ASSERT(attack_counts.size() == 1) in 'describe.cc' at line 3106 failed. Version: Dungeon Crawl Stone Soup 0.20-a0-210-gd6c29eb Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-d6c29ebcfa -name wazuzu -rc /dgldir/rcfiles/crawl-git/wazuzu.rc -macro /dgldir/rcfiles/crawl-git/wazuzu.macro -morgue /dgldir/morgue/wazuzu/ -webtiles-socket /crawl-master/webserver/sockets/wazuzu:2016-11-26.14:33:27.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-d6c29ebcfa(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x67a5e3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-d6c29ebcfa(_Z13do_crash_dumpv+0x2b8) [0x6812a8]: do_crash_dump() /usr/games/crawl-git-d6c29ebcfa(_Z20crash_signal_handleri+0x74) [0x67a854]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f01eb56c1e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f01eb8d4f6b]: /usr/games/crawl-git-d6c29ebcfa() [0x680b44] /usr/games/crawl-git-d6c29ebcfa() [0x680dca] /usr/games/crawl-git-d6c29ebcfa() [0x6a4529] /usr/games/crawl-git-d6c29ebcfa() [0x6a5f0c] /usr/games/crawl-git-d6c29ebcfa(_Z19get_monster_db_descRK12monster_infoR13describe_infoRbb+0xaa3) [0x6a7e63]: get_monster_db_desc(monster_info const&, describe_info&, bool&, bool) /usr/games/crawl-git-d6c29ebcfa(_Z17describe_monstersRK12monster_infobRKSs+0x85) [0x6a9c15]: describe_monsters(monster_info const&, bool, std::string const&) /usr/games/crawl-git-d6c29ebcfa(_Z20full_describe_squareRK9coord_defb+0x75) [0x6dd4d5]: full_describe_square(coord_def const&, bool) /usr/games/crawl-git-d6c29ebcfa(_ZN17direction_chooser15describe_targetEv+0x4e) [0x6dd63e]: direction_chooser::describe_target() /usr/games/crawl-git-d6c29ebcfa(_ZN17direction_chooser12do_main_loopEv+0x270) [0x6e6160]: direction_chooser::do_main_loop() /usr/games/crawl-git-d6c29ebcfa(_ZN17direction_chooser16choose_directionEv+0x148) [0x6e6628]: direction_chooser::choose_direction() /usr/games/crawl-git-d6c29ebcfa(_Z9directionR4distRK22direction_chooser_args+0x22) [0x6e67d2]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-git-d6c29ebcfa(_Z14do_look_aroundRK9coord_def+0xf1) [0x6e6911]: do_look_around(coord_def const&) /usr/games/crawl-git-d6c29ebcfa(_Z15process_command12command_type+0x19a) [0xbb94ea]: process_command(command_type) /usr/games/crawl-git-d6c29ebcfa() [0xbbc689] /usr/games/crawl-git-d6c29ebcfa() [0xbbd295] /usr/games/crawl-git-d6c29ebcfa(main+0x2eb) [0x5e71ab]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f01eb558ead]: /usr/games/crawl-git-d6c29ebcfa() [0x5e775d] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f01eb8d4c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f01eb8d4c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000067aca3 in call_gdb (file=0x7f01eb8c0880) at crash.cc:420 gdb = attach_cmd = "attach 8271\000\000\000\000\000\000\000\000" #2 0x00000000006812c1 in do_crash_dump () at dbg-asrt.cc:670 t = 1480179609 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1995108 "/dgldir/morgue/wazuzu/"}} name = "/dgldir/morgue/wazuzu/crash-wazuzu-20161126-170009.txt", '\000' file = 0x7f01eb8c0880 #3 0x000000000067a854 in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f01eb8d4f6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000680b44 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff618a26f0 "ASSERT(attack_counts.size() == 1) in 'describe.cc' at line 3106 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x0000000000680dca in AssertFailed (expr=0xbe8562 "attack_counts.size() == 1", file=0xbe80ea "describe.cc", line=3106, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(attack_counts.size() == 1) in 'describe.cc' at line 3106 failed.", '\000' args = {{gp_offset = 1636452000, fp_offset = 32767, overflow_arg_area = 0xbe36c1, reg_save_area = 0xaeeec2}} fileName = #8 0x00000000006a4529 in _monster_attacks_description (mi=...) at describe.cc:3106 result = attack_counts = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x2312da0, _M_left = 0x2312da0, _M_right = 0x2d7f150}, _M_node_count = 2}}} attack_descs = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x7fff618a3820, _M_finish = 0x7fff618a3810, _M_end_of_storage = 0x7fff618a3830}}, } #9 0x00000000006a5f0c in _monster_stat_description (mi=...) at describe.cc:3554 pronoun = did_speed = false sizes = {0xbe951d "tiny", 0xbe9522 "very small", 0xbe9527 "small", 0x0, 0xbc723d "large", 0xbe952d "very large", 0xc433f7 "giant"} resist = 12490029 resists = {MR_RES_ELEC, MR_RES_POISON, MR_RES_FIRE, MR_RES_STEAM, MR_RES_COLD, MR_RES_ACID, MR_RES_ROTTING, MR_RES_NEG, MR_RES_DAMNATION} high_resists = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } suscept = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } result = extreme_resists = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x18b4440, _M_finish = 0x18b4450, _M_end_of_storage = 0x18b4450}}, } base_resists = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x1ae7150, _M_finish = 0x1ae7158, _M_end_of_storage = 0x1ae7158}}, } resist_descriptions = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x1a1e190, _M_finish = 0x1a1e1a0, _M_end_of_storage = 0x1a1e1a0}}, } #10 0x00000000006a7e63 in get_monster_db_desc (mi=..., inf=..., has_stat_desc=has_stat_desc@entry=@0x7fff618a438d: false, force_seen=force_seen@entry=false) at describe.cc:3734 stair_use = symbol = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2623838 "cap-Z"}} quote2 = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1050398 ""}} db_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1d2bec8 "spectral thing"}} it = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1ff2e88 "it"}} it_o = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2df4118 "it"}} It = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2ae8268 "It"}} curse_power = result = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xffffff00
}} #11 0x00000000006a9c15 in describe_monsters (mi=..., force_seen=false, footer=...) at describe.cc:3923 inf = {body = , title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x302a5b8 "A spectral seven-headed hydra."}}, prefix = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1050398 ""}}, suffix = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1050398 ""}}, footer = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1050398 ""}}, quote = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2952708 "“On the hungry craving wind\n My Spectre follows thee behind.”\n -William Blake, “Broken Love”. ca. 1800.\n"}}} has_stat_desc = false show_as_menu = {m_old_mode = 31875864} qs = { = {_vptr.Menu = 0x1, f_selitem = 0x2b6d994, f_drawitem = 0, f_keyfilter = 0x7f01eb5b58a0 , action_cycle = Menu::CYCLE_NONE, menu_action = Menu::ACT_EXECUTE, title = 0x200, title2 = 0x2d7f160, flags = 1636452368, tag = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1
}}, first_entry = -335683459, y_offset = 32513, pagesize = 5600, max_pagesize = 0, more = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1, _M_finish = 0x2d7f160, _M_end_of_storage = 0x881d71}}, }}, items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x23044a0, _M_finish = 0x7fff618a4810, _M_end_of_storage = 0x1}}, }, sel = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2b6d994, _M_finish = 0x2b819a8, _M_end_of_storage = 0x881e19}}, }, select_filter = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x7fff618a4700, _M_finish = 0x7fff618a4610, _M_end_of_storage = 0x7fff618a4810}}, }, highlighter = 0x2b6d990, num = 45537684, lastch = 0, alive = 255, last_selected = 0, mdisplay = 0x2b6d990, _webtiles_section_start = 45537680, _webtiles_section_end = 0, _webtiles_title_changed = 144, _webtiles_title = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2b819a8, _M_finish = 0x1050398, _M_end_of_storage = 0x0}}, }}, _webtiles_suffix = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x7f01ec6f87a5, _M_end_of_storage = 0x24d3c80}}, }}}, } show_quote = fs = { = { = {_vptr.Menu = 0x24d3e80, f_selitem = 0x2d7f168, f_drawitem = 0x2ea437c, f_keyfilter = 0x2ea4180, action_cycle = 48907136, menu_action = Menu::ACT_EXECUTE, title = 0x2d7f160, title2 = 0x2ea437c, flags = 48906624, tag = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2ea4380 "\020\002"}}, first_entry = 47706464, y_offset = 0, pagesize = 1636452592, max_pagesize = 32767, more = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x7fff618a4810, _M_finish = 0x7fff618a48f0, _M_end_of_storage = 0x24d3c80}}, }}, items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2b6d990, _M_finish = 0x884864, _M_end_of_storage = 0x2b6d990}}, }, sel = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2b6d990, _M_finish = 0x2b6db90, _M_end_of_storage = 0x2b819a8}}, }, select_filter = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2b6d994, _M_finish = 0x2b6d990, _M_end_of_storage = 0x2b6db90}}, }, highlighter = 0x2b819a8, num = -316566016, lastch = 32513, alive = true, last_selected = 0, mdisplay = 0x24d3c80, _webtiles_section_start = 38616192, _webtiles_section_end = 0, _webtiles_title_changed = 128, _webtiles_title = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2d7f168, _M_finish = 0x700000020, _M_end_of_storage = 0x7600000076}}, }}, _webtiles_suffix = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x210, _M_finish = 0xba497c, _M_end_of_storage = 0x7f01eb8c1ea8}}, }}}, }, spells = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1117808, _M_finish = 0x200, _M_end_of_storage = 0x2100ba47be}}, }, mon_owner = 0x2b6d990, source_item = 0x2b6d990, show_quote_toggle = 144} #12 0x00000000006dd4d5 in full_describe_square (c=..., cleanup=cleanup@entry=true) at directn.cc:2123 mi = 0x2ad5ff0 #13 0x00000000006dd63e in direction_chooser::describe_target (this=this@entry=0x7fff618a55f0) at directn.cc:1819 No locals. #14 0x00000000006e6160 in direction_chooser::do_main_loop (this=this@entry=0x7fff618a55f0) at directn.cc:1930 old_target = {x = 58, y = 23} key_command = CMD_TARGET_DESCRIBE loop_done = false #15 0x00000000006e6628 in direction_chooser::choose_direction (this=this@entry=0x7fff618a55f0) at directn.cc:2024 mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_TARGET} legacy_range = { = {_vptr.targetter = 0xc82790, origin = {x = 54, y = 25}, aim = {x = 54, y = 25}, agent = 0x1353380, why_not = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1050398 ""}}}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {12724143, 0, -343138752, 0, 0, 0, 24, 0, 123, 0, 1636453056, 32767, 1636453440, 32767, 1636453296, 32767, 12368244, 0, 1636453088}}, {mData = {32767, 1636453472, 32767, 1636453328, 32767, 13199960, 0, 1636453448, 32767, 2047, 0, 0, 0, 1636453472, 32767, -346397886, 32513, 80, 0}}, {mData = {1636453472, 32767, 1636453472, 32767, 1636453472, 32767, 69, 0, 1636453474, 32767, 1636455519, 32767, 1636453472, 32767, 1636455519, 32767, 69, 0, -343138752}}, {mData = {32513, 69, 0, 123, 0, 1636456608, 32767, 0, 0, -346335072, 32513, 0, 0, 69, 0, 1636453472, 32767, 24, 0}}, {mData = {123, 0, -335683459, 32513, 1636433920, 32767, -343138752, 32513, 1636453472, 32767, 24, 0, 123, 0, 1636456608, 32767, 0, 0, -346335300}}, {mData = {32513, 18276960, 0, -335304664, 32513, 18276960, 0, 35667048, 0, 1636453440, 32767, 18276928, 0, 18276960, 0, -335304044, 32513, 1636453472, 32767}}, {mData = {2, 0, 1636453472, 32767, 18276928, 0, 13199960, 0, 12207416, 0, 1636455152, 32767, 1636455136, 32767, 2, 0, 1636455544, 32767, 1636455152}}, {mData = {32767, -346565383, 32513, 34, 48, 0, 0, 1, 0, 1636455568, 32767, 13154828, 0, 1636455216, 32767, 1, 0, 1636455536, 32767}}, {mData = {16, 0, 1636456480, 0, 1636456272, 32767, 0, 1636454822, 16, 0, 0, 0, 1636456304, 32767, 0, 0, 0, 0, 1636456480}}, {mData = {32767, 1636456336, 32767, 1636454824, 0, -1, -1, 18, 0, -72515583, 0, 0, 0, 27603394, 10, 1636454822, 32767, 0, 0}}, {mData = {1636453776, 32767, 1636454160, 0, 1636454016, 32767, 1636454822, 32767, 1636454136, 32767, 2047, 0, -346547412, 32513, 13154827, 0, -346397835, 32513, 1636454824}}, {mData = {32767, 0, 0, 13154826, 0, 1636454160, 0, 0, 0, 1636454185, 0, 1636456207, 32767, 1636454160, 32767, 1636456207, 32767, 65, 0}}, {mData = {-343138752, 32513, 65, 0, 16, 48, 1636456800, 32767, 1636456592, 32767, -346335072, 32513, 16, 48, 1636456832, 32767, 1636456624, 32767, -335307553}}, {mData = {32513, 16, 48, 1636456864, 32767, 16, 48, 1636456880, 32767, 1636456672, 805339135, 26, 0, 16, 48, 1636456912, 32767, 1636456704, 32767}}, {mData = {26, 0, 16, 48, 1636456944, 32767, 1636456736, 32767, 35667048, 1, 35667074, 0, 18276960, 0, 18276960, 0, 13199641, 0, 18276928}}, {mData = {0, 1636454160, 32767, 1636454544, 32767, 1636454400, 32767, 12368244, 0, 1636454192, 32767, 1636454576, 32767, 1636454432, 32767, 12368244, 0, 1636454224, 32767}}, {mData = {1636454608, 32767, 1636454240, 32767, 1636454624, 32767, 1636454480, 32767, 12368244, 0, 1636454272, 32767, 1636454656, 32767, 1636454512, 32767, 13199960, 0, 1636454304}}, {mData = {32767, 1636454688, 32767, 1636454544, 32767, 12724143, 0, 1636454664, 32767, 2047, 0, 0, 0, 1636454688, 32767, -346397886, 32513, -72515583, 0}}, {mData = {1636454688, 32767, 1636454688, 32767, 1636454688, 32767, 1636454688, 32767, 1636454689, 32767, 1636456735, 32767, 1636454688, 32767, 1636456735, 32767, 0, 0, 0}}}}}, exp_map_max = {mData = {mData = {{mData = {0, 0, 0, 0, 0, 0, 0, 1636454656, 0, 27, 0, 1636433920, 32767, 0, 0, 1636457327, 32767, -343138752, 32513}}, {mData = {1636454656, 32767, 0, 0, 1636457327, 32767, 18, 0, -1, 0, -346335300, 32513, 18276960, 0, -343150656, 32513, 0, 0, 44925800}}, {mData = {0, 1636454624, 32767, 1, 0, 18276960, 0, -335304044, 32513, 1636454656, 32767, 2, 0, 1636454656, 32767, -335304044, 32513, 1636454688, 32767}}, {mData = {18276928, 0, 1636454688, 32767, 18276928, 0, 12724143, 0, 12207416, 0, 14882, 0, 24, 48, 1636456944, 32767, 1636456736, 32767, 48}}, {mData = {0, -335564602, 32513, 39, 0, -335303053, 32513, 64, 0, 56, 0, -343138752, 32513, 56, 0, 1636456816, 32767, 1, 0}}, {mData = {1636455184, 32767, -346335072, 32513, 42014432, 0, 56, 0, 1636456808, 32767, -335303053, 32513, 42013792, 942735360, 1636456808, 32767, 64, 0, 1636456816}}, {mData = {32767, 1, 0, 6244938, 0, 32, 48, 1636455776, 32767, 1636455568, 32767, 1636456816, 32767, 1636456816, 32767, 56, 0, -343138752, 32513}}, {mData = {56, 0, 42013792, 0, 0, 0, 1636455248, 32767, -346335072, 32513, 42013792, 0, 56, 0, 1636456808, 32767, -335303053, 32513, 768}}, {mData = {0, 1636456808, 32767, 48, 0, 42013792, 0, 752, 0, 6244938, 48, 39, 0, 42013792, 0, 48, 0, 752, 0}}, {mData = {-343138752, 32513, 1636455152, 32767, 1636455504, 32767, 1636455392, 32767, 13154826, 0, 1636455544, 32767, 15, 0, 0, 0, 1636455504, 32767, -346397886}}, {mData = {32513, -72515583, 0, 1636455504, 32767, 1636455504, 32767, 1636455504, 32767, 1636455504, 32767, 1636455506, 32767, 1636455519, 32767, 1636455504, 32767, 1636455519, 32767}}, {mData = {0, 0, 48, 0, 0, 0, 0, 0, 0, 0, 27, 0, -346335072, 32513, 20250624, 0, 0, 0, 1636455696}}, {mData = {32767, 27, 0, -343138752, 32513, 27, 0, 20165968, 0, 17105792, 0, 0, 0, -346335072, 32513, 47, 0, 27, 0}}, {mData = {48, 0, 2, 0, 20165968, 0, -335683459, 32513, 40, 0, 2, 0, 1636455760, 32767, -335308391, 32513, 1636455504, 32767, 40}}, {mData = {0, 64, 0, 40, 0, 20165968, 0, 17105792, 0, 41, 0, -346335072, 32513, 14385, 0, 40, 0, 1636455712, 32767}}, {mData = {41, 0, -343138752, 32513, 41, 0, 20165968, 0, 17105792, 0, 0, 0, -346335072, 32513, 18144680, 0, 41, 0, 1636456704}}, {mData = {32767, 16, 0, 20165968, 0, -335683459, 32513, 17105816, 0, -335307553, 32513, 1636456704, 32767, -335308391, 32513, 13200323, 0, -335301607, 32513}}, {mData = {20165968, 0, 18276928, 0, 125, 0, -343138752, 32513, 50140304, 0, 21997024, 0, 20165968, 0, 17105792, 0, 0, 0, -346335300}}, {mData = {32513, 30599232, 0, 12238886, 0, -343138648, 32513, 32735328, 0, 3, 0, 32735424, 0, 32735392, 0, 20160384, 0, 1636456736, 32767}}}}}, range = -1, affects_walls = true, affects_pos = 0} rva = {_vptr.range_view_annotator = 0xbf3290} #16 0x00000000006e67d2 in direction (moves=..., args=...) at directn.cc:496 No locals. #17 0x00000000006e6911 in do_look_around (whence=...) at directn.cc:838 lmove = {isValid = false, isTarget = false, isEndpoint = false, isCancel = false, choseRay = false, target = {x = 58, y = 23}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} args = {hitfunc = 0x0, restricts = DIR_TARGET, mode = TARG_ANY, range = -1, just_looking = true, needs_path = false, self = CONFIRM_PROMPT, target_prefix = 0xbf273f "Here", top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1050398 ""}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x2a67608, _M_const_object = 0x2a67608, _M_function_pointer = 0x2a67608, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x2a67608, this adjustment 53344800}, _M_pod_data = "\bv\246\002\000\000\000\000 \372-\003\000\000\000"}, _M_manager = 0}, _M_invoker = 0x884864 >::operator=(std::deque > const&)+564>}, default_place = {x = 0, y = 0}} #18 0x0000000000bb94ea in process_command (cmd=cmd@entry=CMD_LOOK_AROUND) at main.cc:2123 No locals. #19 0x0000000000bbc689 in _input () at main.cc:1479 cmd = CMD_LOOK_AROUND player_disabled = {was_disabled = false} #20 0x0000000000bbd295 in _launch_game () at main.cc:480 game_start = true ccon = {cstate = false, smartcstate = false} #21 0x00000000005e71ab in _launch_game_loop () at main.cc:381 game_ended = false #22 main (argc=, argv=0x7fff618a6028) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Nov 26 2016 at 05:58:46 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-d6c29ebcfa/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-d6c29ebcfa/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-d6c29ebcfa/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 6, depth = 2 Level id: Swamp:2 Level build method = random_map_in_depth, level layout type = swamp, absdepth0 = 16 Level vaults: cheibrodos_swamp_mausoleum layout_falls_marsh swamp_ruins_default evilmike_swamp_ruin_house_4 swamp_pool3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Swamp:1, ? - help) What level of the Swamp? (default 1, ? - help) You hear a croak. You see here a robe. You enter the shallow water. Moving in this stuff is going to be slow. You hear a croak. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading up. There is a stone staircase leading up here. You hear an angry buzzing noise. You hear an angry buzzing noise. x2; You hear a roar! You hear a roar! You hear a roar! A swamp worm bursts forth from the water. You block the swamp worm's attack. A swamp worm is nearby! A swamp worm is nearby! You miss the swamp worm. Your kick misses the swamp worm. You hear a roar! The swamp worm is struck by lightning. You block the swamp worm's attack. You hear an angry buzzing noise. x4 You closely miss the swamp worm. You kick the swamp worm! The swamp worm is heavily wounded. You impale the swamp worm!! You burn the swamp worm. You kill the swamp worm! Qazlal accepts your kill. You hear a roar! x2 No target in view! You hear a roar! You hear an angry buzzing noise. A swamp drake comes into view. A swamp drake is nearby! A swamp drake comes into view. You hear an angry buzzing noise. x2 The swamp drake breathes noxious fumes at you. The noxious blast engulfs you! A swamp worm comes into view. You hear an angry buzzing noise. x4 You impale the swamp drake!! You burn the swamp drake. You kick the swamp drake. The swamp drake is severely wounded. You hear an angry buzzing noise. x3 The swamp drake bites you but does no damage. The swamp drake looks sick. A five-headed hydra comes into view. You bludgeon the swamp drake!! You burn the swamp drake. You kill the swamp drake! Qazlal accepts your kill. You hear an angry buzzing noise. x2 The swamp drake breathes noxious fumes at you. The noxious blast engulfs you! The five-headed hydra is engulfed in freezing vapours. You see here a swamp drake corpse. You hit the five-headed hydra. You burn the five-headed hydra. Your kick misses the five-headed hydra. The five-headed hydra is moderately wounded. You block the swamp drake's attack. You block the five-headed hydra's attack. The five-headed hydra bites you. You feel protected from physical attacks. The five-headed hydra looks sick. The five-headed hydra bites you but does no damage. x2 The five-headed hydra bites you. You puncture the five-headed hydra! You burn the five-headed hydra. You kick the five-headed hydra! The five-headed hydra is heavily wounded. You block the swamp drake's attack. You sock the five-headed hydra! You burn the five-headed hydra. You kick the five-headed hydra. The five-headed hydra is severely wounded. You hear an angry buzzing noise. You block the five-headed hydra's attack. The five-headed hydra bites you but does no damage. You block the five-headed hydra's attack. The five-headed hydra bites you but does no damage. x2 The swamp worm is engulfed in noxious fumes. The swamp worm appears confused. You hit the five-headed hydra. You burn the five-headed hydra. You kick the five-headed hydra. The five-headed hydra is almost dead. You hear an angry buzzing noise. x2 You block the swamp drake's attack. The five-headed hydra barely misses you. You block the five-headed hydra's attack. The five-headed hydra closely misses you. The five-headed hydra bites you. The five-headed hydra barely misses you. A bog body comes into view. You impale the five-headed hydra!! You burn the five-headed hydra. You kill the five-headed hydra! Qazlal accepts your kill. You hear an angry buzzing noise. x3 The swamp worm is struck by lightning. The swamp drake breathes noxious fumes at you. The noxious blast engulfs you! You hear a shout! You impale the swamp drake!! You burn the swamp drake. Your kick misses the swamp drake. The swamp drake is almost dead. You hear an angry buzzing noise. x3 The swamp drake breathes noxious fumes at you. The noxious blast engulfs you! A vampire mosquito and a bog body come into view. Your plate armour prevents you from hitting the swamp drake. You kick the swamp drake. You kill the swamp drake! Qazlal accepts your kill. You hear an angry buzzing noise. x2 You hear an angry buzzing noise. The bog body is engulfed in freezing vapours. The vampire mosquito barely misses you. The bog body gestures at you while chanting. You resist with almost no effort. You bludgeon the bog body!! You burn the bog body. You kick the bog body. The bog body is almost destroyed. You hear an angry buzzing noise. The swamp worm seems less confused. You block the vampire mosquito's attack. The bog body points at you and mumbles some strange words. The bolt of cold hits you! You resist. Your resistance to physical damage fades away. You feel protected from cold. You hear an angry buzzing noise. A vampire mosquito comes into view. You impale the bog body!! You burn the bog body. You destroy the bog body! Qazlal accepts your kill. You hear an angry buzzing noise. A vampire mosquito comes into view. You impale the vampire mosquito!! You burn the vampire mosquito. You destroy the vampire mosquito! Qazlal accepts your kill. You hear an angry buzzing noise. You completely miss the swamp worm. You kick the swamp worm, but do no damage. The swamp worm is moderately wounded. The vampire mosquito closely misses you. The vampire mosquito barely misses you. Unknown command. You impale the swamp worm!! You burn the swamp worm! You kill the swamp worm! Qazlal accepts your kill. You impale the vampire mosquito!! You burn the vampire mosquito. You destroy the vampire mosquito! Qazlal accepts your kill. The vampire mosquito barely misses you. A vampire mosquito comes into view. You hit the vampire mosquito. You burn the vampire mosquito. You kick the vampire mosquito. The vampire mosquito is moderately damaged. You hear an angry buzzing noise. You block the vampire mosquito's attack. x2 The vampire mosquito barely misses you. You bludgeon the vampire mosquito!! You burn the vampire mosquito. You destroy the vampire mosquito! Qazlal accepts your kill. You hear an angry buzzing noise. The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! 2 vampire mosquitoes come into view. You closely miss the vampire mosquito. The vampire mosquito buzzes angrily. You block the vampire mosquito's attack. The vampire mosquito moves out of view. You impale the vampire mosquito!! You burn the vampire mosquito! You destroy the vampire mosquito! Qazlal accepts your kill. The vampire mosquito bites you but does no damage. You block the vampire mosquito's attack. You miss the vampire mosquito. Your kick misses the vampire mosquito. You block the vampire mosquito's attack. You impale the vampire mosquito!! You burn the vampire mosquito. Your kick misses the vampire mosquito. The vampire mosquito is almost destroyed. The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! Unknown command. You puncture the vampire mosquito! You burn the vampire mosquito. You destroy the vampire mosquito! Qazlal accepts your kill. A vampire mosquito comes into view. You hit the bog body. You kick the bog body! The bog body is moderately damaged. The bog body hits you but does no damage. The bog body touches you but does no damage. You pound the bog body like an anvil!!! You burn the bog body. You destroy the bog body! Qazlal accepts your kill. You stick the vampire mosquito like a pincushion!!! You burn the vampire mosquito! You destroy the vampire mosquito! Qazlal accepts your kill. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! A spriggan rider comes into view. It is wielding a spear. You impale the vampire mosquito!! You burn the vampire mosquito. You destroy the vampire mosquito! Qazlal accepts your kill. You block the spriggan rider's attack. You hear an angry buzzing noise. The spriggan rider hits you but does no damage. Found a metal-bound book. You see here a bog body corpse. Your plate armour prevents you from hitting the spriggan rider. You block the spriggan rider's attack. You flatten the spriggan rider like a pancake!!! You kill the hornet! Qazlal accepts your kill. The spriggan falls from its now dead mount. You burn the spriggan!! You kill the spriggan! Qazlal accepts your kill. No target in view! A tyrant leech comes into view. Your protection from cold is fading. Things that are here: a spear; a buckler; a hornet corpse A vampire mosquito comes into view. You completely miss the tyrant leech. You kick the tyrant leech. The tyrant leech is lightly wounded. You bludgeon the tyrant leech!! You burn the tyrant leech! You kick the tyrant leech, but do no damage. The tyrant leech is almost dead. The tyrant leech is engulfed in freezing vapours. You kill the tyrant leech! Qazlal accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. You feel less protected from cold. A vampire mosquito comes into view. Your unstable footing causes you to fumble your attack. The vampire mosquito is engulfed in freezing vapours. You block the vampire mosquito's attack. You impale the vampire mosquito!! You burn the vampire mosquito! You destroy the vampire mosquito! Qazlal accepts your kill. Found a glowing helmet and a slice of pizza. You puncture the vampire mosquito! You burn the vampire mosquito. You kick the vampire mosquito. The vampire mosquito is almost destroyed. The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The vampire mosquito bites you but does no damage. You bludgeon the vampire mosquito!! You burn the vampire mosquito. You destroy the vampire mosquito! Qazlal accepts your kill. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You see here a tyrant leech corpse. You butcher the tyrant leech corpse. S - 3 chunks of flesh (gained 2) A swamp worm bursts forth from the water. You block the swamp worm's attack. Some of the chunks of flesh in your inventory have rotted away. You hear an angry buzzing noise. x2 The swamp worm is engulfed in freezing vapours. The swamp worm bites you! The swamp worm is engulfed in freezing vapours. You hit the swamp worm. You burn the swamp worm. You kick the swamp worm. The swamp worm is almost dead. The swamp worm completely misses you. You closely miss the swamp worm. Your kick misses the swamp worm. The swamp worm is almost dead. The swamp worm barely misses you. You puncture the swamp worm! You burn the swamp worm. You kill the swamp worm! Qazlal accepts your kill. You hear an angry buzzing noise. Found a runed war axe. You hear an angry buzzing noise. You see here a glowing helmet. U - a glowing helmet You hear an angry buzzing noise. Wear which item? (? for menu, Esc to quit) You hear an angry buzzing noise. You start removing your armour. You continue taking off your +0 helmet. x3 You hear an angry buzzing noise. You continue taking off your +0 helmet. You hear an angry buzzing noise. You finish taking off your +0 helmet. You start putting on your armour. You continue putting on your glowing helmet. Keep equipping yourself? You continue putting on your glowing helmet. x4 You finish putting on your +2 helmet. You block the vampire mosquito's attack. You impale the vampire mosquito!! You burn the vampire mosquito! You destroy the vampire mosquito! Qazlal accepts your kill. A slime creature comes into view. A slime creature comes into view. You puncture the slime creature! You burn the slime creature! You kick the slime creature. The slime creature is heavily wounded. You hear an angry buzzing noise. The slime creature hits you but does no damage. The slime creature looks sick. You puncture the slime creature! You burn the slime creature! You kick the slime creature. The slime creature is almost dead. You block the slime creature's attack. You bludgeon the slime creature!! You burn the slime creature. You kill the slime creature! Qazlal accepts your kill. The slime creature barely misses you. You completely miss the slime creature. You kick the slime creature. The slime creature is lightly wounded. The slime creature is engulfed in freezing vapours. The slime creature closely misses you. You impale the slime creature!! You burn the slime creature. You kick the slime creature. The slime creature is heavily wounded. You barely miss the slime creature. You kick the slime creature! The slime creature is severely wounded. You block the slime creature's attack. x2 You impale the slime creature!! You burn the slime creature. You kick the slime creature. The slime creature is almost dead. You hear an angry buzzing noise. The slime creature hits you. You feel protected from physical attacks. The slime creature barely misses you. x2 You impale the slime creature!! You burn the slime creature. You kill the slime creature! Qazlal accepts your kill. The slime creature hits you! You emit a cloud of foul miasma! You block the slime creature's attack. You sock the slime creature! You burn the slime creature. The slime creature is moderately wounded. The slime creature hits you but does no damage. The slime creature is engulfed in dark miasma. The slime creature hits you but does no damage. The slime creature looks sick. You impale the slime creature!! You burn the slime creature. You kick the slime creature. The slime creature is severely wounded. You block the slime creature's attack. x2 You puncture the slime creature! You burn the slime creature. You kick the slime creature! You kill the slime creature! Qazlal accepts your kill. You block the slime creature's attack. You sock the slime creature! You burn the slime creature. You kick the slime creature! The slime creature is moderately wounded. The slime creature hits you but does no damage. The slime creature looks sick. Unknown command. You puncture the slime creature! You burn the slime creature. You kick the slime creature, but do no damage. The slime creature is heavily wounded. The slime creature hits you but does no damage. The slime creature looks sick. The slime creature hits you but does no damage. You impale the slime creature!! You burn the slime creature. You kill the slime creature! Qazlal accepts your kill. You block the slime creature's attack. You sock the slime creature! You burn the slime creature. You kick the slime creature, but do no damage. The slime creature is moderately wounded. You hit the slime creature. You burn the slime creature. You kick the slime creature. The slime creature is moderately wounded. You hear an angry buzzing noise. The slime creature hits you but does no damage. You bludgeon the slime creature!! You burn the slime creature. You kick the slime creature, but do no damage. The slime creature is almost dead. The slime creature hits you but does no damage. You hit the slime creature. You burn the slime creature. You kick the slime creature. The slime creature is almost dead. You block the slime creature's attack. A vampire mosquito comes into view. You completely miss the slime creature. The vampire mosquito buzzes angrily. You kick the slime creature. You kill the slime creature! Qazlal accepts your kill. The vampire mosquito barely misses you. You block the vampire mosquito's attack. You see here a slice of pizza. You impale the vampire mosquito!! You burn the vampire mosquito! You destroy the vampire mosquito! Qazlal accepts your kill. No target in view! No target in view! Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 helmet. F - 3 slices of pizza (gained 1) You see here a +0 helmet. Your protection from physical attacks is fading. You see here a vampire mosquito corpse. You enter the shallow water. Moving in this stuff is going to be slow. You feel less protected from physical attacks. An alligator comes into view. The alligator puts on a burst of speed! Found a stone staircase leading down. An alligator is nearby! An alligator is nearby! An alligator is nearby! No reachable target in view! You enter the shallow water. Moving in this stuff is going to be slow. You puncture the alligator! You burn the alligator. You kick the alligator, but do no damage. The alligator is moderately wounded. You block the alligator's attack. The alligator tail-slaps you but does no damage. The alligator looks sick. You sock the alligator! You burn the alligator. You kick the alligator. The alligator is heavily wounded. You block the alligator's attack. The alligator barely misses you. You barely miss the alligator. The alligator is heavily wounded. You block the alligator's attack. The alligator barely misses you. You barely miss the alligator. You kick the alligator. The alligator is heavily wounded. The alligator bites you but does no damage. The alligator tail-slaps you. You barely miss the alligator. Your kick misses the alligator. The alligator is heavily wounded. The alligator is struck by lightning. The alligator bites you! You block the alligator's attack. You impale the alligator!! You burn the alligator. You kick the alligator. You kill the alligator! Qazlal accepts your kill. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You see here an alligator corpse. You butcher the alligator corpse. S - 7 chunks of flesh (gained 5) A ghost crab comes into view. You skewer the ghost crab like a kebab!!! You burn the ghost crab! You destroy the ghost crab! Qazlal accepts your kill. Found a leather armour. You see here a ghost crab corpse. You see here a leather armour. You enter the shallow water. Moving in this stuff is going to be slow. The alarm trap emits a blaring wail! A sentinel's mark forms upon you. You enter the shallow water. Moving in this stuff is going to be slow. Found a scroll of random uselessness. Found a battleaxe. You now have 2817 gold pieces (gained 14). You found a teleport trap! HP restored. The sentinel's mark upon you fades away. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Eating one of 7 chunks of flesh. You start eating one of the 7 chunks of flesh. You are feeling hungry. This raw flesh tastes terrible. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A bog body comes into view. A bog body is nearby! You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. The bog body points at you and mumbles some strange words. You resist with almost no effort. You block the bog body's attack. x2 You bludgeon the bog body!! You burn the bog body. You kick the bog body. The bog body is almost destroyed. The bog body hits you! You feel protected from physical attacks. You block the bog body's attack. You impale the bog body!! You destroy the bog body! Qazlal accepts your kill. No target in view! Found 20 gold pieces. Some of the chunks of flesh in your inventory have rotted away. You now have 2837 gold pieces (gained 20). A wraith comes into view. Your protection from physical attacks is fading. The wraith is engulfed in freezing vapours. You block the wraith's attack. You hit the wraith. You burn the wraith. You kick the wraith, but do no damage. The wraith is moderately damaged. You hit the wraith. You burn the wraith. You kick the wraith, but do no damage. The wraith is moderately damaged. The wraith is engulfed in freezing vapours. The wraith barely misses you. You sock the wraith! You burn the wraith. The wraith is almost destroyed. The wraith is engulfed in freezing vapours. You destroy the wraith! Qazlal accepts your kill. No target in view! No target in view! You feel less protected from physical attacks. An alligator zombie comes into view. A spiny frog zombie comes into view. You enter the shallow water. Moving in this stuff is going to be slow. The spiny frog zombie is struck by lightning. You block the spiny frog zombie's attack. You barely miss the spiny frog zombie. You kick the spiny frog zombie. The spiny frog zombie is moderately damaged. You impale the spiny frog zombie!! You burn the spiny frog zombie. You kick the spiny frog zombie. The spiny frog zombie is almost destroyed. You block the spiny frog zombie's attack. You block the alligator zombie's attack. The alligator zombie tail-slaps you. You block the spiny frog zombie's attack. The alligator zombie is struck by lightning. You sock the spiny frog zombie! You burn the spiny frog zombie. You destroy the spiny frog zombie! Qazlal accepts your kill. You block the alligator zombie's attack. The alligator zombie tail-slaps you. You feel protected from physical attacks. You hit the alligator zombie. You burn the alligator zombie. You kick the alligator zombie. The alligator zombie is moderately damaged. You impale the alligator zombie!! You burn the alligator zombie. The alligator zombie is heavily damaged. The alligator zombie bites you but does no damage. The alligator zombie closely misses you. You bludgeon the alligator zombie!! You burn the alligator zombie! You destroy the alligator zombie! Qazlal accepts your kill. No target in view! No target in view! A wraith comes into view. You enter the shallow water. Moving in this stuff is going to be slow. A bog body comes into view. You block the wraith's attack. The wraith hits you. You block the spiny frog zombie's attack. A large abomination and a zombie come into view. You impale the wraith!! You burn the wraith. You destroy the wraith! Qazlal accepts your kill. The bog body casts a spell at you. The bolt of cold hits you! You resist. Your resistance to physical damage fades away. You feel protected from cold. You hit the spiny frog zombie. You burn the spiny frog zombie. The spiny frog zombie is lightly damaged. The spiny frog zombie misses you. An alligator zombie comes into view. You hammer the spiny frog zombie like a gong!!! You burn the spiny frog zombie! You kick the spiny frog zombie. You destroy the spiny frog zombie! Qazlal accepts your kill. You impale the large abomination!! You burn the large abomination! You kick the large abomination! The large abomination is severely damaged. You hit the large abomination but do no damage. The large abomination is severely damaged. You block the large abomination's attack. The alligator zombie is engulfed in freezing vapours. A swamp worm zombie comes into view. Your unstable footing causes you to fumble your attack. You block the bog body's attack. The bog body touches you but does no damage. The large abomination hits you. Your resistance to cold fades away. You feel protected from physical attacks. Your unstable footing causes you to fumble your attack. The bog body gestures at you while chanting. The bolt of cold hits you! You resist. Your resistance to physical damage fades away. You feel protected from cold. The alligator zombie is engulfed in freezing vapours. You closely miss the large abomination. You kick the large abomination. The large abomination is almost destroyed. You block the large abomination's attack. The bog body barely misses you. You block the bog body's attack. Press: ? - help, v - describe, . - travel Here: a large abomination (almost destroyed) Some shallow water. You puncture the large abomination! You burn the large abomination. You destroy the large abomination! Qazlal accepts your kill. Your Shields skill increases to level 12! The alligator zombie is engulfed in freezing vapours. Your unstable footing causes you to fumble your attack. The bog body barely misses you. You block the bog body's attack. You puncture the bog body! You kick the bog body. The bog body is moderately damaged. The swamp worm zombie barely misses you. The alligator zombie is engulfed in freezing vapours. The bog body hits you but does no damage. You block the bog body's attack. Your unstable footing causes you to fumble your attack. You block the swamp worm zombie's attack. The alligator zombie is engulfed in freezing vapours. Your unstable footing causes you to fumble your attack. You block the bog body's attack. The bog body completely misses you. You block the swamp worm zombie's attack. Your unstable footing causes you to fumble your attack. You block the bog body's attack. x2 The bog body points at you and mumbles some strange words. The bolt of cold misses the swamp worm zombie. The bolt of cold hits you! You resist. You feel more protected from cold. The swamp worm zombie is engulfed in freezing vapours. You sock the swamp worm zombie! You burn the swamp worm zombie. You kick the swamp worm zombie. The swamp worm zombie is lightly damaged. You block the swamp worm zombie's attack. You sock the swamp worm zombie! You burn the swamp worm zombie. You kick the swamp worm zombie. The swamp worm zombie is moderately damaged. The swamp worm zombie bites you! Your resistance to cold fades away. You feel protected from physical attacks. You emit a cloud of foul miasma! You impale the swamp worm zombie!! You burn the swamp worm zombie! Your kick misses the swamp worm zombie. The swamp worm zombie is severely damaged. The alligator zombie bites you but does no damage. The alligator zombie tail-slaps you. You bludgeon the swamp worm zombie!! You burn the swamp worm zombie! You destroy the swamp worm zombie! Qazlal accepts your kill. The alligator zombie bites you but does no damage. The alligator zombie tail-slaps you but does no damage. You impale the alligator zombie!! You burn the alligator zombie! The alligator zombie is heavily damaged. You barely miss the alligator zombie. You kick the alligator zombie. The alligator zombie is heavily damaged. The alligator zombie is engulfed in freezing vapours. The alligator zombie barely misses you. You block the alligator zombie's attack. You bludgeon the alligator zombie!! You burn the alligator zombie. You kick the alligator zombie. The alligator zombie is almost destroyed. The alligator zombie is engulfed in freezing vapours. You destroy the alligator zombie! Qazlal accepts your kill. You block the bog body's attack. x2 You impale the bog body!! You burn the bog body. You destroy the bog body! Qazlal accepts your kill. A wraith comes into view. You enter the shallow water. Moving in this stuff is going to be slow. You block the wraith's attack. You bludgeon the wraith!! You burn the wraith. You kick the wraith, but do no damage. The wraith is severely damaged. You sock the wraith! You burn the wraith. You destroy the wraith! Qazlal accepts your kill. No target in view! A large abomination comes into view. The large abomination is engulfed in freezing vapours. You block the large abomination's attack. You block the large abomination's attack. x2 All of the chunks of flesh in your inventory have rotted away. Your unstable footing causes you to fumble your attack. Your protection from physical attacks is fading. The large abomination hits you. You feel more protected from physical attacks. You sock the large abomination! You burn the large abomination. You kick the large abomination, but do no damage. The large abomination is moderately damaged. You completely miss the large abomination. Your kick misses the large abomination. The large abomination is moderately damaged. The large abomination closely misses you. Your unstable footing causes you to fumble your attack. The large abomination hits you! Your plate armour prevents you from hitting the large abomination. You kick the large abomination, but do no damage. The large abomination is moderately damaged. You hear a shout! You hear an angry hiss. You hit the large abomination. You burn the large abomination. The large abomination is heavily damaged. The large abomination hits you. You pound the large abomination like an anvil!!! You burn the large abomination! You destroy the large abomination! Qazlal accepts your kill. No target in view! No target in view! No target in view! You start resting. Magic restored. You start resting. Your protection from physical attacks is fading. You enter the shallow water. Moving in this stuff is going to be slow. You feel less protected from physical attacks. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You hear an angry hiss. A spiny frog zombie comes into view. You hear a shout! You block the spiny frog zombie's attack. An alligator zombie comes into view. You hit the spiny frog zombie. You burn the spiny frog zombie. The spiny frog zombie is lightly damaged. You block the spiny frog zombie's attack. You barely miss the spiny frog zombie. You kick the spiny frog zombie. The spiny frog zombie is lightly damaged. The spiny frog zombie hits you but does no damage. You bludgeon the spiny frog zombie!! You burn the spiny frog zombie. Your kick misses the spiny frog zombie. The spiny frog zombie is severely damaged. The alligator zombie bites you but does no damage. The alligator zombie tail-slaps you but does no damage. You thump the spiny frog zombie! You burn the spiny frog zombie. You destroy the spiny frog zombie! Qazlal accepts your kill. You block the alligator zombie's attack. The alligator zombie tail-slaps you but does no damage. You puncture the alligator zombie! You burn the alligator zombie. The alligator zombie is lightly damaged. A bog body comes into view. You bludgeon the alligator zombie!! You burn the alligator zombie! The alligator zombie is heavily damaged. The alligator zombie bites you but does no damage. You block the alligator zombie's attack. A wraith comes into view. You bludgeon the alligator zombie!! You burn the alligator zombie! Your kick misses the alligator zombie. The alligator zombie is severely damaged. The alligator zombie bites you but does no damage. The alligator zombie tail-slaps you but does no damage. You impale the alligator zombie!! You burn the alligator zombie! You destroy the alligator zombie! Qazlal accepts your kill. You hear an angry hiss. The bog body is engulfed in freezing vapours. The bog body gestures at you while chanting. You resist with almost no effort. A swamp worm zombie comes into view. You impale the bog body!! You burn the bog body. You destroy the bog body! Qazlal accepts your kill. A freezing wraith comes into view. You impale the wraith!! You burn the wraith! You destroy the wraith! Qazlal accepts your kill. You enter the shallow water. Moving in this stuff is going to be slow. A swamp worm zombie comes into view. The freezing wraith hits you but does no damage. You block the freezing wraith's attack. 2 zombies come into view. You see here a bog body corpse. The swamp worm zombie completely misses you. The freezing wraith barely misses you. x2 You hit the swamp worm zombie. You burn the swamp worm zombie. You kick the swamp worm zombie! The swamp worm zombie is lightly damaged. You block the swamp worm zombie's attack. The spiny frog zombie hits you. The freezing wraith hits you but does no damage. The freezing wraith barely misses you. You bludgeon the swamp worm zombie!! You burn the swamp worm zombie! You kick the swamp worm zombie. The swamp worm zombie is severely damaged. A spiny frog zombie comes into view. You puncture the swamp worm zombie! You burn the swamp worm zombie. You kick the swamp worm zombie. The swamp worm zombie is almost destroyed. You block the swamp worm zombie's attack. You block the spiny frog zombie's attack. You block the freezing wraith's attack. The freezing wraith hits you but does no damage. A swamp worm zombie comes into view. You impale the freezing wraith!! You burn the freezing wraith! You destroy the freezing wraith! Qazlal accepts your kill. The swamp worm zombie bites you. The spiny frog zombie barely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The spiny frog zombie hits you but does no damage. The swamp worm zombie moves out of view. The swamp worm zombie barely misses you. The spiny frog zombie is struck by lightning. You block the spiny frog zombie's attack. x2 You block the swamp worm zombie's attack. x2 The spiny frog zombie is struck by lightning. The spiny frog zombie barely misses you. The spiny frog zombie is engulfed in freezing vapours. You block the spiny frog zombie's attack. You bludgeon the swamp worm zombie!! You burn the swamp worm zombie. You destroy the swamp worm zombie! Qazlal accepts your kill. The swamp worm zombie bites you but does no damage. The spiny frog zombie hits you but does no damage. You puncture the spiny frog zombie! You burn the spiny frog zombie. You kick the spiny frog zombie. The spiny frog zombie is almost destroyed. The spiny frog zombie hits you but does no damage. The swamp worm zombie is engulfed in freezing vapours. The swamp worm zombie bites you but does no damage. The spiny frog zombie closely misses you. You bludgeon the spiny frog zombie!! You burn the spiny frog zombie. You destroy the spiny frog zombie! Qazlal accepts your kill. You block the alligator zombie's attack. x2 The spiny frog zombie closely misses you. The swamp worm zombie is engulfed in freezing vapours. The swamp worm zombie bites you. You impale the swamp worm zombie!! You burn the swamp worm zombie! You kick the swamp worm zombie. The swamp worm zombie is heavily damaged. The spiny frog zombie hits you! You feel protected from physical attacks. You block the alligator zombie's attack. The alligator zombie tail-slaps you! You feel more protected from physical attacks. You emit a cloud of foul miasma! You hit the swamp worm zombie. You burn the swamp worm zombie. You kick the swamp worm zombie. The swamp worm zombie is severely damaged. The swamp worm zombie is engulfed in freezing vapours. You block the swamp worm zombie's attack. The spiny frog zombie is struck by lightning. You block the spiny frog zombie's attack. The alligator zombie completely misses you. You block the alligator zombie's attack. You barely miss the swamp worm zombie. You kick the swamp worm zombie! The swamp worm zombie is severely damaged. You bludgeon the swamp worm zombie!! You burn the swamp worm zombie! You destroy the swamp worm zombie! Qazlal accepts your kill. You block the spiny frog zombie's attack. You block the alligator zombie's attack. The alligator zombie tail-slaps you but does no damage. Your plate armour prevents you from hitting the spiny frog zombie. You kick the spiny frog zombie, but do no damage. The spiny frog zombie is moderately damaged. The swamp worm zombie is engulfed in freezing vapours. The spiny frog zombie barely misses you. You block the alligator zombie's attack. The alligator zombie tail-slaps you but does no damage. You impale the spiny frog zombie!! You burn the spiny frog zombie. You kick the spiny frog zombie. You destroy the spiny frog zombie! Qazlal accepts your kill. Your plate armour prevents you from hitting the alligator zombie. You kick the alligator zombie. The alligator zombie is lightly damaged. The alligator zombie bites you but does no damage. You block the alligator zombie's attack. You puncture the alligator zombie! You burn the alligator zombie. You kick the alligator zombie, but do no damage. The alligator zombie is lightly damaged. The alligator zombie bites you! You feel more protected from physical attacks. The alligator zombie barely misses you. You hit the alligator zombie. You burn the alligator zombie. You kick the alligator zombie, but do no damage. The alligator zombie is moderately damaged. The alligator zombie bites you but does no damage. You block the alligator zombie's attack. You bludgeon the alligator zombie!! You burn the alligator zombie! You kick the alligator zombie. The alligator zombie is severely damaged. You impale the alligator zombie!! You burn the alligator zombie. You kick the alligator zombie. The alligator zombie is almost destroyed. The alligator zombie bites you! You feel more protected from physical attacks. You block the alligator zombie's attack. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You impale the alligator zombie!! You burn the alligator zombie. You destroy the alligator zombie! Qazlal accepts your kill. You sock the swamp worm zombie! You burn the swamp worm zombie! Your kick misses the swamp worm zombie. The swamp worm zombie is moderately damaged. You impale the swamp worm zombie!! You burn the swamp worm zombie! You kick the swamp worm zombie. The swamp worm zombie is severely damaged. You block the swamp worm zombie's attack. You flatten the swamp worm zombie like a pancake!!! You burn the swamp worm zombie! You destroy the swamp worm zombie! Qazlal accepts your kill. You hear an angry hiss. You enter the shallow water. Moving in this stuff is going to be slow. You hear an angry hiss. You start resting. Magic restored. You hear an angry hiss. You start resting. You hear an angry hiss. x4 A death drake comes into view. A death drake is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You impale the death drake!! You burn the death drake. You kick the death drake, but do no damage. The death drake is moderately wounded. You hear a shout! The death drake bites you but does no damage. You barely miss the death drake. You kick the death drake. The death drake is moderately wounded. You block the death drake's attack. You sock the death drake! You burn the death drake. Your kick misses the death drake. The death drake is moderately wounded. You puncture the death drake! You burn the death drake. You kick the death drake. The death drake is severely wounded. The death drake bites you but does no damage. You sock the death drake! You burn the death drake. You kick the death drake, but do no damage. The death drake is almost dead. You hear a shout! The death drake closely misses you. You closely miss the death drake. You kick the death drake. The death drake is almost dead. The death drake barely misses you. You impale the death drake!! You burn the death drake. You kill the death drake! Qazlal accepts your kill. You start resting. You are feeling hungry. You start resting. You hear a shout! Your protection from physical attacks is fading. You enter the shallow water. Moving in this stuff is going to be slow. You hear a shout! You feel less protected from physical attacks. You enter the shallow water. Moving in this stuff is going to be slow. You hear a shout! You enter the shallow water. Moving in this stuff is going to be slow. Found a potion of lignification. There is a dry fountain here. There is a dry fountain here. You see here a potion of lignification. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You hear a shout! A bog body comes into view. You hear a shout! The bog body gestures at you while chanting. The bolt of cold is repelled. Unknown command. A bog body comes into view. You see here a potion of lignification. A spectral seven-headed hydra comes into view. A spectral seven-headed hydra comes into view. Press: ? - help, v - describe, . - travel Here: a spectral seven-headed hydra Some shallow water. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_LOOK_AROUND repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [wazuzu] Species: Demonspawn Job: Fighter HP: 132/136; mods: 0/0 MP: 29/29; mod: 0 Stats: 26 (26) 6 (6) 16 (16) Position: (54, 25), god: Qazlal (21), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 13 | 5051 | 1/950 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 16 | 9971 | 220/1487 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 10 | 3331 | 2/773 Dodging | X | 0 | 0 | 5 | 900 | 9/357 Stealth | X | 0 | 0 | 0 | 0 | 0/50 Shields | X | 1 | 100 | 12 | 5351 | 357/1011 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 16 | 4900 | 25/744 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 3070 #13: 233 #23: 25987 #24: 440563583 #27: 190362 #49: 3216 #59: 1 Mutations: hooves: 3 (innate) molten scales: 3 (innate) foul stench: 2 (innate) magic resistance: 1 mutation resistance: 1 poison resistance: 1 augmentation: 1 (innate) magic shield: 1 (innate) magic regeneration: 1 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #49: +4 eveningstar of flaming eq slot #1, inv slot #9: +1 cloak eq slot #2, inv slot #46: +2 helmet eq slot #3, inv slot #37: +0 pair of gloves eq slot #5, inv slot #20: +0 buckler eq slot #6, inv slot #36: +2 plate armour of fire resistance eq slot #7, inv slot #50: +4 ring of protection eq slot #8, inv slot #43: ring "Ecloahys" {Ice MR+ Str+3 Int-5 Dex+4} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈.♣♣ ## # ≈..♣ ≈#≈# ≈≈.♣♣ ##+#≈#≈##. ≈≈≈.♣ ♣♣#..≈≈≈≈≈.. ≈≈≈.♣♣ ♣..≈≈≈≈≈≈Z≈ ≈♣...♣ .§≈.#n#≈# ...≈.♣ ♣♣♣♣≈n≈≈Z≈# ≈≈≈≈.♣ ♣♣.♣♣.§≈≈#### ≈....♣ ♣.≈§♣@.≈♣♣≈≈# ≈≈.≈.♣♣ ♣.♣♣♣♣!§≈≈≈♣# .♣§≈≈.♣ ♣♣.♣ ♣.⌠§♣≈≈♣ .≈...†♣ ♣..♣♣♣...♣♣## ≈≈≈≈≈.♣ ♣.♣♣♣...♣≈# ≈≈≈♣.†♣♣ ♣♣..♣...≈♣##♣♣ ≈≈≈♣)♣.♣♣♣..≈♣♣.≈≈♣#♣≈♣ ..≈≈.≈♣♣♣.≈≈.♣♣..§≈#≈≈♣♣ ≈≈≈..§.♣♣≈≈≈≈♣.⌠.≈≈#♣≈≈♣♣ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (73, 27): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 4 pow_max: 3 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn sub_type: countdown delay_min: 20 buildup_turns: 0 listener_only: false delay_max: 20 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (73, 39): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 2 size_max: 4 pow_max: 3 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 20 type: turn sub_type: countdown delay_min: 20 buildup_turns: 0 listener_only: false delay_max: 20 2: CLASS: DgnTriggerer listener_only: false type: entered_level size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>