Dungeon Crawl Stone Soup version 0.21.0-24-g2553a33 (webtiles) character file. 0 wazuzu the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Jan 20, 2018. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:51 (59 turns). wazuzu the Skirmisher (Formicid Abyssal Knight) Turns: 59, Time: 00:00:52 Health: 18/18 AC: 0 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . (no armour) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour d - a +0 ring mail Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You continue taking off your +0 leather armour. x4 You finish taking off your +0 leather armour. Found a ring mail. You see here a ring mail. d - a ring mail Drop what? 4/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 leather armour. Found two gateways leading out of the Abyss. Found a sparkling altar of Nemelex Xobeh. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You feel yourself growing ill in the presence of the ancient zyme. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣.♣. ♣.. ♣♣.. ... ..♣♣♣ ♣♣♣.♣.♣ ♣.....♣ ♣..@.♣ ♣♣...♣ ♣♣...♣ ♣♣.♣♣ ♣. ♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | wazuzu the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 21 | Abyss:1 | Found a sparkling altar of Nemelex Xobeh. 48 | Abyss:1 | Noticed an ancient zyme 58 | D:1 | Escaped the Abyss 59 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1