wakim Level 1 of the Dungeon (3, 3, D:1) a +0 whip (5, 26, D:1) 16 stones (18, 7, D:1) a +0 dagger (25, 27, D:1) a +0 short sword (32, -5, D:1) a +0 hand axe (46, 16, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) 30 sling bullets (30, -32, D:2) a +0 leather armour (32, -16, D:2) a +0 robe (38, -2, D:2) a +0 club (46, 9, D:2) a +0 club (48, -15, D:2) a +0 club (49, 16, D:2) a +0 ring mail Level 3 of the Dungeon (8, 6, D:3) a +0 leather armour a +0 mace a +0 scale mail a +0 club (9, 6, D:3) a +0 leather armour a +0 mace (12, 0, D:3) 18 bolts (18, -14, D:3) 19 arrows (30, 12, D:3) a potion of degeneration (30, 30, D:3) a +0 scale mail (35, 14, D:3) a +0 spear (36, 14, D:3) a +0 club (37, -11, D:3) a +0 rapier (37, 16, D:3) a +0 halberd (38, 14, D:3) a +0 spear (40, 31, D:3) a +0 dagger a +0 robe (43, 30, D:3) a +0 hand axe a +0 leather armour (48, -6, D:3) a +0 halberd of pain (48, -5, D:3) a +0 spear (48, -4, D:3) a +0 club (51, 10, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Binux's Assorted Antiques a +2 dagger of venom (345 gold) a +0 flail (84 gold) a +0 falchion (72 gold) a ring of ice (600 gold) a wand of charming (11) (312 gold) a scroll of identify (48 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (2577 gold) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a phantom mirror (960 gold) a +0 dagger (48 gold) a +0 glaive (156 gold) (0, 0, D:4) a +0 hand axe a +0 ring mail (1, -9, D:4) a +0 whip (2, -2, D:4) a +0 leather armour (3, -2, D:4) a +0 flail (5, -3, D:4) 12 bolts (14, 27, D:4) a +0 war axe (27, 13, D:4) a +0 ring mail (31, 16, D:4) 23 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (8, 7, D:5) a +0 whip (14, -9, D:5) a +0 robe (18, 19, D:5) a +3 quarterstaff of chaos (20, -8, D:5) 2 potions of attraction (21, 18, D:5) a +0 mace (40, 24, D:5) a +0 hand axe (46, -7, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 leather armour (8, -5, D:6) a +1 dagger of protection a +0 robe (10, -8, D:6) a +0 dagger a +0 robe (10, -7, D:6) a +0 dagger a +0 robe a +0 ring mail (11, -7, D:6) a +0 dagger (16, -4, D:6) a +0 hand axe a +0 ring mail (22, -3, D:6) a +0 scale mail a +0 war axe (24, -3, D:6) a +0 robe a +0 dagger (25, 0, D:6) a +0 robe a +0 dagger (26, -14, D:6) a +0 chain mail (26, -1, D:6) a +0 robe a +0 dagger (27, 16, D:6) a +0 ring mail (30, -15, D:6) a +2 morningstar of protection (38, -22, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) 10 poisoned darts (6, 1, D:7) a +0 broad axe (15, 6, D:7) a +0 chain mail (34, 1, D:7) a +0 flail a +0 leather armour a +0 dagger a +0 robe (35, 26, D:7) a +0 flail (36, 1, D:7) a +0 glaive a +1 chain mail of fire resistance (36, 26, D:7) a +2 short sword of venom a +0 trident a +0 chain mail a +0 hand axe a +0 ring mail (37, 1, D:7) a +0 trident a +0 flail a +0 scale mail (37, 21, D:7) a potion of mutation a potion of haste (37, 26, D:7) a +0 dagger a +0 robe a +0 club (38, 24, D:7) a +0 whip (44, 23, D:7) 24 arrows (45, 21, D:7) a +0 short sword (47, 13, D:7) 18 sling bullets (47, 29, D:7) a +0 cloak (48, 2, D:7) 11 sling bullets (50, 32, D:7) a +0 spear (53, 28, D:7) a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) an adder corpse (skeletalised by now) (0, 1, D:8) a +0 shortbow 22 arrows (6, 7, D:8) a +0 falchion (6, 8, D:8) a +0 hand axe an orc corpse (skeletalised by now) (7, 6, D:8) a +0 war axe an orc corpse (skeletalised by now) (8, 6, D:8) a +0 short sword a +2 chain mail of cold resistance (11, 4, D:8) 30 bolts (13, -10, D:8) a +0 dagger (still there?) a +0 cloak (still there?) a wand of mindburst (12) (still there?) 16 gold pieces (still there?) the human corpse of Maurice (still there?) (22, 2, D:8) a leopard gecko corpse (skeletalised by now) (27, 10, D:8) a hound corpse (skeletalised by now) (30, 16, D:8) 14 poisoned darts the Ecumenical Temple