Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 10374820293160160035 18 wakim the Magician (level 2, -2/22 HPs) Began as a Djinni Conjurer on Feb 10, 2022. Slain by Terence (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (1644 turns). wakim the Magician (Djinni Conjurer) Turns: 1644, Time: 00:02:00 Health: -2/22 AC: 2 Str: 6 XL: 2 Next: 90% Gold: 6 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +0 dagger (protect) rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons b - a +0 dagger of protection (weapon) Armour d - a +0 robe (worn) Magical Staves a - a staff of fire Scrolls e - a scroll of amnesia {unknown} f - a scroll of vulnerability {unknown} h - 3 scrolls of identify {unknown} Potions c - a potion of resistance {unknown} g - 2 potions of lignification {unknown} Skills: * Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Dazzling Flash Conj/Hex 32% N/A 10% 3 s - Searing Ray Conj 32% 2d5 4% 2 x - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 z - Fulminant Prism Conj/Hex 8% 3d7 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You see here a +0 short sword. Found a faded altar of an unknown god. Terence and a bat come into view. Terence is wielding a +0 mace and carrying a wand of flame (20). The bat closely misses you. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) Terence shouts! The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (20) (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. You die... ................ ###...†...... #...#)##.#### ##.###.# ### ######..##..# #...##......###.## ..........### #.# ...........# #.# ......@@...# #.# ....._.....# #.# ..........## #.# #...##...## #.# #### ##### #.# #.# #.# #.# #.# #.# You could see Terence. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins A quokka (D:2) 2 ball pythons 3 bats (D:2) A frilled lizard (D:2) 3 kobolds 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wakim the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 689 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 749 | D:1 | Reached skill level 1 in Fighting 1628 | D:2 | Found a faded altar of an unknown god. 1635 | D:2 | Noticed Terence 1644 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_b D:2: layout_rooms, basic_ecumenical_altar, kennysheep_path_1, nicolae_underground_beach, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Action || total -------------------------++------- Melee: Staff || 6 Dagger || 8 Punch || 1 Cast: Magic Dart || 18 Searing Ray || 10 Stab: Sleeping || 1 Armor: Robe || 8 Dodge: Dodged || 16