wakim Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -14, D:1) a +0 dagger a stone (10, -24, D:1) a +2 pair of gloves (17, -40, D:1) a +0 short sword (20, 6, D:1) a +0 dagger (20, 7, D:1) 14 sling bullets (30, -11, D:1) a staff of earth (31, -24, D:1) a +0 hand axe (33, -11, D:1) a +0 club (36, -30, D:1) a +0 whip (36, 4, D:1) a +0 short sword (36, 5, D:1) a +0 dagger (45, -29, D:1) a +0 club a +0 short sword Level 2 of the Dungeon (0, 4, D:2) 17 arrows (0, 15, D:2) a +0 club (8, 13, D:2) a +4 mace (15, -17, D:2) a +0 whip (22, -3, D:2) a +0 dagger (31, 21, D:2) a +0 club (33, -18, D:2) 20 arrows (35, 24, D:2) a +0 leather armour (38, -7, D:2) a +0 dagger (41, -8, D:2) a +0 spear (42, 21, D:2) a +0 dagger (49, 3, D:2) 17 sling bullets (61, -3, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (2, 24, D:3) a +0 dagger (36, -11, D:3) a +0 ring mail (44, -3, D:3) a +0 ring mail (44, 2, D:3) a +0 robe (51, -36, D:3) a +0 chain mail (51, 0, D:3) a +0 club a +0 club (52, -1, D:3) a +0 short sword (56, -34, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (1, 0, D:4) a +0 whip a +0 chain mail a +0 whip a +0 leather armour (2, 0, D:4) a +0 flail (4, 1, D:4) a +0 war axe a +0 scale mail (5, 2, D:4) a +0 club a +0 leather armour (15, 34, D:4) a +0 club (23, 4, D:4) a +0 dagger (23, 19, D:4) a +0 hand axe (29, 49, D:4) a +0 chain mail (30, 50, D:4) a +0 club (39, -2, D:4) 3 potions of degeneration {!q} (39, 0, D:4) a +0 short sword (44, 13, D:4) a +0 dagger (46, 23, D:4) a +0 short sword 21 sling bullets (47, 5, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +1 whip of electrocution (5, 3, D:5) a +0 giant spiked club (5, 9, D:5) a potion of degeneration (10, 19, D:5) a +0 dagger (13, -21, D:5) a +0 ring mail (14, -23, D:5) a +0 hand axe (16, -10, D:5) a +0 robe (20, 14, D:5) a +0 hand axe a +0 ring mail a +0 mace a +0 leather armour (21, 10, D:5) a +0 dagger (21, 14, D:5) a +0 flail (22, 16, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +2 flail of venom a +3 scale mail of poison resistance (8, 11, D:6) 17 bolts (18, 11, D:6) a +0 short sword (21, -32, D:6) a +0 giant club (22, -32, D:6) a +0 scale mail (22, 12, D:6) a +2 war axe of freezing a +0 robe (22, 24, D:6) a +0 dagger (26, 11, D:6) a +4 halberd a +0 robe (30, 13, D:6) a +0 robe a +0 spear (34, 13, D:6) a +0 robe a +4 hand axe (35, -21, D:6) a +0 scythe a +0 robe (38, 15, D:6) a +1 scimitar a +0 robe Level 7 of the Dungeon (0, 0, D:7) the +3 mace of the Mind {flame, rF+ rC+ MP+9 Str+4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). rF: It protects you from fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). (3, 9, D:7) a +0 whip a +0 whip a +0 short sword (15, -5, D:7) a +0 mace (19, 16, D:7) a +0 ring mail (43, 20, D:7) 10 gold pieces (44, 20, D:7) a +0 ring mail (46, 20, D:7) a +0 chain mail (48, 20, D:7) a +0 quarterstaff Level 8 of the Dungeon (0, 0, D:8) a +3 shortbow 43 arrows (11, -37, D:8) a +0 whip (11, -29, D:8) a +0 short sword (14, -15, D:8) a +0 mace a +0 scale mail (15, -15, D:8) a +1 dagger of freezing a +0 robe (17, -1, D:8) a +5 vorpal hand axe (22, 7, D:8) a +0 helmet (40, 0, D:8) a +0 ring mail (42, -6, D:8) a +3 shortbow 18 arrows (45, 14, D:8) a +0 giant spiked club a +0 giant spiked club (46, -6, D:8) a +0 dagger of protection a +0 robe (47, -31, D:8) a +0 ring mail (47, -12, D:8) a +0 short sword a +0 plate armour (47, -11, D:8) a +0 dagger (47, -7, D:8) a +0 dagger a +0 robe (48, -33, D:8) a scroll of immolation {!r!r} (53, -7, D:8) a +0 hand axe (59, -32, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 short sword a +0 club a +0 leather armour Level 9 of the Dungeon (3, 7, D:9) a +0 short sword (4, -11, D:9) a +0 dagger a +0 hand crossbow 14 bolts a +0 club (4, -10, D:9) a +0 short sword a +0 whip (5, -10, D:9) a +0 whip a +0 shortbow 26 arrows a +0 short sword (5, -9, D:9) a +0 whip (18, 13, D:9) a +0 dagger a +0 robe (19, -1, D:9) a +0 short sword (19, 0, D:9) a +0 dagger (23, 12, D:9) 12 bolts (23, 13, D:9) the +5 hand crossbow of Qiontir {freeze, rElec} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. the +7 war axe "Giqix" {freeze, +Blink rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. +Blink: It lets you blink. (24, 11, D:9) a staff of conjuration (25, 11, D:9) a +1 hand crossbow of freezing (25, 13, D:9) a +0 falchion (33, -39, D:9) 22 arrows (33, 8, D:9) a +0 chain mail a +0 dire flail (34, 7, D:9) a +0 dagger (34, 8, D:9) a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a potion of degeneration (4, 14, D:10) a +0 whip (6, 28, D:10) a +0 scimitar (8, 32, D:10) a +0 whip a +0 whip a +0 dagger (9, 32, D:10) a +0 whip (9, 33, D:10) a +1 dagger of freezing (14, 36, D:10) a +0 falchion (43, 1, D:10) a +0 dagger of venom (50, 31, D:10) a howler monkey corpse (skeletalised by now) (51, 31, D:10) a +0 flail an orc corpse (skeletalised by now) (55, 27, D:10) a +0 falchion (60, 31, D:10) a +0 dagger 7 poisoned darts (62, 30, D:10) a wyvern corpse (skeletalised by now) (62, 31, D:10) a +0 club (still there?) a +0 robe (still there?) a gnoll corpse (skeletalised by now) (still there?) the Ecumenical Temple Level 1 of the Orcish Mines (5, 14, Orc:1) a +0 flail a +0 leather armour (5, 15, Orc:1) a +0 falchion a +0 scale mail (6, 14, Orc:1) a +0 club a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (7, 14, Orc:1) a +0 great sword a +0 chain mail a +0 hand axe a +0 whip a +0 flail a +0 chain mail a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now)