wakim Level 1 of the Dungeon (4, 24, D:1) a +0 leather armour (8, 6, D:1) a +0 mace (15, -6, D:1) a +0 club (24, 5, D:1) a +0 short sword (34, 1, D:1) a +0 leather armour (35, -1, D:1) 15 stones (35, 15, D:1) a +0 club (36, 16, D:1) a +0 club (37, 5, D:1) a +2 hunting sling of flaming (37, 8, D:1) a +0 club (38, 3, D:1) 12 bolts (39, -8, D:1) a +0 scale mail (43, 27, D:1) a +0 ring mail (46, 9, D:1) a +0 whip (47, 23, D:1) a +0 club (48, 35, D:1) a +0 mace (50, 35, D:1) a +0 whip Level 2 of the Dungeon (2, -40, D:2) a +0 short sword (4, 6, D:2) 17 stones (6, -25, D:2) 30 stones (14, -49, D:2) 25 sling bullets (18, -51, D:2) a +0 club (21, -4, D:2) a +0 dagger (22, -38, D:2) a +0 hand axe (24, -5, D:2) a +0 spear a +0 animal skin a +0 helmet (25, -5, D:2) a +0 dagger of venom a +0 club a +0 club a +2 hunting sling of flaming 25 stones a +0 club (26, -5, D:2) a +0 dagger (27, -5, D:2) a +0 dagger a +0 dagger a +0 hunting sling 27 stones (36, -44, D:2) a +0 hand axe (47, -49, D:2) 21 stones (48, -38, D:2) a +0 hunting sling (58, -31, D:2) a +0 scale mail Level 3 of the Dungeon (2, 16, D:3) 18 stones (3, 12, D:3) a +0 trident a +2 ring mail of willpower (4, 7, D:3) a +0 club (4, 12, D:3) a +0 falchion a +0 hunting sling a +0 leather armour (4, 23, D:3) a +0 dagger 3 stones a +0 ring mail (5, 15, D:3) a +0 leather armour (9, 18, D:3) a stone a +0 morningstar (10, 19, D:3) a +0 dagger a +0 ring mail (19, 23, D:3) 22 stones (19, 49, D:3) a +0 club (23, 26, D:3) 22 arrows (26, 45, D:3) a +0 club (29, 36, D:3) a +0 hand axe (29, 37, D:3) a +1 dagger of venom a +0 robe (34, 8, D:3) a +0 flail a +0 whip a +0 short sword a +0 chain mail a +0 hand axe (34, 11, D:3) a +0 hand axe (35, 4, D:3) a +0 war axe (35, 6, D:3) a +0 club 4 silver boomerangs a +0 leather armour a +0 dagger a +0 robe (35, 7, D:3) a +0 flail a +0 club a +0 dagger a +0 mace a +0 chain mail (35, 8, D:3) a +0 hand axe 2 boomerangs (39, 23, D:3) 21 bolts (42, 29, D:3) a +0 short sword 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 morningstar of protection (10, 2, D:4) a +0 rapier (18, -37, D:4) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (2, 3, D:6) a +0 shortbow 13 arrows a centaur skeleton (3, 1, D:6) 3 javelins (4, -8, D:6) 21 stones (11, -1, D:6) a +0 robe a +0 club (15, -7, D:6) a +0 pair of gloves (15, 10, D:6) a +1 short sword of venom (still there?) a +0 plate armour (still there?) an orc corpse (still there?) an orc corpse (still there?) (16, -6, D:6) 18 stones (16, 1, D:6) a +0 giant club (16, 7, D:6) a quokka corpse (16, 9, D:6) a +0 ring mail (18, 10, D:6) 21 stones (23, -1, D:6) the +8 dagger "Xumn" {protect, rElec rPois rN++ Str-2 Stlth-} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-2). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It makes you less stealthy. (27, 4, D:6) a scroll of identify Level 7 of the Dungeon (0, 0, D:7) a +0 spear (2, -17, D:7) a bullfrog skeleton (6, -2, D:7) a +0 giant club (11, 2, D:7) a +3 battleaxe a +0 battleaxe a +0 robe a +0 robe a +0 flail a +0 robe (11, 3, D:7) a +0 spear a +0 robe (14, 2, D:7) a +5 great sword a +0 robe (14, 5, D:7) a +0 club (16, 2, D:7) a +0 ring mail (18, 6, D:7) 10 stones (21, 8, D:7) a scroll of fog (26, 5, D:7) a +0 shortbow 16 arrows