wazuzu Level 1 of the Dungeon (0, 0, D:1) a cursed -2 club (1, 0, D:1) a +0 club (6, -13, D:1) a +0 scale mail (10, 14, D:1) a +0 dagger (11, 1, D:1) a +0 hunting sling (12, 4, D:1) a +0 club (16, -18, D:1) a +0 ring mail (23, 26, D:1) a +0 mace (23, 28, D:1) a +0 spear (25, 26, D:1) a +1 falchion of slicing (25, 28, D:1) a +0 hand axe (30, -3, D:1) 5 javelins of returning (30, 20, D:1) a +0 mace (36, -13, D:1) 30 stones (43, -17, D:1) 4 stones (58, 27, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) 18 stones (2, -2, D:2) a +0 whip (3, -3, D:2) a cursed +0 whip (4, -12, D:2) a +0 pair of boots (4, -4, D:2) a +0 halberd (6, 20, D:2) a +0 club (14, -12, D:2) a +0 club 3 stones (16, -13, D:2) a stone (17, -1, D:2) 32 stones (17, 9, D:2) a +0 club (19, -1, D:2) a +0 spear (21, 14, D:2) a +0 dagger (21, 21, D:2) a +0 short sword (24, 0, D:2) 15 stones (29, -3, D:2) a +0 great sword (29, 13, D:2) a +0 club (46, 0, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 23 stones (1, 3, D:3) a +0 dagger (22, -5, D:3) a +0 dagger (23, -18, D:3) 17 stones (24, -5, D:3) a +0 war axe a +0 chain mail of poison resistance (25, -5, D:3) 2 stones (30, -30, D:3) 15 poisoned needles (30, -10, D:3) a +0 spear (33, -31, D:3) a +0 dagger (36, -4, D:3) a +0 falchion (38, -18, D:3) a +0 dagger a +0 robe (38, -5, D:3) a +0 robe (38, 11, D:3) a +0 club (39, -19, D:3) a cursed +0 short sword (39, -18, D:3) a +0 dagger (39, -1, D:3) a +0 dagger (40, -25, D:3) a +0 whip (41, -18, D:3) a +0 chain mail (42, -27, D:3) 20 poisoned needles Level 4 of the Dungeon [Shop] Ynelesinif's Weapon Emporium a +9 blowgun (693 gold) 18 sling bullets (126 gold) a +0 great sword (91 gold) 2 throwing nets (84 gold) a +0 dagger (28 gold) the +0 mace "Enu Tol" {holy, *Slow rElec SInv} (252 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It lets you see invisible. It may slow you when you take damage. a +3 dagger (266 gold) a +0 dagger (28 gold) a +0 blowgun (35 gold) a +0 flail (49 gold) the +5 demon whip "Spellbinder" {antimagic, MR+} (1156 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 falchion (42 gold) a +0 war axe (49 gold) a +1 spear of flaming (173 gold) (0, 0, D:4) 20 stones (2, -31, D:4) 19 stones (14, -22, D:4) a cursed +0 chain mail (24, -23, D:4) 20 stones (24, 16, D:4) a +0 flail (25, 16, D:4) a +0 whip a +0 leather armour a +0 whip (25, 20, D:4) a +0 long sword (26, 16, D:4) a +0 spear (37, 24, D:4) 12 stones (45, -8, D:4) 17 stones (55, -2, D:4) a +0 long sword Level 5 of the Dungeon (0, 0, D:5) a cursed +0 robe (9, 23, D:5) a +0 flail (17, 4, D:5) a +0 hand axe a +0 club a +0 leather armour a +1 dagger of flaming a +0 robe (18, 25, D:5) the +8 mace of Terra Nullius {holy, rElec rN+ MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (20, 33, D:5) 21 sling bullets (22, 15, D:5) a +0 short sword (22, 19, D:5) 27 sling bullets (25, 30, D:5) 9 stones (43, 1, D:5) a +0 hand axe of flaming Level 6 of the Dungeon (0, 0, D:6) a +0 mace (4, 5, D:6) 18 stones (8, 30, D:6) a cursed -1 hunting sling (11, 21, D:6) a +0 falchion (12, 8, D:6) a +0 flail (13, 8, D:6) a +0 spear (14, 7, D:6) 24 sling bullets (22, 30, D:6) a +0 hand axe (23, 25, D:6) a +0 robe (23, 38, D:6) an uncursed amulet of faith (24, 17, D:6) a +0 flail a +2 hand axe of draining a +2 trident of freezing (25, 8, D:6) a +0 spear (25, 12, D:6) a +0 scythe a +0 robe (25, 13, D:6) a +0 battleaxe of chopping a +0 chain mail (25, 15, D:6) a +0 mace a +0 leather armour a cursed -2 war axe a +0 flail a +0 leather armour a +0 war axe (25, 16, D:6) a +3 dagger of speed a +0 trident a +0 chain mail (25, 17, D:6) a +0 dagger a +0 robe a +0 falchion (32, 45, D:6) a +0 chain mail (33, 14, D:6) a +0 short sword (35, 11, D:6) a cursed -2 club (35, 28, D:6) a +2 pair of boots (36, 20, D:6) a +0 giant spiked club (36, 48, D:6) a +0 short sword (38, 47, D:6) a +0 robe Level 7 of the Dungeon [Shop] Veemo's Serpentskin Sales the Volume of Poisoning (1060 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 a +0 blowgun (32 gold) 4 poisoned tomahawks (52 gold) the Catalogue of Toxins (791 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 7 poisoned tomahawks (91 gold) a +0 dire flail of venom (88 gold) 4 poisoned tomahawks (52 gold) (0, 0, D:7) an uncursed ring of resist corrosion (5, -50, D:7) a cursed -1 mace (5, -49, D:7) an arrow (6, -48, D:7) an arrow (8, -49, D:7) a +0 flail a cursed +0 leather armour (8, -48, D:7) a +0 shortbow 14 arrows (9, -6, D:7) a +0 chain mail (12, -47, D:7) 8 arrows (14, -47, D:7) a +3 dagger (17, -24, D:7) a +1 long sword of electrocution (26, -49, D:7) 17 stones (28, -14, D:7) a cursed -2 short sword (34, -58, D:7) a +0 giant club (35, -47, D:7) a +0 robe (39, -61, D:7) an uncursed staff of poison (41, -38, D:7) a +0 hand axe (42, -13, D:7) 7 stones (46, -46, D:7) 17 arrows (47, -61, D:7) a +0 whip (49, -61, D:7) 13 arrows (49, -49, D:7) a +0 buckler (50, -61, D:7) a +0 spear (52, -24, D:7) 12 arrows Level 8 of the Dungeon (0, 0, D:8) 26 stones (11, 0, D:8) 18 bolts (15, -18, D:8) 20 stones (21, 19, D:8) a +0 falchion (24, 11, D:8) a +0 leather armour (30, 6, D:8) 3 scrolls of amnesia (40, -26, D:8) 21 arrows (48, -35, D:8) a +0 giant club a +0 giant spiked club Level 9 of the Dungeon (0, 0, D:9) 2 arrows (1, 4, D:9) an uncursed staff of energy (3, -3, D:9) an arrow (6, -12, D:9) a +0 leather armour (12, -7, D:9) 4 arrows (12, -1, D:9) 3 arrows (13, -7, D:9) an arrow (13, -6, D:9) an arrow (14, -6, D:9) 2 arrows (15, -5, D:9) an arrow (15, 31, D:9) 18 stones (21, -5, D:9) a +0 plate armour (27, 30, D:9) a +0 whip a cursed +0 leather armour a +0 chain mail a +0 battleaxe (28, 30, D:9) a +0 dagger a +0 whip (31, 14, D:9) a +0 flail (38, 28, D:9) 12 arrows (54, 21, D:9) a +0 rapier Level 10 of the Dungeon [Shop] Gidoutte's Antique Weapon Emporium a +2 flail of draining (292 gold) the +7 hand crossbow of Tyocset {elec, rElec Str+3 Dex-5} (856 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your dexterity (-5). It insulates you from electricity. a +0 hand crossbow (56 gold) the cursed +0 shortbow "Goblinslayer" {speed, rPois rF+ Str+4 SInv} (588 gold) Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from fire. It protects you from poison. It lets you see invisible. It has a curse placed upon it. a +4 hand crossbow (408 gold) a +0 shortbow (48 gold) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} (771 gold) It inflicts extra damage upon your enemies. It affects your dexterity (-3). a cursed -2 great sword (1 gold) the cursed +1 falchion "Troll's Curse" {flame, Str+6 Dex+7} (667 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your dexterity (+7). It has a curse placed upon it. a +0 dagger (32 gold) a +0 trident (56 gold) a +0 falchion (48 gold) (0, 0, D:10) a +0 giant club (9, -15, D:10) a +0 hunting sling (9, -14, D:10) a +0 ring mail (11, -14, D:10) 15 stones (11, -13, D:10) 14 gold pieces (21, -10, D:10) a +0 dagger of chaos a +0 robe (23, -11, D:10) a +0 club a +0 scale mail a +0 giant club (58, -14, D:10) a +1 morningstar of freezing Level 11 of the Dungeon (0, 0, D:11) 22 gold pieces (2, 0, D:11) a +0 plate armour Level 1 of the Lair of Beasts (0, 0, Lair:1) an uncursed ring of positive energy (15, 39, Lair:1) the +5 leather armour of Ontatau {rC+} It protects you from cold. (20, 35, Lair:1) 29 arrows (21, 33, Lair:1) a +3 ring of intelligence (30, 10, Lair:1) a +0 scimitar (37, 14, Lair:1) a +0 hand axe (38, 30, Lair:1) a crocodile skeleton (44, 12, Lair:1) a spiny frog corpse (skeletalised by now) (49, 6, Lair:1) a cursed +0 ring mail (51, 35, Lair:1) a hippogriff corpse (skeletalised by now) (63, -2, Lair:1) an uncursed staff of air Level 2 of the Lair of Beasts (0, 0, Lair:2) 13 gold pieces (2, 3, Lair:2) a scroll of identify (4, 7, Lair:2) a redback corpse