining (3, 52, D) an uncursed ring of flight (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) Nura's Compendium of Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Shock Conjuration/Air 1 d - Throw Icicle Conjuration/Ice 4 e - Freezing Cloud Conjuration/Ice/Air 6 f - Spellforged Servitor Conjuration/Summoning 7 (4, 22, D) a +4 quick blade a +0 robe a +0 buckler a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (4, 23, D) an anaconda corpse (skeletalised by now) (4, 32, D) a +3 plate armour of fire resistance (4, 34, D) a +0 chain mail of cold resistance (4, 50, D) an uncursed amulet of rage (4, 51, D) a book of Transfigurations (4, 52, D) a +0 robe of fire resistance (5, 14, D) a book of the Sky (5, 15, D) a book of Debilitation (5, 16, D) a +2 ring of intelligence (5, 21, D) a +2 quarterstaff of protection (unseen) (5, 22, D) a +0 quarterstaff (unseen) (5, 23, D) a +3 flail of crushing a cursed +0 robe a +0 buckler the +3 dagger "Gecukhlu" {freeze, MP+9 Int+8 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It affects your dexterity (-5). It affects your magic capacity (+9). a +0 robe a spriggan corpse (skeletalised by now) (5, 33, D) a +4 blowgun (5, 34, D) an uncursed amulet of the gourmand (5, 50, D) an uncursed ring of see invisible (5, 52, D) a cursed staff of death (6, 14, D) an uncursed staff of poison (6, 15, D) the ring of Avodgh {rC+ Stlth-} [ring of loudness] It protects you from cold. It makes you less stealthy. (6, 16, D) the +0 scale mail of Duuneol {rF+} It protects you from fire. (6, 21, D) a +2 flail of crushing (unseen) (6, 22, D) a +0 robe (unseen) (6, 23, D) a +1 broad axe of chopping a +0 animal skin (6, 32, D) a +0 dagger (6, 33, D) an uncursed staff of cold (6, 34, D) an uncursed ring of poison resistance (6, 50, D) an uncursed staff of energy (6, 51, D) the +4 hand axe of Bashiykkue {freeze, +Rage rN+ MR- Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (6, 52, D) a book of the Warp (7, 1, D) a +0 hand axe (7, 15, D) a +3 leather armour of fire resistance (7, 16, D) an uncursed staff of summoning (7, 20, D) a +5 rapier of protection (unseen) (7, 22, D) a +1 antimagic hand axe (unseen) (7, 32, D) the ring "Zostro" {rN+ EV+1 Dex+2 Slay-3 SInv} [ring of evasion] It affects your evasion (+1). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. It lets you see invisible. (7, 33, D) the +4 chain mail "Jithaff" {*Contam Regen+ Dex+2 Slay+2} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It causes magical contamination when unequipped. It increases your rate of regeneration. (7, 44, D) a +6 vampiric long sword a +0 robe (7, 45, D) a +0 battleaxe (unseen) (7, 46, D) a +0 dagger (unseen) (7, 47, D) a +0 broad axe (unseen) (7, 50, D) a +2 scale mail of cold resistance (7, 51, D) the cursed +0 crystal plate armour of the Four of Swords {rPois MR- Str+5} It affects your strength (+5). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (7, 57, D) the cursed +1 flail "Foniob" {antimagic, *Slow +Blink rElec Dex-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-3). It insulates you from electricity. It lets you blink. It may slow you when you take damage. It has a curse placed upon it. a +0 cloak (8, 14, D) a lightning rod (4/4) (8, 15, D) a crystal ball of energy (8, 16, D) an uncursed staff of summoning (8, 20, D) a +2 demon whip of draining (unseen) (8, 32, D) a book of Beasts (8, 33, D) an uncursed staff of power (8, 34, D) a +0 war axe (8, 45, D) a cursed -1 mace a +2 crystal plate armour the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 plate armour a +1 lajatang of venom a +0 robe a +0 long sword a +0 plate armour a potion of blood a ghoul corpse (8, 46, D) a +0 battleaxe a +0 chain mail (8, 47, D) a +2 quarterstaff of protection (unseen) (8, 50, D) a lightning rod (4/4) (8, 51, D) a +2 glaive of freezing (9, 14, D) an uncursed staff of air (9, 16, D) a +2 leather armour of poison resistance (9, 32, D) a book of Transfigurations (9, 33, D) an uncursed staff of death (9, 44, D) an uncursed staff of summoning (unseen) (9, 45, D) a cursed +0 scimitar (unseen) (9, 47, D) a +2 glaive (unseen) (9, 50, D) an uncursed staff of conjuration (9, 51, D) an uncursed ring of ice (9, 52, D) the +0 robe of Subjectivity {Str+5} It affects your strength (+5). (9, 57, D) a +3 whip of holy wrath (still there?) a shapeshifter corpse (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a cursed staff of wizardry (10, 15, D) Xaaruekhlu's Collected Works on the Cloudy Mountains Spells Type Level a - Swiftness Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Lightning Bolt Conjuration/Air 5 d - Lee's Rapid Deconstruction Earth 5 (10, 16, D) Nogunage's Sophisticated Magic Spells Type Level a - Deflect Missiles Charms/Air 6 b - Invisibility Hexes 6 c - Ozocubu's Refrigeration Ice 6 d - Simulacrum Ice/Necromancy 6 e - Death Channel Necromancy 6 f - Shadow Creatures Summoning 6 (10, 32, D) a cursed staff of wizardry (10, 33, D) an uncursed staff of conjuration (10, 34, D) a +0 dagger (10, 45, D) a necrophage corpse (10, 50, D) a +2 robe of fire resistance (10, 51, D) a +0 short sword (10, 52, D) a book of Annihilations (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 rapier (11, 15, D) an uncursed staff of energy (11, 16, D) a +0 war axe (11, 32, D) a +1 helmet of intelligence (11, 50, D) a cursed staff of energy (11, 51, D) the +8 scimitar of Responsibility {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). (11, 52, D) a +0 hunting sling of flaming (12, 14, D) a fan of gales (12, 15, D) the +6 arbalest "Damnation" {damnation} (12, 32, D) a +2 helmet of intelligence (12, 50, D) a book of Callings (12, 51, D) a +2 chain mail of poison resistance (12, 52, D) the amulet of Reimbursement {Faith rF++ Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It greatly protects you from fire. (13, 50, D) an uncursed staff of summoning (13, 51, D) the +1 plate armour of Pragmatism {Int+3} It affects your intelligence (+3). (14, 51, D) a book of Ice (14, 52, D) the Grimoire of Feathers and Changing Spells Type Level a - Static Discharge Conjuration/Air 3 b - Summon Lightning Spire Summoning/Air 4 c - Silence Hexes/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 (19, 0, D) the +5 hand axe "Xoileh" {pain, rElec rF+ rC+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (19, 1, D) a +0 falchion of draining (19, 16, D) a +1 glaive of flaming (19, 17, D) an uncursed staff of summoning (19, 32, D) a +1 rapier of electrocution (19, 33, D) a +7 hand axe of chopping (19, 48, D) an uncursed staff of fire (19, 49, D) an uncursed staff of death (19, 50, D) a cursed staff of power (20, 0, D) an uncursed staff of poison (20, 16, D) a book of Misfortune (20, 17, D) the ring of Sial {rPois rC- rN+ AC+2} [ring of protection] It affects your AC (+2). It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (20, 20, D) a rime drake corpse (skeletalised by now) (20, 32, D) a +0 halberd of protection (20, 33, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (20, 48, D) a book of Geomancy (20, 50, D) an uncursed staff of power (21, 16, D) a book of Battle (21, 17, D) a lightning rod (4/4) (21, 32, D) an uncursed ring of positive energy (21, 33, D) a +1 lajatang of venom (21, 34, D) the amulet "Diaxtoal" {Spirit +Inv rPois} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. It lets you turn invisible. (21, 48, D) a +0 trident (21, 49, D) a fan of gales (21, 50, D) a +1 hunting sling of freezing (22, 0, D) a +2 cloak of magic resistance (22, 1, D) a book of Necromancy (22, 6, D) an uncursed staff of earth (22, 7, D) a +2 scimitar of flaming (22, 16, D) a book of Maledictions (22, 32, D) the +5 shortbow of Subjectivity {velocity, rElec rF+ MR+} Any arrow fired from it inflicts extra damage. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (22, 33, D) an uncursed staff of death (22, 34, D) a book of Debilitation (22, 49, D) an uncursed staff of poison (22, 50, D) the cursed +1 scale mail of Coeng {Str+3} It affects your strength (+3). It has a curse placed upon it. (23, 0, D) a phial of floods (23, 1, D) a crystal ball of energy (23, 6, D) the +3 scimitar of Tumult {slice, Fragile +Blink rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It lets you blink. It will be destroyed if unequipped. (23, 7, D) an uncursed staff of poison (23, 16, D) a book of the Sky (23, 17, D) quicksilver dragon scales (23, 22, D) an iron dragon corpse (skeletalised by now) (23, 23, D) +0 gold dragon scales (unseen) (23, 32, D) a lamp of fire (23, 34, D) an uncursed ring of protection from magic (23, 37, D) a +0 dire flail (unseen) (23, 38, D) a +1 great sword of flaming (still there?) 4 large rocks (still there?) (23, 39, D) 2 large rocks (23, 48, D) a +1 hand crossbow of flaming (23, 49, D) a +0 long sword (23, 50, D) a book of Battle (24, 0, D) the Almanac of the Other Side Spells Type Level a - Blink Translocation 2 b - Recall Summoning/Translocation 3 c - Deflect Missiles Charms/Air 6 d - Tornado Air 9 (24, 1, D) an uncursed staff of death (24, 7, D) an uncursed staff of wizardry (unseen) (24, 16, D) an uncursed staff of conjuration (24, 17, D) a +2 ring of intelligence (24, 18, D) a +2 robe (24, 22, D) +0 ice dragon scales (unseen) (24, 32, D) a +6 rapier of freezing (24, 33, D) a cursed staff of wizardry (24, 36, D) 4 large rocks (24, 37, D) a +2 great sword of flaming a +0 battleaxe of freezing 7 large rocks a +1 great sword of flaming (24, 38, D) a large rock (24, 39, D) a +1 great sword of flaming (still there?) a +0 dire flail (still there?) (24, 40, D) 2 large rocks (24, 41, D) 2 large rocks (24, 49, D) a +0 scimitar (24, 50, D) an uncursed amulet of magic regeneration (25, 0, D) an uncursed staff of air (25, 1, D) a +1 mace of holy wrath (25, 16, D) the +6 long sword "Munix" {freeze, rElec rN++ MR- Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (25, 17, D) a book of Air (25, 18, D) the +7 scimitar of Camod {holy, +Fly rC+ Int-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It protects you from cold. It lets you fly. (25, 22, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (25, 23, D) +0 ice dragon scales (unseen) (25, 24, D) a death drake corpse (skeletalised by now) (25, 32, D) a +3 ring mail of poison resistance (25, 33, D) an uncursed staff of poison (25, 34, D) the cursed +1 shortbow of Collusion {velocity, Fragile Dex+5 SInv} Any arrow fired from it inflicts extra damage. It affects your dexterity (+5). It lets you see invisible. It will be destroyed if unequipped. It has a curse placed upon it. (25, 36, D) 2 large rocks (unseen) (25, 37, D) a +0 battleaxe of freezing (unseen) (25, 39, D) a +6 great mace of venom (still there?) a +1 battleaxe of freezing (still there?) (25, 48, D) a +0 war axe (25, 49, D) a lamp of fire (25, 50, D) a +3 long sword (26, 0, D) the +8 arbalest of Prescription {venom, +Blink rF- rC+++ rN+} It poisons the ammo it fires. It makes you vulnerable to fire. It renders you almost immune to cold. It protects you from negative energy. It lets you blink. (26, 1, D) a +2 short sword of flaming (26, 16, D) a +1 leather armour of fire resistance (26, 32, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (26, 34, D) a +2 vampiric scimitar (26, 48, D) a crystal ball of energy (26, 50, D) an uncursed staff of death (27, 1, D) a +1 morningstar of protection (27, 16, D) the +4 hand axe "Zujor" {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). (27, 17, D) the +9 rapier "Cuawn" {freeze, rPois MR++ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. (27, 32, D) the +3 battleaxe of Hatred {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). (27, 33, D) the Grimoire of Mutagenic Ice Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Frost Conjuration/Ice 2 c - Irradiate Conjuration/Transmutation 5 d - Ozocubu's Refrigeration Ice 6 e - Statue Form Transmutation/Earth 6 (27, 48, D) a fan of gales (27, 50, D) the Collected Works on Boosts and Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Simulacrum Ice/Necromancy 6 c - Death Channel Necromancy 6 d - Ring of Flames Charms/Fire 7 (28, 0, D) the +3 leather armour "Zaihitov" {+Fly rN++ MP+9 Dex-2} It affects your dexterity (-2). It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you fly. (28, 16, D) a +2 hand crossbow of flaming (28, 17, D) the ring "Ball" {rPois rN++ MP-9 Int+3 Slay+2} [ring of intelligence] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (-9). (28, 32, D) a fan of gales (28, 48, D) a book of the Tempests (28, 49, D) a +1 arbalest of velocity (28, 50, D) a +2 shortbow of flaming (29, 1, D) a fan of gales (29, 16, D) a crystal ball of energy (29, 17, D) a book of Dreams (29, 32, D) a +1 battleaxe of freezing (29, 33, D) a +2 trident of venom (29, 48, D) a book of Unlife (29, 49, D) a crystal ball of energy (29, 50, D) a fan of gales (30, 48, D) a box of beasts (30, 49, D) a +3 leather armour of fire resistance (30, 50, D) an uncursed staff of cold (31, 49, D) the Handbook of the Escort and the Blaze Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Fireball Conjuration/Fire 5 e - Aura of Abjuration Summoning 5 (31, 50, D) a +1 plate armour of poison resistance (32, 48, D) a +2 hand axe of electrocution (32, 49, D) an uncursed staff of wizardry (32, 50, D) an uncursed staff of air (33, 48, D) a +0 war axe (33, 50, D) a +0 long sword (34, 28, D) a +0 mace (35, 0, D) the +6 great mace of the Forest {venom, *Noise rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. It may make noises in combat. (35, 14, D) an uncursed ring of see invisible (35, 15, D) a +4 flail of protection (35, 29, D) a +2 flail of holy wrath (36, 0, D) a book of Party Tricks (36, 1, D) a crystal ball of energy (36, 7, D) a +6 ring of strength (36, 14, D) an uncursed staff of wizardry (36, 15, D) a +5 morningstar of draining (36, 28, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (37, 0, D) a +1 robe (37, 1, D) a +1 chain mail of magic resistance (37, 14, D) a +6 trident of freezing (37, 15, D) a +1 scythe of distortion (37, 28, D) a +4 chain mail of magic resistance (38, 0, D) a book of Callings (38, 1, D) a +5 long sword of holy wrath (38, 14, D) a +0 robe (38, 15, D) a cursed staff of power (38, 38, D) a +0 dagger (unseen) (38, 39, D) an uncursed staff of conjuration (unseen) (39, 0, D) a +0 scale mail of positive energy (39, 14, D) a +0 whip of electrocution (39, 15, D) a +4 ring of strength (39, 38, D) a cursed +4 dire flail (unseen) (39, 39, D) a +6 ring of strength the ring "Fuseguk" {MP+9 Str+2} [ring of magical power] It affects your strength (+2). It affects your magic capacity (+9). a +0 short sword the cursed +1 battleaxe "Wireogh" {vamp, Str-5 Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It affects your intelligence (+4). It has a curse placed upon it. a +0 robe (40, 0, D) a +0 scale mail of magic resistance (40, 14, D) a +2 falchion of flaming (40, 15, D) an uncursed staff of death (40, 19, D) a +3 whip of holy wrath (unseen) (40, 29, D) an uncursed staff of cold (40, 38, D) a +3 flail of protection (41, 0, D) a +0 dire flail of venom (41, 1, D) a +0 scimitar of flaming (41, 14, D) a phial of floods (41, 15, D) a phial of floods (41, 39, D) the +6 falchion "Xyskeyq" {venom, Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). (42, 0, D) the +11 broad axe of Bieph {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (42, 14, D) a book of Battle (42, 15, D) a book of Summonings (42, 29, D) a +2 falchion of holy wrath (43, 14, D) a fan of gales (43, 15, D) the +1 scale mail of Light {rN++ Str+3 Slay+3} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from negative energy. (43, 28, D) a lamp of fire (43, 29, D) a +0 dire flail (49, 0, D) the +8 hunting sling "Duhiepics" {freeze, rF++ MR+ Int-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It greatly protects you from fire. It affects your resistance to hostile enchantments. (49, 1, D) a +3 rapier of electrocution (49, 12, D) an uncursed staff of wizardry (49, 24, D) an uncursed ring of positive energy (49, 36, D) a +1 ring mail of cold resistance (49, 37, D) Tota's Catalogue of Mutagenic Ignition Spells Type Level a - Beastly Appendage Transmutation 1 b - Conjure Flame Conjuration/Fire 3 c - Irradiate Conjuration/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Bolt of Fire Conjuration/Fire 6 (50, 1, D) a crystal ball of energy (50, 13, D) a book of Transfigurations (50, 24, D) an uncursed staff of conjuration (50, 25, D) the +6 battleaxe "Ikhluhah" {chop, rC+++ Str+2 Int-3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-3). It renders you almost immune to cold. (50, 36, D) a +2 short sword of venom (50, 37, D) a +5 rapier of draining (51, 0, D) an uncursed staff of death (51, 12, D) the +3 chain mail of Kearir {rPois rN+ Regen+ Int-3} It affects your intelligence (-3). It protects you from poison. It protects you from negative energy. It increases your rate of regeneration. (51, 13, D) a +3 scale mail of fire resistance (51, 24, D) a cursed -3 ring of dexterity (51, 25, D) an uncursed staff of wizardry (51, 36, D) a +2 plate armour of cold resistance (51, 37, D) a book of Maledictions (52, 12, D) a Young Poisoner's Handbook (52, 13, D) a crystal ball of energy (52, 24, D) +1 ice dragon scales (52, 25, D) a +4 hand crossbow of flaming (52, 37, D) a +1 dagger of protection (53, 0, D) a +4 rapier of flaming (53, 1, D) an uncursed staff of wizardry (53, 12, D) a book of Flames (53, 25, D) a +2 mace of crushing (53, 36, D) a lightning rod (4/4) (54, 0, D) the amulet "Xafop" {Gourm rC+ MP+9} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from cold. It affects your magic capacity (+9). (54, 1, D) the Guide on Flamy Execration Spells Type Level a - Corona Hexes 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Sticky Flame Conjuration/Fire 4 e - Discord Hexes 8 (54, 12, D) a +2 hand axe of chopping (54, 25, D) a lightning rod (4/4) (54, 36, D) the +6 shortbow of Qadiel {velocity, rPois Str+2} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It protects you from poison. (55, 0, D) a lamp of fire (55, 12, D) a +1 great sword of holy wrath (55, 13, D) a Necronomicon (55, 24, D) a +1 rapier of venom (59, 36, D) a book of Air (59, 37, D) a +2 long sword of freezing (60, 36, D) a phial of floods (60, 37, D) a +1 halberd of chopping (60, 42, D) +0 fire dragon scales (60, 43, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (61, 0, D) the +10 short sword "Giant's Toothpick" {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (61, 8, D) Sif Muna's Catalogue of Transformation and the Escort Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Lightning Spire Summoning/Air 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Summon Hydra Summoning 7 (61, 16, D) a +3 leather armour of cold resistance (61, 36, D) the +7 short sword "Sym Jece" {pierce, rElec rPois rN+ Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you see invisible. (61, 37, D) the +7 spear of Destruction {pierce, rF+ rC- MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (62, 1, D) an uncursed staff of energy (62, 3, D) a +0 long sword (62, 9, D) a +2 arbalest of flaming (62, 27, D) a cursed ring of loudness (62, 28, D) a +2 whip of freezing (62, 36, D) a +1 dire flail of holy wrath (62, 37, D) the +6 arbalest of Zeghem {freeze, -Tele rN+ MR+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (62, 42, D) +0 fire dragon scales (unseen) (62, 43, D) a +2 scimitar of flaming (63, 0, D) an uncursed ring of see invisible (63, 3, D) a +0 long sword (unseen) (63, 8, D) a +1 antimagic dire flail (63, 16, D) a +2 cloak of invisibility (63, 17, D) a +0 dagger (still there?) a +5 war axe of venom (still there?) (63, 20, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (63, 27, D) a +0 robe of cold resistance (63, 37, D) the amulet "Hiuxaxo" {Inacc +Fly Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It lets you fly. (64, 16, D) an uncursed staff of air (64, 17, D) a cursed staff of conjuration (64, 26, D) a sack of spiders (64, 27, D) an uncursed amulet of rage (64, 36, D) an uncursed ring of protection from fire (67, 0, D) an uncursed staff of death (68, 0, D) a +3 scale mail of magic resistance (68, 2, D) a +2 dagger of draining a +0 robe a +1 whip of venom a +0 scale mail (69, 2, D) the +5 quarterstaff "Newt's Death Toll" {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (69, 36, D) a +1 scale mail of fire resistance (70, 8, D) the +6 arbalest "Sucima" {venom, Str+6} It poisons the ammo it fires. It affects your strength (+6). (70, 9, D) a +2 rapier of flaming (70, 16, D) the Grimoire of Boosting Stones Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Deflect Missiles Charms/Air 6 c - Ring of Flames Charms/Fire 7 a book of Battle (70, 36, D) a +2 scale mail of poison resistance (70, 37, D) a book of Flames (71, 8, D) a +2 ring mail of poison resistance (71, 23, D) the ring "Puolener" {Fire MR- Int+9 Dex+5} [ring of fire] It enhances your fire magic. It affects your intelligence (+9). It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (71, 26, D) the +2 ring mail of Starshine {*Drain rF+ Int+3 Slay+3} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It causes draining when unequipped. (71, 36, D) a +2 ring of protection (71, 37, D) a lamp of fire (71, 40, D) (unseen) (72, 8, D) the cursed +2 falchion of the Spider Nest {vamp, Fragile rElec rF+ Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It protects you from fire. It insulates you from electricity. It will be destroyed if unequipped. It has a curse placed upon it. (72, 17, D) a book of Ice (72, 21, D) an uncursed staff of wizardry (72, 26, D) +5 storm dragon scales a +1 robe of magic resistance (72, 27, D) a cursed ring of loudness (72, 36, D) an uncursed staff of summoning (72, 37, D) a +2 ring mail of cold resistance (73, 1, D) a +2 spear of freezing (73, 26, D) a +2 hunting sling of freezing (73, 27, D) the ring "Jeuckuent" {Wiz *Contam rF- MR++ Str+8} [ring of wizardry] It improves your spell success rate. It affects your strength (+8). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a book of the Warp (73, 36, D) the +1 robe of Edynu {*Drain rElec rN++ rCorr} It insulates you from electricity. It greatly protects you from negative energy. It protects you from acid and corrosion. It causes draining when unequipped. (73, 37, D) a book of Alchemy (75, 1, D) a +2 leather armour of poison resistance