Dungeon Crawl Stone Soup version 0.28-a0-1447-ga5a8893891 (webtiles) character file. Game seed: 234253125129352101 36 wakim the Magician (level 3, 0/28 HPs) Began as a Djinni Conjurer on Jan 10, 2022. Slain by a goblin (2 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:02:01 (1015 turns). wakim the Magician (Djinni Conjurer) Turns: 1015, Time: 00:02:02 Health: 0/28 AC: 2 Str: 6 XL: 3 Next: 57% Gold: 102 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of flight {unknown} c - a potion of might {unknown} Skills: * Level 1.7 Fighting + Level 2.6 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Dazzling Flash Conj/Hex 36% N/A 9% 3 c - Apportation Tloc 36% N/A 2% 1 s - Searing Ray Conj 36% 2d5 4% 2 x - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 z - Fulminant Prism Conj/Hex 9% 3d7 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet of see invisible (severely wounded, 84% to hit) The searing ray hits Robin. You kill Robin! The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 dagger. The goblin hits you with a +2 dagger of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. A goblin comes into view. It is wielding a +0 dagger. A giant cockroach comes into view. The goblin misses you. A goblin comes into view. It is wielding a +0 dagger. You see here 18 stones. The goblin no longer looks unusually strong. The giant cockroach closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +2 dagger of protection (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +2 dagger of protection. You die... ###### #.g@.# #g##B# #.##g####### #....g.gg..# ####.#####.# # #.#####.# ... ###......<###..... ........†)B...†... ###########)#..... You could see a giant cockroach and 4 goblins. Vanquished Creatures Robin (D:2) A dart slug (D:1) 8 goblins 2 hobgoblins A quokka (D:2) 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wakim the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 291 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 391 | D:1 | Reached skill level 1 in Fighting 970 | D:2 | Reached XP level 3. HP: 16/27 MP: 0/0 970 | D:2 | Learned a level 1 spell: Apportation 994 | D:2 | Noticed Robin 999 | D:2 | Killed Robin 999 | D:2 | HP: 1/27 [goblin[Robin] (7)] 1015 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms, chequers_serial_rivers_micro_d, minmay_crystal_water, wander_ebering_terrifying_dragon_lair D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_y, chequers_hall_statues_y, minivault_26, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 34 Searing Ray || 2 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1014 | 986 | 28 | 0 | 877 | 2 | 507.0 | Dungeon | 1014 | 986 | 28 | 0 | 877 | 2 | 507.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 934 daAuts D:2: 80 daAuts