wakim Level 1 of the Dungeon (0, 0, D:1) 24 arrows (2, -6, D:1) a +0 short sword (7, -38, D:1) a +0 dagger (11, -24, D:1) a +0 club (12, -45, D:1) a +0 dagger (34, -28, D:1) 13 bolts (36, -19, D:1) a +0 short sword (39, -53, D:1) a +0 hunting sling (48, -14, D:1) 24 sling bullets Level 2 of the Dungeon (7, 7, D:2) a +0 trident (15, 20, D:2) 16 sling bullets (23, -1, D:2) a +0 club (26, 33, D:2) a +0 dagger (30, -4, D:2) a +0 dagger (32, 27, D:2) a +0 leather armour (34, 10, D:2) 14 arrows (46, -15, D:2) 19 arrows Level 3 of the Dungeon [Shop] Elix's Magic Scroll Boutique a scroll of vulnerability (97 gold) a scroll of fog (26 gold) a scroll of identify (26 gold) a scroll of fear (45 gold) a scroll of teleportation (39 gold) [Shop] Ytatauc's Distillery a potion of curing (42 gold) a potion of heal wounds (70 gold) a potion of flight (42 gold) a potion of resistance (140 gold) a potion of attraction (42 gold) a potion of invisibility (112 gold) a potion of lignification (42 gold) a potion of haste (140 gold) [Shop] Luone's Antique Weapon Boutique a +0 hunting sling (39 gold) a +0 flail (91 gold) the +8 arbalest "Zimu" {venom, *Corrode Str+2 SInv} (1435 gold) It poisons the ammo it fires. Str: It affects your strength (+2). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. the +10 hand axe of Fybabusirch {flame, Will+++ Str-4 SInv Stlth+} (1877 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-4). SInv: It lets you see invisible. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. a +0 club (26 gold) the +11 hand crossbow of Grace {venom, rElec rPois rCorr Dex-5} (1885 gold) It poisons the ammo it fires. Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +1 dagger of protection (244 gold) the +1 great mace "Keuf Yto" {vamp, rPois Dex+2} (1037 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. Dex: It affects your dexterity (+2). rPois: It protects you from poison. a +0 mace (78 gold) a +0 hand axe (78 gold) a +2 dagger of venom (374 gold) (0, 0, D:3) a +0 whip (6, -23, D:3) a +1 mace of protection (8, -23, D:3) a +0 dagger a +0 mace a +0 short sword a +0 leather armour a +0 dagger (8, -10, D:3) a +0 club (8, -9, D:3) a +0 short sword a +0 scale mail (8, -8, D:3) a +0 dagger (9, -49, D:3) a +0 battleaxe (18, -22, D:3) a +0 hunting sling (27, -46, D:3) a +0 short sword (28, -46, D:3) a +0 dagger a +0 dagger a +0 short sword (29, -46, D:3) a +0 short sword 3 poisoned darts (30, -47, D:3) a +0 scale mail (34, -27, D:3) a +3 dagger (40, -27, D:3) a +0 club (49, -38, D:3) a scroll of amnesia Level 4 of the Dungeon (0, 0, D:4) an iguana skeleton (1, 0, D:4) an adder skeleton (4, 20, D:4) 25 arrows Level 7 of the Dungeon (0, 0, D:7) 10 gold pieces (0, 3, D:7) a +0 scale mail (4, -2, D:7) a +0 ring mail (14, 1, D:7) a +2 flail of holy wrath (19, 0, D:7) 6 gold pieces (20, 6, D:7) 14 gold pieces (21, 3, D:7) a +0 ring mail (28, 1, D:7) a +0 scale mail (29, 0, D:7) a +0 robe