wakim Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 20, D:1) 4 stones (10, 0, D:1) a +0 dagger a +0 dagger 2 stones (11, 19, D:1) a +0 dagger (12, 0, D:1) a +0 club (16, -1, D:1) a +0 mace (20, -10, D:1) 3 scrolls of noise {!r} (32, 21, D:1) 16 stones (40, -11, D:1) a +0 pair of boots (45, -10, D:1) a +0 dagger (48, 17, D:1) a +0 dagger (54, -9, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -16, D:2) a ring of wizardry (4, -7, D:2) a +0 robe (6, 21, D:2) a +0 dagger a +0 robe (16, -1, D:2) 13 sling bullets (28, 36, D:2) a +0 mace (33, 27, D:2) a +0 dagger a +0 hunting sling 5 stones (35, 27, D:2) a +0 dagger (38, 2, D:2) a +0 scale mail (41, -9, D:2) 18 stones (45, 29, D:2) a +0 whip 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, 13, D:3) a +0 ring mail (24, 10, D:3) 16 bolts (28, -10, D:3) a +0 whip (30, -13, D:3) a +0 club (33, 31, D:3) a +0 dagger (34, 6, D:3) a +0 club (35, 19, D:3) a +0 club a +0 animal skin a +0 helmet a +0 club (37, 19, D:3) a +0 club a +0 club a +0 hunting sling 18 stones a +0 dagger a +0 club Level 4 of the Dungeon (0, 0, D:4) the +10 hand axe "Zedaulij" {pain, rF+ Int+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+6). It protects you from fire. Trog disapproves of the use of such an item. (18, 19, D:4) 6 bolts (23, 21, D:4) a +0 dagger a +0 leather armour an adder corpse (23, 32, D:4) a necrophage skeleton (24, 21, D:4) a +0 whip a +0 halberd a gnoll corpse (24, 32, D:4) an adder skeleton (25, 21, D:4) a +0 flail a gnoll corpse (25, 33, D:4) a +0 club (27, 6, D:4) 33 stones