wazuzu the Dungeon (0, 51, D) an uncursed staff of energy (0, 52, D) the +8 trident of Ostewad {pierce, +Rage rPois Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from poison. It lets you go berserk. (0, 53, D) Oxuquul's Reference Book on Slavery and Flames Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Recall Summoning/Translocation 3 c - Fireball Conjuration/Fire 5 d - Dragon's Call Summoning 9 (1, 32, D) a +1 broad axe of holy wrath (1, 33, D) a book of Changes a +2 plate armour of cold resistance (1, 34, D) a +5 giant club (1, 36, D) a +0 scythe of protection (1, 50, D) an uncursed staff of poison (1, 51, D) a phial of floods (2, 14, D) an uncursed staff of death (2, 15, D) a +2 short sword of venom (2, 16, D) a fan of gales (2, 32, D) the cursed -3 helmet "Trusted Companion" {rF- rCorr Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from acid and corrosion. It has a curse placed upon it. (2, 50, D) a Necronomicon a +1 falchion of slicing (2, 51, D) a book of the Warp (2, 52, D) the Handbook of Fiery Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Ice Form Ice/Transmutation 4 c - Fireball Conjuration/Fire 5 d - Hydra Form Transmutation 6 (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed ring of protection from cold a +2 ring of protection the ring of Xom's Fair Game {+Blink rC+ Dex+3 SInv} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. It lets you see invisible. It lets you blink. the ring of Rahaar {rPois Str-2 Int+3 Dex+3 Stlth+} [ring of poison resistance] It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+3). It protects you from poison. It makes you more stealthy. the amulet "Cihas" {Spirit +Inv Int-4 Dex+2 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-4). It affects your dexterity (+2). It lets you turn invisible. It makes you more stealthy. the ring of Kotur {Ice *Contam rPois Dex+2 Stlth+} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (3, 15, D) a +1 ring mail of poison resistance (3, 32, D) an uncursed staff of death (3, 34, D) a +1 flail of draining (3, 49, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (3, 52, D) a crystal ball of energy a +3 hunting sling of freezing (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 mace of holy wrath (4, 15, D) a lightning rod (3/4) (still there?) a +0 pair of boots of running (still there?) (4, 16, D) a book of Flames (still there?) the ring of Suahaez {rCorr *Slow rN+ Int+2 Dex+3} (still there?) [ring of resist corrosion] It affects your intelligence (+2). It affects your dexterity (+3). It protects you from negative energy. It may slow you when you take damage. (4, 19, D) a +2 scythe of venom (4, 32, D) a +1 quarterstaff of protection (4, 33, D) a +0 long sword a +2 hand crossbow of freezing a book of the Dragon (4, 34, D) the ring of Haen {Str+4 Int+5} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+5). (4, 49, D) an uncursed staff of wizardry (4, 52, D) an uncursed staff of poison a +2 ring of intelligence (5, 14, D) an uncursed staff of air (5, 15, D) a +2 ring of strength (5, 32, D) a +2 scale mail of poison resistance (5, 33, D) a +0 scimitar (5, 34, D) a +4 scythe of venom a fan of gales (5, 35, D) the +6 lajatang of Plague {slice, +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. a +1 leather armour of cold resistance (5, 37, D) a +0 mace the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (5, 51, D) the cursed +0 helmet "Iblilifa" {Int+4 Dex+5} It affects your intelligence (+4). It affects your dexterity (+5). It has a curse placed upon it. (6, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 scale mail a +0 flail (6, 14, D) a Necronomicon (6, 15, D) a book of Conjurations (6, 32, D) the cursed +1 chain mail of Life {rElec rPois rC++ Int-4} It affects your intelligence (-4). It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. an uncursed staff of death (6, 33, D) a +3 hand axe of electrocution (6, 34, D) a book of Unlife (6, 35, D) +0 ice dragon scales (6, 38, D) a +0 trident (6, 50, D) a +2 quarterstaff of speed the Almanac of Attacks and the Traveller Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Passage of Golubria Translocation 4 (6, 53, D) a lightning rod (3/4) (7, 0, D) a +0 shield (7, 6, D) a scroll of holy word (7, 14, D) a lightning rod (3/4) a wand of random effects (28/48) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a +2 quarterstaff of protection (7, 15, D) an uncursed amulet of rage (7, 16, D) a lightning rod (3/4) (7, 19, D) a +6 scythe of protection (7, 31, D) an uncursed ring of fire (7, 34, D) an uncursed staff of wizardry (7, 39, D) a +0 scythe of venom (7, 51, D) a scroll of holy word a box of beasts (7, 52, D) a +4 war axe of chopping (8, 14, D) a +2 plate armour of cold resistance (8, 15, D) the +0 leather armour "Oggulit" {*Corrode rElec Dex+5} It affects your dexterity (+5). It insulates you from electricity. It may corrode you when you take damage. (8, 20, D) a +0 scythe of protection (8, 32, D) a crystal ball of energy (8, 50, D) a +1 whip of electrocution (8, 51, D) the +5 rapier "Ugicig" {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). a sack of spiders (8, 55, D) a +1 long sword of electrocution (9, 14, D) a +1 leather armour of cold resistance (9, 16, D) a phial of floods (still there?) a scroll of recharging (still there?) (9, 32, D) a +8 blowgun a scroll of holy word (9, 34, D) a sack of spiders (9, 35, D) an uncursed staff of power (9, 51, D) a +3 giant spiked club (9, 52, D) a +5 morningstar of crushing (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a box of beasts (10, 32, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (10, 33, D) a fan of gales (10, 34, D) a +5 great sword of slicing (10, 37, D) a +0 battleaxe (10, 50, D) a +2 robe of magic resistance (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a +4 dagger of speed (11, 15, D) the +2 scythe "Vuluel" {slice, Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you more stealthy. (11, 16, D) the +6 hand axe of Eternal War {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (11, 32, D) a book of Alchemy (11, 33, D) an uncursed staff of cold (11, 34, D) an uncursed staff of poison (11, 41, D) the ring "Jefyrev" {Wiz *Corrode rF+ Str+5} [ring of wizardry] It improves your spell success rate. It affects your strength (+5). It protects you from fire. It may corrode you when you take damage. the ring of Ypliped {+Inv rElec rF- Str+3 SInv} [ring of strength] It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It lets you turn invisible. the ring "Uqetwucw" {rN+ MP+9 Dex+2} [ring of magical power] It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). the ring "Tyutom" {+Fly rF- rC+ Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. It lets you fly. (11, 50, D) a book of Annihilations (11, 51, D) a +0 short sword of flaming (11, 52, D) a +1 ring mail of fire resistance (12, 14, D) a +0 great mace of venom (12, 15, D) an uncursed ring of see invisible (12, 16, D) a lamp of fire (12, 34, D) the +3 dagger of Annoyance {pierce, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (12, 51, D) a Grand Grimoire (12, 52, D) a phial of floods (13, 32, D) a Necronomicon (13, 33, D) the +6 scale mail of Ruadghy {Int+2 Stlth+} It affects your intelligence (+2). It makes you more stealthy. (13, 34, D) a +3 scale mail of fire resistance (13, 50, D) an uncursed staff of earth (13, 51, D) a +0 quarterstaff of draining (13, 52, D) a fan of gales (14, 50, D) an uncursed staff of power (14, 51, D) a Grand Grimoire (14, 52, D) a phial of floods (18, 18, D) a scroll of holy word (18, 31, D) an uncursed staff of air (18, 35, D) a +2 demon whip of venom (18, 48, D) a +4 giant club (18, 50, D) the Handbook of Helpful Shape Shifting Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Ice Form Ice/Transmutation 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Ring of Flames Charms/Fire 7 (19, 0, D) an uncursed staff of conjuration (19, 1, D) a book of the Dragon (19, 20, D) a book of Cantrips (19, 33, D) a book of Unlife (19, 48, D) a lamp of fire (19, 50, D) a +3 plate armour of fire resistance (20, 1, D) a +3 dire flail of draining (20, 16, D) a +5 broad axe of flaming (20, 21, D) an uncursed staff of power (20, 32, D) a +0 short sword a +0 short sword (20, 48, D) a +1 hunting sling of flaming (20, 50, D) the +0 helmet "Cuaw" {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (21, 1, D) an uncursed staff of power a +0 robe an uncursed staff of earth (21, 32, D) a +2 blowgun a lamp of fire (21, 35, D) a +1 long sword of pain (21, 36, D) a +0 short sword a crystal ball of energy (21, 48, D) an uncursed staff of fire (21, 50, D) the +5 glaive "Quenohy" {elec, rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. (22, 0, D) the +3 scale mail of Tender Moments {rF+ Int+3 Dex+2} It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. (22, 1, D) a +0 robe a +1 war axe of freezing a +2 leather armour of poison resistance (22, 15, D) a +1 hand axe of chopping (22, 17, D) the Reference Book on Hurtful Transmutation Spells Type Level a - Magic Dart Conjuration 1 b - Beastly Appendage Transmutation 1 c - Alistair's Intoxication Transmutation/Poison 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Dragon Form Transmutation 7 (22, 32, D) a +0 longbow 27 arrows a +0 leather armour a +0 short sword a +0 hunting sling of freezing (22, 33, D) an uncursed staff of conjuration (22, 34, D) a +0 scale mail the +2 shortbow of Twilight {venom, Str+4 Int+5} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+5). (22, 36, D) a +0 long sword a +0 scale mail (22, 48, D) a lamp of fire (22, 50, D) the ring "Vacor" {*Drain rC+ MR+ Int+3 Dex+5} (still there?) [ring of protection from cold] It affects your intelligence (+3). It affects your dexterity (+5). It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. a scroll of brand weapon (still there?) (22, 51, D) an uncursed staff of earth (23, 0, D) a +3 halberd of protection (23, 6, D) a +0 spear a +0 buckler (23, 7, D) a +3 flail of holy wrath a +0 robe a +0 buckler (23, 18, D) a book of the Tempests (23, 32, D) a sack of spiders (23, 33, D) a fan of gales (23, 34, D) a +2 dagger of freezing a +0 longbow 25 arrows a +0 leather armour the cursed +0 dagger "Zewez" {freeze, rPois rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (23, 36, D) a +0 dagger (23, 38, D) a +1 trident of distortion (23, 48, D) a fan of gales (23, 49, D) a fan of gales (23, 52, D) a +5 dire flail of protection (24, 2, D) an uncursed staff of poison a +0 robe (24, 3, D) a +0 robe an uncursed staff of power a +0 robe (24, 16, D) a +1 arbalest of flaming a fan of gales (24, 17, D) a lightning rod (3/4) (24, 21, D) an uncursed staff of earth (24, 32, D) a +3 ring of intelligence a +2 ring of evasion a +0 dagger (24, 35, D) an uncursed staff of death a +0 shortbow 22 arrows a +0 leather armour (24, 36, D) a +0 long sword a +0 scimitar a +0 leather armour (24, 39, D) 5 arrows a +0 long sword (24, 48, D) an uncursed staff of conjuration (24, 49, D) a book of Air (24, 53, D) a +2 trident of piercing (25, 0, D) a +0 hunting sling of freezing (25, 7, D) a +0 quarterstaff a +0 animal skin (25, 17, D) a +2 mace of draining (25, 19, D) the +4 plate armour of the Lair of Beasts {Str+5 Stlth+} It affects your strength (+5). It makes you more stealthy. a +3 ring mail of poison resistance (25, 32, D) the +6 rapier "Ryuzuosi" {speed, Int+3 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+3). (25, 33, D) a +0 longbow 36 arrows a +0 leather armour a +3 blowgun (25, 34, D) a +0 short sword a box of beasts (25, 35, D) a +0 long sword (25, 38, D) a +0 short sword a +0 short sword a +0 leather armour (25, 55, D) a +2 rapier of speed (26, 0, D) a +0 long sword of holy wrath an uncursed staff of fire (26, 3, D) a +8 quick blade (26, 4, D) a +0 buckler a +0 robe (26, 5, D) a +0 robe (26, 16, D) a +4 battleaxe of electrocution (26, 19, D) a +0 great sword of slicing (26, 32, D) a lightning rod (3/4) (26, 33, D) a +0 dagger of venom a fan of gales (26, 34, D) a +0 longbow 34 arrows a +0 leather armour a +3 fustibalus of freezing (26, 35, D) a +0 dagger (26, 36, D) a +1 short sword of venom (26, 37, D) a +0 long sword a +0 leather armour a +0 buckler (26, 38, D) a +0 long sword a +0 leather armour (26, 47, D) a phial of floods (26, 49, D) a fan of gales a box of beasts a lamp of fire (26, 50, D) an uncursed staff of conjuration (27, 0, D) Fakkag's Guide on Summoning and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Hydra Summoning 7 d - Dragon's Call Summoning 9 (27, 1, D) the Compendium of Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Darkness Hexes 6 e - Discord Hexes 8 (27, 32, D) a +0 short sword (27, 33, D) an uncursed staff of cold (27, 34, D) a book of Transfigurations (28, 1, D) a +1 vampiric spear (28, 16, D) an uncursed staff of cold (28, 18, D) an uncursed staff of cold (28, 32, D) a book of Transfigurations (28, 33, D) the cursed +1 scale mail of Filth {Str+3} It affects your strength (+3). It has a curse placed upon it. (28, 35, D) a +0 long sword (28, 49, D) a +2 vampiric falchion an uncursed staff of death (28, 50, D) a box of beasts (28, 52, D) a +1 great mace of protection (28, 55, D) a +1 ring of evasion (29, 0, D) a +3 ring of dexterity (29, 16, D) an uncursed staff of air (29, 19, D) a +2 dagger of protection (29, 32, D) the Almanac of Fanaticism Spells Type Level a - Recall Summoning/Translocation 3 b - Summon Mana Viper Hexes/Summoning 5 c - Death Channel Necromancy 6 d - Shadow Creatures Summoning 6 (29, 33, D) a lamp of fire (29, 34, D) a +0 long sword a +0 chain mail (29, 49, D) a book of Flames a lamp of fire an uncursed staff of energy (29, 51, D) an uncursed staff of poison (29, 53, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (30, 53, D) the cursed +3 arbalest of Somewhere Else {penet, rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It has a curse placed upon it. (31, 47, D) a +7 triple crossbow of freezing (32, 47, D) a +3 plate armour of poison resistance (32, 48, D) the +11 scimitar of Heips {antimagic, +Fly rN+ MR- Str+10} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+10). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (32, 49, D) a Fen Folio (32, 50, D) a +2 arbalest of velocity a box of beasts (33, 49, D) a +2 hand axe of freezing the +2 pair of gloves "Heppiyvva" {rF+ rC+ Int-3 Dex+3} It affects your intelligence (-3). It affects your dexterity (+3). It protects you from fire. It protects you from cold. (33, 50, D) the +0 whip "wazuzu's Doom" {antimagic, *Drain +Inv rC+ Str+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+6). It protects you from cold. It lets you turn invisible. It causes draining when unequipped. the +7 shortbow of Action {venom, rElec Str+2 Int+4} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (+4). It insulates you from electricity. (34, 28, D) the +5 hunting sling "Uthrenk" {freeze, Int+6 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+2). (34, 49, D) the +1 short sword "Weipet" {flame, rPois Str-5 Dex+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your dexterity (+2). It protects you from poison. It lets you see invisible. (35, 0, D) a fan of gales (35, 3, D) a +5 battleaxe (35, 14, D) a +0 chain mail (35, 15, D) a +0 dagger (35, 19, D) the +11 falchion of a labyrinth {freeze, Int+5 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It makes you less stealthy. (unseen) (35, 28, D) a book of Callings (35, 66, D) a manual of Ice Magic a manual of Crossbows (36, 0, D) the +2 helmet "Veocal" {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (36, 1, D) an uncursed staff of energy (36, 14, D) a box of beasts (36, 16, D) a book of Debilitation (36, 18, D) a +0 great mace (unseen) (36, 28, D) a +2 rapier of draining (36, 30, D) the Volume of the Shifting Glacier Spells Type Level a - Beastly Appendage Transmutation 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Blade Hands Transmutation 5 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (37, 1, D) the +6 hand axe of the Blind Eye {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. (37, 3, D) a +0 robe (unseen) (37, 14, D) an uncursed staff of cold (37, 17, D) a +0 halberd (unseen) (37, 19, D) a +0 dagger a +0 robe (37, 20, D) a +0 robe (37, 28, D) a +2 hand axe of chopping (37, 29, D) a +0 great sword of slicing (38, 0, D) the cursed +0 quarterstaff of Kerfluffle {pain, rPois rF+ rC+ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (38, 15, D) a fan of gales a +0 robe (38, 17, D) a +2 scimitar of freezing a +0 robe (38, 18, D) a cursed +1 trident a +4 ring mail of fire resistance (38, 19, D) a +0 flail (unseen) (38, 28, D) a box of beasts a +0 hand crossbow of velocity (38, 48, D) a box of beasts (38, 49, D) a crystal ball of energy (38, 50, D) a book of the Tempests (38, 59, D) an uncursed ring of protection from fire the amulet of Punutz {Harm *Contam *Corrode *Drain rF+++ Dex+7} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+7). It renders you almost immune to fire. It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. the ring "Domi" {rPois MR- Str+3 Dex+4 Stlth+} [ring of stealth] It affects your strength (+3). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. the amulet "Gihigu Jaaf" {+Blink rPois rF+ Regen+} [amulet of regeneration] It protects you from fire. It protects you from poison. It lets you blink. It increases your rate of regeneration. the amulet "Qoraphy" {Spirit Str+4 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It makes you more stealthy. (39, 0, D) a +4 rapier of draining (39, 1, D) a +4 plate armour of poison resistance a +3 long sword of holy wrath (39, 6, D) a +1 scythe of protection (39, 13, D) a crystal ball of energy (39, 14, D) a +0 robe (39, 15, D) an uncursed staff of summoning (39, 48, D) a +0 mace of crushing (39, 50, D) a +0 flail (39, 52, D) a +0 scythe of protection (40, 0, D) a +1 dagger of venom (40, 4, D) a +0 battleaxe (40, 14, D) a +3 scale mail of cold resistance (40, 15, D) a +2 robe of resistance (40, 18, D) a +0 robe (40, 29, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). a sack of spiders the +0 ring mail of Divine Intervention {rC- rCorr Int+6 Slay+2} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It protects you from acid and corrosion. a +1 dagger of protection (40, 49, D) a +5 vampiric scimitar an uncursed amulet of the gourmand (40, 50, D) a +2 halberd of venom a +3 scale mail of positive energy (41, 0, D) a +6 ring of strength a +6 ring of strength an uncursed ring of positive energy an uncursed staff of wizardry a +0 robe (41, 1, D) the Incunabulum of Supportive Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Poisonous Vapours Poison/Air 2 d - Summon Forest Summoning/Translocation 5 e - Dragon's Call Summoning 9 (41, 4, D) a +0 short sword (41, 14, D) a +2 flail of holy wrath (41, 15, D) a cursed +3 war axe a +1 leather armour of fire resistance (41, 28, D) a box of beasts the +6 flail of Tomuqaiq {crush, rElec rPois Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (41, 49, D) a Fen Folio a box of beasts (41, 50, D) a +1 flail of protection the Guide on Enchanting Intoxication Spells Type Level a - Slow Hexes 2 b - Confuse Hexes 3 c - Spider Form Transmutation/Poison 3 (42, 5, D) a +0 scythe of protection (42, 14, D) a +1 plate armour of cold resistance a +1 plate armour of fire resistance (42, 28, D) a +0 mace of draining (42, 48, D) a +3 chain mail of magic resistance (42, 49, D) an uncursed staff of power a +0 war axe a lightning rod (3/4) (43, 28, D) an uncursed ring of ice (43, 30, D) a +2 great sword of holy wrath (43, 48, D) an uncursed staff of earth a fan of gales (43, 57, D) a +3 scythe of flaming (44, 14, D) a book of Frost (44, 18, D) the cursed +0 giant spiked club "Rusug" {freeze, Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It has a curse placed upon it. (44, 28, D) a +2 great sword of freezing (44, 30, D) a book of Changes (44, 48, D) a book of Clouds (44, 49, D) a box of beasts (45, 48, D) a book of Party Tricks (45, 52, D) a +1 halberd of holy wrath (45, 55, D) a +3 scythe of freezing (46, 48, D) a +3 great mace of draining (46, 50, D) a crystal ball of energy a +0 scythe of protection a +2 ring mail of positive energy a book of Death (46, 51, D) a lightning rod (3/4) (46, 55, D) a +2 scythe of flaming (47, 1, D) a sack of spiders (47, 48, D) a +6 blowgun a lightning rod (3/4) (47, 49, D) a +0 hand axe (47, 50, D) a book of the Earth the ring of the Original Sin {Ice Str+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. (47, 51, D) a book of Battle (47, 52, D) a cursed -2 giant club (47, 56, D) a +0 scythe of freezing (47, 62, D) a +1 scythe of freezing (48, 14, D) 5 large rocks (48, 48, D) a cursed -1 giant club an uncursed staff of fire (48, 59, D) a +0 trident a +2 ring of intelligence (49, 0, D) the +7 hand axe "Igawuala" {holy, MR- Str+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It affects your resistance to hostile enchantments. (49, 12, D) an uncursed staff of poison an uncursed staff of power (49, 24, D) an uncursed staff of energy (49, 37, D) a +0 morningstar of flaming (49, 48, D) the ring "Ypneigg" {+Fly EV+3 Dex+4} [ring of evasion] It affects your evasion (+3). It affects your dexterity (+4). It lets you fly. (49, 49, D) a +3 antimagic morningstar a +3 hand crossbow (49, 54, D) an uncursed ring of magical power (50, 0, D) a lightning rod (3/4) (50, 12, D) a +2 spear of venom (50, 23, D) a +3 hunting sling of flaming (50, 37, D) a manual of Bows (50, 48, D) an uncursed staff of death (51, 0, D) a +0 war axe (51, 8, D) a cursed -2 scimitar (unseen) (51, 12, D) 2 large rocks a lamp of fire (51, 35, D) the cursed +3 quarterstaff of Custykocitz {drain, rC+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from cold. It has a curse placed upon it. (51, 36, D) a +1 hat a lightning rod (3/4) (51, 43, D) a +0 short sword (unseen) (52, -1, D) a +1 trident of venom (52, 6, D) a +0 dagger (unseen) (52, 7, D) a +5 morningstar of crushing a +0 chain mail (52, 8, D) a +3 battleaxe a +0 plate armour an uncursed amulet of the gourmand (52, 12, D) a crystal ball of energy a +0 flail a +2 ring mail of fire resistance a +0 hand axe of chopping (52, 26, D) the ring "Awuklez" {MR+ Stlth-} [ring of loudness] It affects your resistance to hostile enchantments. It makes you less stealthy. an uncursed ring of positive energy an uncursed staff of conjuration (52, 38, D) a +0 spear (52, 42, D) a +0 spear (unseen) (52, 43, D) a +0 halberd (unseen) (52, 48, D) a sack of spiders an uncursed ring of see invisible a lamp of fire (52, 52, D) a +0 scythe of slicing (53, 4, D) a +4 halberd (53, 9, D) a cursed +3 dagger of freezing (unseen) (53, 17, D) an uncursed staff of wizardry (53, 24, D) a +0 short sword of speed an uncursed staff of wizardry (53, 25, D) a phial of floods a +0 war axe of electrocution (53, 36, D) a book of Cantrips (53, 37, D) a +1 vampiric lajatang (53, 40, D) a +0 robe (53, 48, D) a +0 hunting sling of freezing (54, -1, D) a lightning rod (3/4) (54, 0, D) the cursed +1 scimitar of Dullness {venom, -Tele rElec rC+ Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (54, 1, D) a Grand Grimoire (54, 13, D) an uncursed staff of summoning (54, 24, D) the +1 glaive of Inquiry {flame, Str+7 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your dexterity (+4). (54, 36, D) an uncursed ring of magical power (54, 48, D) an uncursed ring of fire a manual of Fighting a +1 naga barding of cold resistance (54, 49, D) +1 ice dragon scales a +0 vampiric double sword (54, 51, D) a lamp of fire (55, 0, D) a +3 chain mail of cold resistance (55, 1, D) an uncursed staff of wizardry (55, 24, D) an uncursed staff of fire (56, 12, D) a cursed amulet of inaccuracy an uncursed staff of conjuration (56, 17, D) the +10 great mace "Emmamamp" {pain, rElec rN+ Str+10 Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+10). It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. (58, 37, D) a +3 falchion of draining (unseen) (58, 47, D) an uncursed ring of poison resistance (58, 48, D) a +0 robe (58, 49, D) a fan of gales (59, 37, D) 3 large rocks (still there?) an uncursed staff of summoning (still there?) (59, 38, D) a +0 giant spiked club (unseen) (59, 47, D) a sack of spiders (59, 48, D) a book of Frost (59, 50, D) a phial of floods (60, 41, D) a +0 giant spiked club (60, 42, D) a large rock (60, 44, D) a large rock (60, 47, D) a book of Geomancy (60, 48, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (60, 50, D) a phial of floods (61, 0, D) a book of Unlife (61, 16, D) the +6 hand crossbow "Mocsyeno" {freeze, rC+ MR+ Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. It affects your resistance to hostile enchantments. (61, 18, D) a +0 scythe (unseen) (61, 22, D) a +0 dagger (unseen) (61, 26, D) a fan of gales (61, 27, D) a +0 hand axe (61, 29, D) a +0 halberd (61, 36, D) a +5 blowgun (61, 37, D) a phial of floods (still there?) the +2 plate armour "Resaumu" {rC+} (still there?) It protects you from cold. (61, 39, D) a +0 troll leather armour (61, 41, D) a +0 troll leather armour (61, 47, D) an uncursed staff of cold (61, 48, D) a phial of floods (62, 0, D) a +5 arbalest (62, 1, D) an uncursed ring of protection from cold (62, 8, D) a book of Annihilations (62, 9, D) the Disquisition on Flames and Necromancy Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Corpse Rot Necromancy 2 d - Bolt of Draining Conjuration/Necromancy 5 e - Fireball Conjuration/Fire 5 f - Dispel Undead Necromancy 5 (62, 12, D) a +0 short sword (unseen) (62, 16, D) Ojou's Papyrus of Frigorific Black Rituals Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Summon Ice Beast Ice/Summoning 4 d - Animate Dead Necromancy 4 e - Simulacrum Ice/Necromancy 6 (62, 17, D) an uncursed ring of protection from magic (62, 18, D) a +0 dagger a +0 robe (62, 20, D) a +1 battleaxe of chopping a +0 robe (62, 26, D) an uncursed staff of cold (62, 27, D) a +0 war axe (still there?) a box of beasts (still there?) (62, 28, D) a +0 whip (62, 36, D) a +2 glaive of protection (62, 37, D) a +0 giant club a +2 war axe of electrocution (62, 39, D) a +0 giant club (unseen) (62, 41, D) a +0 dire flail (62, 47, D) a +2 plate armour of poison resistance (62, 48, D) an uncursed ring of protection from fire (62, 49, D) a +4 scythe of venom (63, 0, D) a +2 leather armour of magic resistance (63, 8, D) a lightning rod (3/4) (63, 16, D) a sack of spiders (63, 17, D) a box of beasts (63, 21, D) a +4 quarterstaff of chaos a +0 cloak a +0 rapier a +0 leather armour (63, 22, D) a +2 flail of draining a +2 ring mail of fire resistance (63, 26, D) a phial of floods (63, 27, D) a +0 club a fan of gales (63, 28, D) a +0 glaive (63, 36, D) a fan of gales (63, 37, D) a cursed staff of power (63, 47, D) the Papyrus of Stolen Souls and Toxins Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Control Undead Necromancy 4 (63, 48, D) an uncursed ring of protection from cold (63, 50, D) a +1 rapier of draining a +0 dagger of flaming (64, 16, D) a crystal ball of energy (64, 17, D) an uncursed staff of power (64, 26, D) a +0 mace of draining a +0 club (64, 27, D) a +0 club (still there?) an uncursed ring of fire (still there?) (64, 47, D) a lamp of fire (64, 48, D) a +2 plate armour of fire resistance (64, 49, D) a cursed staff of fire (64, 50, D) a scarf of spirit shield (64, 52, D) a +0 trident (64, 54, D) a cursed +4 long sword the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +2 scale mail of poison resistance (65, 26, D) a book of Maledictions (65, 39, D) a +0 dire flail (65, 47, D) a box of beasts (65, 48, D) a book of Summonings (65, 49, D) the ring of Xom's Whimsicality {+Fly rElec rF+ Int+4 Dex-3} [ring of flight] It affects your intelligence (+4). It affects your dexterity (-3). It protects you from fire. It insulates you from electricity. It lets you fly. (66, 48, D) a book of Battle (66, 49, D) a +0 trident an uncursed staff of death (66, 50, D) a +2 hunting sling of flaming (66, 53, D) a +0 demon whip a +4 scythe of venom (67, 0, D) an uncursed staff of wizardry (67, 39, D) a +0 robe (67, 47, D) a book of Beasts (67, 48, D) an uncursed staff of power (67, 49, D) the ring "Plog" {rPois MP+9 Str-3 Int+4} [ring of magical power] It affects your strength (-3). It affects your intelligence (+4). It protects you from poison. It affects your magic capacity (+9). a +2 helmet of intelligence (67, 52, D) a +2 antimagic scythe (68, 0, D) a book of Debilitation (68, 37, D) a +0 short sword (unseen) (68, 47, D) a +3 battleaxe of flaming (68, 48, D) a +1 robe of magic resistance (68, 53, D) a +1 scythe of slicing a +1 scythe of venom a hell hound corpse (69, 0, D) a +2 dagger of draining (69, 36, D) a +0 dagger (still there?) a +0 robe of resistance (still there?) (69, 47, D) an uncursed amulet of harm (69, 48, D) the +9 hand axe of the Jester {antimagic, +Fly Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you fly. It makes you more stealthy. (69, 49, D) an uncursed amulet of rage (70, 8, D) a sack of spiders (70, 9, D) an uncursed ring of resist corrosion (70, 36, D) a manual of Staves a +0 robe a +0 robe a +3 scale mail of cold resistance (70, 48, D) a book of Ice (70, 49, D) Enazaefe's Papyrus of the Albatross Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Dazzling Spray Conjuration/Hexes 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Fulminant Prism Conjuration/Hexes 4 f - Sticky Flame Conjuration/Fire 4 a +5 short sword of electrocution (71, 8, D) a +1 halberd of protection (71, 16, D) a +2 antimagic rapier (71, 17, D) a +2 falchion of draining (71, 26, D) the +10 hand crossbow of Diet Blood {elec, +Fly} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you fly. (71, 27, D) a fan of gales (71, 32, D) a +0 giant club a +0 giant spiked club (71, 33, D) 4 large rocks (71, 36, D) a lamp of fire (71, 37, D) a +3 dire flail of draining a +0 short sword a +0 robe a +0 plate armour of poison resistance (71, 38, D) a +0 buckler a +0 short sword the +4 arc blade {discharge, rElec} It insulates you from electricity. a +0 robe (71, 40, D) a cursed -2 quarterstaff a +0 robe (71, 47, D) a phial of floods (71, 48, D) an uncursed staff of earth (71, 49, D) an uncursed ring of flight (72, 8, D) the ring "Mengyag" {MP+9 Dex+3 Slay-3 SInv Stlth+} [ring of magical power] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. (72, 9, D) the cursed +2 flail of the Establishment {crush, *Contam Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It causes magical contamination when unequipped. It has a curse placed upon it. (72, 16, D) an uncursed amulet of magic regeneration (72, 17, D) a +3 morningstar of protection (72, 26, D) Kenloqum's Disquisition on Frigorific Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Fulminant Prism Conjuration/Hexes 4 e - Ice Form Ice/Transmutation 4 f - Darkness Hexes 6 (72, 27, D) an uncursed staff of fire (72, 31, D) a large rock (unseen) (72, 32, D) a +0 giant spiked club a +0 giant club (72, 47, D) a sack of spiders (72, 48, D) a +0 scythe of flaming (72, 49, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (73, 16, D) the +9 halberd "Geusar" {pain, Int-3 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It affects your dexterity (+5). (73, 17, D) an uncursed staff of death (73, 26, D) an uncursed staff of earth (73, 36, D) a lightning rod (3/4) (73, 38, D) a +0 buckler (unseen) (73, 41, D) a +0 spear (unseen) (73, 47, D) a book of Burglary (73, 48, D) the +0 robe of Fortification {rPois rC+ Dex+10 Stlth-} It affects your dexterity (+10). It protects you from cold. It protects you from poison. It makes you less stealthy. (73, 49, D) a Fen Folio (73, 61, D) the +6 great mace "Naucisei" {crush, +Fly Int+9} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It lets you fly. (74, 36, D) the Collected Works on Boosting Flames Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Throw Flame Conjuration/Fire 2 e - Ozocubu's Armour Charms/Ice 3 f - Conjure Flame Conjuration/Fire 3 g - Iskenderun's Battlesphere Conjuration/Charms 5 (74, 47, D) an uncursed staff of air (74, 48, D) an uncursed staff of wizardry (74, 49, D) a +5 blowgun (75, 1, D) a +2 robe of cold resistance (75, 47, D) a book of Geomancy (75, 48, D) a +2 long sword of protection (75, 49, D) a +1 quarterstaff of protection