wall Level 1 of the Dungeon (0, 0, D:1) a +0 animal skin (8, 34, D:1) a +0 dagger (10, 39, D:1) a +0 robe (19, 16, D:1) a +0 whip (21, 2, D:1) a +0 dagger (22, 25, D:1) a +0 dagger 2 stones (36, 37, D:1) a +0 falchion (42, -2, D:1) a +0 dagger a +0 club (44, 25, D:1) a book of Burglary (50, 32, D:1) a +0 short sword (52, 14, D:1) a +0 club (53, 13, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Dujich's Magic Scroll Shoppe a scroll of fog (20 gold) a scroll of teleportation (30 gold) a scroll of blinking (75 gold) a scroll of acquirement (520 gold) a scroll of blinking (75 gold) [Shop] Qoph's Book Shoppe a book of Displacement (288 gold) a book of Conjurations (240 gold) a book of Callings (240 gold) a book of Vapours (144 gold) a book of Air (264 gold) a book of the Wilderness (456 gold) a book of the Senses (384 gold) a book of Misfortune (432 gold) a book of Armaments (432 gold) [Shop] Niod's Antique Weapon Shoppe a +0 flail (91 gold) a +4 glaive of protection (774 gold) a +0 quarterstaff (104 gold) a +2 short sword of draining (452 gold) a +0 glaive (169 gold) a +0 spear (78 gold) the +11 quick blade of Ulaerol {spect, rElec Str+3 Int-3 Dex+2} (2795 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. a +4 dagger of electrocution (702 gold) [Shop] Ubbodgh's Assorted Antiques a +0 spear (81 gold) a +0 dagger (54 gold) a +0 spear (81 gold) a +0 hunting sling (40 gold) (0, 0, D:2) 9 arrows (6, 14, D:2) a +0 leather armour (10, -9, D:2) a +0 whip (12, -14, D:2) a +0 dagger (12, 17, D:2) a +0 dagger (14, 5, D:2) a +0 dagger (18, 30, D:2) a +0 club (20, 21, D:2) a +0 long sword (22, 17, D:2) a book of Callings (30, -7, D:2) a +0 dagger (30, -6, D:2) a +0 scythe a +2 robe of willpower (41, -4, D:2) a potion of brilliance (42, -3, D:2) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. (46, 1, D:2) a +0 dagger of pain (46, 19, D:2) a +0 helmet (62, -4, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 4 gold pieces (1, -17, D:3) a +4 spear of pain (still there?) the +3 scale mail of Inference {rElec Str+7} (still there?) Str: It affects your strength (+7). rElec: It insulates you from electricity. the +4 kite shield "Daghyphyog" {rF+ Str+3 Dex+4} (still there?) Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rF: It protects you from fire. a gnoll corpse (still there?) (2, 2, D:3) 4 gold pieces (3, -5, D:3) a +0 ring mail (6, -3, D:3) a +0 whip an orc corpse (7, -5, D:3) 11 arrows (9, -15, D:3) a ring of poison resistance (9, -14, D:3) a manual of Fire Magic (9, -13, D:3) 14 gold pieces (11, -15, D:3) 13 gold pieces (11, -14, D:3) 10 gold pieces (11, -13, D:3) 5 gold pieces (21, 0, D:3) a bat corpse (21, 16, D:3) a frilled lizard corpse (skeletalised by now) (23, 18, D:3) an adder corpse (28, 17, D:3) a +0 mace (30, 17, D:3) a +0 dagger (37, 17, D:3) a +0 ring mail a +0 morningstar a +0 whip a +0 leather armour an orc corpse (skeletalised by now)