Dungeon Crawl Stone Soup version 0.27-a0-1071-ga85bd9520d (webtiles) character file. Game seed: 6206219445560384738 36 wakim the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on Apr 24, 2021. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:31 (753 turns). wakim the Magician (Djinni Conjurer) Turns: 753, Time: 00:03:31 Health: -3/27 AC: 3 Str: 6 XL: 3 Next: 37% Gold: 20 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Scrolls c - a scroll of amnesia {unknown} g - a scroll of holy word {unknown} Potions d - 2 potions of curing {unknown} e - a potion of lignification {unknown} f - a potion of magic {unknown} Skills: * Level 1.6 Fighting + Level 2.6 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Dazzling Flash Conj/Hex 40% N/A 8% 3 c - Sandblast Erth 40% 2d10 2% 1 s - Searing Ray Conj 40% 3d4 3% 2 x - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 z - Fulminant Prism Conj/Hex 10% 3d9 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Wu Jian Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (almost dead, 100% to hit) The magic dart hits the goblin. You kill the goblin! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is almost dead. You finish channeling your searing ray. Terence closely misses you. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (almost dead, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence closely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... ......._....+..... ..........###. #####......#<#+## #...##.#....# #...........# #####...#####.# ........#.....# #######......# ........@....# ........@....# .........##### .........# ###'####)###### #. #.......########### #.......@.........# #.................# #......g........... You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:1) An endoplasm (D:2) A hobgoblin (D:2) 4 jackals (D:2) A kobold (D:2) 2 goblins (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wakim the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 190 | D:1 | You are sucked into a shaft and drop 1 floor! 289 | D:2 | Reached skill level 1 in Fighting 289 | D:2 | Reached XP level 2. HP: 17/22 MP: 0/0 440 | D:2 | Reached XP level 3. HP: 13/27 MP: 0/0 440 | D:2 | Learned a level 1 spell: Sandblast 580 | D:2 | Reached skill level 4 in Spellcasting 652 | D:2 | Found an ornate altar of the Wu Jian Council. 722 | D:2 | Noticed Terence 753 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Spellcasting | 4 | 4.0 Dodging | | 2.6 Stealth | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 26 Searing Ray || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 752 | 752 | 0 | 0 | 653 | 2 | 376.0 | Dungeon | 752 | 752 | 0 | 0 | 653 | 2 | 376.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 562 daAuts D:1: 190 daAuts