Dungeon Crawl Stone Soup version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 400022897282743843 0 wall the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on May 7, 2022. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:27 (92 turns). wall the Caller (Merfolk Summoner) Turns: 92, Time: 00:01:29 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 hunting sling Armour a - a +0 robe (worn) Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 7% 2 Call Canine Familiar Summ 12% N/A 14% 3 Summon Guardian Golem Hex/Summ 7% N/A 30% 3 Summon Lightning Spire Summ/Air 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You see here a +0 hunting sling. Okay, then. b - a +0 hunting sling You closely miss the bat. The bat barely misses you. A rat comes into view. You miss the bat. The bat completely misses you. You miss the bat. The bat barely misses you. You hit the bat. The bat is moderately wounded. The bat hits you. The bat hits you but does no damage. You miss the bat. The bat is moderately wounded. The bat barely misses you. You miss the bat. The bat is moderately wounded. The bat completely misses you. You hit the endoplasm but do no damage. The bat hits you. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is lightly wounded. The bat hits you. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The bat misses you. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The bat misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. You barely miss the endoplasm. The endoplasm is moderately wounded. The bat closely misses you. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ###.# ##.#.# #....# ....$ ## ...### #[ .r..# # #. #...# .##. #. #@b.# ....##.###J..# .≈≈..........####......B ≈≈...≈.................. ≈P≈≈≈≈≈..≈≈≈≈.≈≈.≈..≈≈. ≈≈≈≈≈≈≈≈≈≈≈≈≈P≈≈≈....### ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈PP≈≈≈≈≈## ≈P≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈.P≈≈.≈..≈≈.≈≈P≈≈≈≈≈≈≈≈≈≈ You could see an endoplasm, a bat and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wall the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 92 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_corners, chequers_big_river Action || total -------------------------++------- Melee: Unarmed || 17 Armor: Robe || 5 Dodge: Dodged || 20