wakim the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +0 flail a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield +5 gold dragon scales a +5 crystal plate armour a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) a +0 kite shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 4, D) a +4 vorpal battleaxe (34, 28, D) a +2 arbalest of flaming (35, 0, D) a +1 falchion of freezing (35, 14, D) a ring of poison resistance (35, 15, D) a +6 arbalest of flaming (35, 28, D) the +8 shortbow of Precise Incision {flame, Fragile rN+ Str-5 Dex+5} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your dexterity (+5). It protects you from negative energy. It will be destroyed if unequipped. a staff of death (still there?) (35, 29, D) a staff of fire (36, 1, D) a +1 battleaxe of freezing (36, 14, D) a phantom mirror (36, 30, D) a +2 fustibalus of flaming (37, 0, D) a +0 great sword of flaming (37, 1, D) a phantom mirror (37, 14, D) a +2 scale mail of positive energy (37, 15, D) the +6 scale mail of Toothy Joy {rF+ Stlth+} It protects you from fire. It makes you more stealthy. (38, 0, D) an amulet of regeneration (38, 1, D) a +4 lajatang of speed (38, 2, D) a +0 giant club (38, 5, D) 6 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (38, 6, D) 3 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (38, 14, D) a +0 hand axe (38, 20, D) a necrophage corpse (38, 34, D) +0 pearl dragon scales (still there?) a pearl dragon corpse (still there?) (39, 0, D) an amulet of guardian spirit a +4 ring of evasion an amulet of the acrobat a +4 ring of slaying a ring of wizardry (39, 3, D) a +0 giant club (39, 5, D) a +4 glaive of protection a +0 troll leather armour a troll corpse (skeletalised by now) (39, 7, D) 3 large rocks (39, 14, D) a staff of cold (39, 19, D) a +3 dagger a +0 robe (39, 20, D) a +1 mace of protection (39, 28, D) a lightning rod (4/4) (still there?) a +1 vampiric war axe (still there?) a Grand Grimoire (still there?) (40, 3, D) a +0 giant spiked club (40, 5, D) 2 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (40, 6, D) 4 large rocks (40, 14, D) +1 ice dragon scales (40, 15, D) a tin of tremorstones (2/2) (40, 20, D) a +0 dire flail an amulet of guardian spirit (40, 29, D) a lightning rod (4/4) (still there?) a staff of death (still there?) (41, 0, D) a book of Air (still there?) a ring of positive energy (still there?) a staff of air (still there?) (41, 3, D) a +0 giant spiked club (41, 5, D) 4 large rocks (41, 14, D) a lightning rod (4/4) (41, 15, D) a book of the Warp (41, 28, D) a +1 quarterstaff of speed (41, 29, D) a manual of Long Blades (still there?) a +3 plate armour of fire resistance (still there?) (41, 31, D) a +4 long sword of holy wrath (still there?) a +0 tower shield (still there?) (42, 0, D) a phial of floods (42, 1, D) a manual of Dodging (42, 4, D) a +0 giant club (42, 29, D) a +7 giant club (43, 14, D) a condenser vane (43, 15, D) a staff of poison (43, 28, D) a lightning rod (4/4) (43, 29, D) the +5 dagger "Caghosis" {flame, Fragile +Blink rF+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. It lets you blink. It will be destroyed if unequipped. (43, 31, D) a +5 long sword of holy wrath (still there?) a +0 tower shield (still there?) (44, 28, D) Vesit's Reference Book on Destructive Displacement Spells Type Level Known a - Shock Conjuration/Air 1 no b - Fulminant Prism Conjuration/Hexes 4 yes c - Iskenderun's Battlesphere Conjuration 5 no d - Dispersal Translocation 6 yes (44, 30, D) 4 scrolls of enchant weapon (49, 0, D) the +9 arbalest "Giz Omn" {penet, Int+4 Dex+4} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It affects your dexterity (+4). (49, 1, D) a +1 chain mail of fire resistance (49, 11, D) a +0 spear of flaming (49, 15, D) a +0 leather armour (still there?) a ring of magical power (still there?) a +0 longbow (still there?) (49, 24, D) the +9 scythe of Wemn {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (49, 36, D) the +9 shortbow of Wuwk {freeze, rN++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from negative energy. (50, 0, D) a +1 helmet of intelligence (50, 14, D) a +0 shortbow (still there?) a staff of cold (still there?) 59 arrows (still there?) 8 bolts (still there?) a centaur corpse (skeletalised by now) (still there?) (50, 24, D) the +5 hand crossbow "Lifimoept" {penet, rF+ Int+2 Stlth+} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It protects you from fire. It makes you more stealthy. (50, 25, D) the +1 ring mail of the Worm {-Tele rF++ Int+6} It affects your intelligence (+6). It greatly protects you from fire. It prevents most forms of teleportation. (50, 36, D) a staff of earth (50, 37, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an amulet of regeneration a +6 ring of dexterity a ring of flight (51, 0, D) a lightning rod (4/4) (51, 1, D) a phantom mirror (51, 13, D) a ring of wizardry (51, 17, D) a staff of poison a +0 arbalest 9 bolts a yaktaur corpse (skeletalised by now) (51, 24, D) a +3 vorpal mace (51, 25, D) a +2 hand axe of electrocution (51, 29, D) a +2 great sword of freezing a +0 robe (51, 36, D) a +0 fustibalus of freezing (52, 0, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (52, 1, D) The Tome of Greatest Risks and Utility Spells Type Level Known a - Dragon's Call Summoning 9 yes (52, 12, D) a lightning rod (4/4) (52, 14, D) 3 large rocks (52, 15, D) a +0 shortbow (52, 16, D) 3 large rocks 19 javelins a +0 arbalest a stone giant corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (52, 17, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +8 quarterstaff (52, 24, D) a condenser vane (52, 25, D) a +2 leather armour of positive energy (52, 36, D) a +0 morningstar of freezing (52, 37, D) a staff of earth (53, 0, D) a lightning rod (4/4) (53, 1, D) a tin of tremorstones (2/2) (53, 12, D) a phantom mirror (53, 13, D) a tin of tremorstones (2/2) (53, 14, D) a +0 spear (still there?) 17 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 16, D) a +0 longbow a +0 longbow 55 arrows a +0 leather armour a centaur corpse (skeletalised by now) (53, 25, D) a +1 whip of flaming (53, 28, D) a +2 glaive (53, 30, D) a hell hound corpse (skeletalised by now) (53, 36, D) a condenser vane (53, 37, D) a +2 plate armour of willpower (54, 0, D) a +1 eveningstar of distortion (54, 13, D) a +2 ring mail of fire resistance (54, 24, D) a phantom mirror (54, 25, D) a phantom mirror (55, 0, D) an amulet of guardian spirit (55, 14, D) a +0 arbalest (still there?) 17 bolts (still there?) a ring of see invisible (still there?) a book of the Warp (still there?) a yaktaur corpse (skeletalised by now) (still there?) (55, 15, D) a +0 arbalest (still there?) 13 bolts (still there?) a yaktaur corpse (skeletalised by now) (still there?) (55, 24, D) the +5 arbalest "Giantbane" {elec, Fragile Str+4 Int+2 Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+2). It will be destroyed if unequipped. (55, 29, D) a +0 chain mail (59, 36, D) the +5 arbalest of the Endless Expanse {elec, Int+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+6). (59, 37, D) a staff of death (60, 10, D) a staff of death (still there?) a +0 arbalest (still there?) 20 bolts (still there?) (60, 37, D) a +1 glaive of flaming (61, 0, D) a +0 hunting sling of flaming (61, 10, D) a +0 arbalest (still there?) 17 bolts (still there?) (61, 26, D) a +2 pair of gloves of stealth (61, 36, D) a +1 robe of the Archmagi (61, 37, D) a lightning rod (4/4) (62, 1, D) a +2 arbalest of freezing (62, 8, D) a condenser vane (62, 9, D) a lightning rod (4/4) (62, 10, D) a +0 shortbow of flaming 25 arrows (62, 11, D) a +0 arbalest 26 bolts (62, 16, D) a +2 kite shield of reflection (62, 26, D) a +0 long sword (62, 29, D) a +2 war axe of venom a +0 plate armour (62, 30, D) a +2 short sword of protection a +2 vorpal shortbow a +0 chain mail (62, 31, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 36, D) a +0 dire flail of protection (63, 16, D) a +4 plate armour of cold resistance (63, 17, D) a staff of poison (63, 26, D) a +0 dagger (63, 29, D) a +0 dagger a +0 robe a +0 trident a +0 chain mail (63, 36, D) a staff of death (63, 37, D) a staff of earth (64, 16, D) a +0 scale mail of cold resistance (64, 17, D) a +6 vorpal trident (64, 26, D) the +0 leather armour of Othroar {-Cast rF+ Regen+ Str+4} It affects your strength (+4). It protects you from fire. It prevents spellcasting. It increases your rate of regeneration. (64, 27, D) a +0 dagger (64, 29, D) a +1 long sword of flaming a +0 robe a +2 scimitar of holy wrath a +0 robe (64, 30, D) a +0 dagger a +0 robe (65, 26, D) a tin of tremorstones (2/2) (69, 0, D) a phantom mirror (69, 36, D) a +0 trident of venom (70, 8, D) a phantom mirror (70, 9, D) a +1 plate armour of cold resistance (70, 36, D) a +3 plate armour of positive energy (71, 17, D) a staff of fire (71, 20, D) a +0 short sword (71, 36, D) a +0 whip of freezing (71, 37, D) +0 ice dragon scales (72, 8, D) a tin of tremorstones (2/2) (72, 20, D) a +0 vorpal hand axe a +2 shortbow of freezing a +0 plate armour a +0 flail a +0 plate armour (72, 21, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 27, D) a staff of earth (73, 16, D) a phial of floods (73, 20, D) a +0 dagger a +0 robe (73, 21, D) a +0 short sword (still there?) a +0 chain mail (still there?) (73, 26, D) a +2 whip of electrocution (73, 27, D) a phantom mirror (73, 36, D) the +5 scale mail "Xiuwnucu" {Harm Str+5} It affects your strength (+5). It increases damage dealt and taken. (73, 37, D) a +2 ring mail of willpower (75, 1, D) a +2 glaive of protection a +0 robe a +0 dagger