wakim Level 1 of the Dungeon (0, 0, D:1) 21 sling bullets (5, -7, D:1) 17 stones (10, 18, D:1) 21 stones (13, -7, D:1) a +0 scale mail (19, 34, D:1) a +0 dagger (25, 16, D:1) 12 stones (29, -6, D:1) a +0 ring mail (29, 15, D:1) 5 silver boomerangs (39, -4, D:1) a +0 dagger (39, -1, D:1) a +0 mace (41, 39, D:1) 23 bolts Level 2 of the Dungeon (20, 15, D:2) a +0 hunting sling (28, -4, D:2) the +1 leather armour of the Sun {Contam Harm SInv} SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. (33, 6, D:2) 18 bolts (43, -16, D:2) a +0 mace of draining Level 3 of the Dungeon (0, 0, D:3) a +0 club (18, -43, D:3) a +0 leather armour (29, -2, D:3) a +0 club (53, -13, D:3) a +0 mace (53, 1, D:3) a +0 club a goblin corpse (skeletalised by now) (54, -1, D:3) a water moccasin corpse (skeletalised by now) (54, 2, D:3) 16 stones (56, -12, D:3) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) a potion of magic (still there?) (63, -12, D:3) a +0 flail (64, -18, D:3) a +0 scale mail a +0 dagger (66, -13, D:3) a +0 mace