wakim Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 25, D:1) a +0 club (4, 18, D:1) a +0 club (13, 29, D:1) 14 poisoned darts (22, -4, D:1) a +0 robe (26, 8, D:1) a +0 mace (28, 26, D:1) a +0 hand axe (31, -4, D:1) a +0 club (36, 18, D:1) a +0 dagger a +0 ring mail (39, -6, D:1) a +0 dagger (41, 4, D:1) a +0 dagger (42, 4, D:1) a +0 club (43, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, -2, D:2) 5 arrows (10, 18, D:2) a +0 club (12, -13, D:2) a potion of degeneration a potion of mutation (15, -6, D:2) a +0 spear (15, 25, D:2) a +0 whip (21, -19, D:2) a +0 dagger a +0 animal skin (27, -22, D:2) a +0 dagger (27, -8, D:2) a +0 club (35, 28, D:2) a +0 short sword (60, 30, D:2) a +0 dagger of holy wrath Level 3 of the Dungeon (0, 0, D:3) a +0 club (17, 4, D:3) a +0 mace (18, 4, D:3) a +0 dagger (20, 22, D:3) 17 arrows (26, -6, D:3) a +0 club (27, 32, D:3) a +0 hand axe (30, 10, D:3) a +0 ring mail of cold resistance a +0 club (38, 24, D:3) 11 poisoned darts (43, 22, D:3) a +0 hunting sling (44, 21, D:3) a +0 club (46, -10, D:3) a +0 dagger (55, 20, D:3) a +0 club (58, -4, D:3) a +0 morningstar a +0 leather armour (58, -3, D:3) a +0 whip (58, -2, D:3) a +0 flail a +0 leather armour Level 4 of the Dungeon [Shop] Bushruw's Jewellery Shoppe a ring of resist corrosion (260 gold) a ring of protection from cold (325 gold) a ring of wizardry (390 gold) a ring of positive energy (260 gold) a ring of magical power (260 gold) an amulet of guardian spirit (390 gold) an amulet of regeneration (390 gold) a ring of protection from cold (325 gold) a +6 ring of intelligence (760 gold) [Shop] Wusanuod's Weapon Emporium 18 stones (18 gold) the +7 falchion "Ybejapeb" {antimagic, *Slow Int+2 Dex+5} (601 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (+5). It may slow you when you take damage. a +0 mace (30 gold) a +0 rapier (40 gold) a +0 war axe (35 gold) a +0 vorpal spear (65 gold) a +1 glaive of protection (148 gold) the +8 glaive "Huextir" {flame, rElec rN+++ Int-4} (783 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It insulates you from electricity. It renders you almost immune to negative energy. a +1 mace of venom (106 gold) a +0 club (10 gold) a +0 mace of protection (56 gold) (0, 0, D:4) a +0 mace (1, 9, D:4) a +3 quarterstaff of chaos a +0 cloak (21, 41, D:4) a +0 leather armour a +0 club a +0 leather armour a +0 mace (23, 42, D:4) a +0 robe a +0 dagger (25, 42, D:4) a +0 leather armour a +0 falchion (26, 9, D:4) a +0 giant club (26, 42, D:4) a +2 leather armour of fire resistance (30, 13, D:4) a +0 dagger (32, 27, D:4) a +0 pair of boots (32, 28, D:4) a +0 halberd (33, 28, D:4) a +0 spear (46, 29, D:4) a +0 giant club (56, 22, D:4) a +0 robe a +0 dagger a +0 robe a +0 dagger (57, 19, D:4) a +0 long sword (57, 22, D:4) a +0 robe a +0 dagger (60, 21, D:4) a +0 chain mail a +0 hand axe (62, 36, D:4) 15 bolts Level 5 of the Dungeon [Shop] Exta's Armour Shoppe the +1 pair of gloves of Xong {rN+ Will+++ Str-4 Int+4} (414 gold) It affects your strength (-4). It affects your intelligence (+4). It protects you from negative energy. It affects your willpower, your defense against some magical effects. a +0 robe (9 gold) a +2 ring mail of fire resistance (273 gold) a +0 robe (9 gold) a +0 ring mail (52 gold) a +0 helmet (58 gold) a +0 ring mail (52 gold) a +0 cloak (58 gold) a +2 plate armour of cold resistance (520 gold) a +0 pair of boots of stealth (149 gold) (0, 0, D:5) a +0 hand axe (17, 20, D:5) a +0 war axe a +0 leather armour (23, 14, D:5) 12 arrows a +0 shortbow (25, 2, D:5) a potion of mutation (41, 20, D:5) a +0 shortbow 32 arrows (46, 1, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (7, 5, D:6) a +2 falchion a +0 robe (19, 9, D:6) a +0 quarterstaff (25, -48, D:6) a +0 leather armour (28, 8, D:6) a +1 robe of willpower a +3 short sword (31, -31, D:6) a staff of earth (48, -8, D:6) a +0 ring mail (56, 1, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 rapier (10, 27, D:7) a +3 hand axe (12, 39, D:7) a +0 leather armour of cold resistance a +0 hand axe (15, 40, D:7) a +0 robe a +3 war axe (21, 45, D:7) a +3 mace a +0 robe (22, 28, D:7) a +0 flail (22, 46, D:7) a +0 falchion a +0 robe a +5 scimitar a +0 robe (28, 54, D:7) a +0 spear a +0 robe (37, 18, D:7) a +0 spear (40, 18, D:7) a +0 flail of protection a +0 dagger a +0 robe a +0 war axe a +0 plate armour (42, 15, D:7) a +0 halberd (42, 16, D:7) a +0 spear a +0 scale mail a +0 spear (43, 15, D:7) a +0 club a +0 dagger a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 club (9, 21, D:8) a +0 morningstar (11, -4, D:8) the +1 leather armour of Geveupp {-Tele rElec rC++ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (12, -3, D:8) 27 stones (12, -2, D:8) a potion of mutation (13, -3, D:8) a potion of curing (13, -2, D:8) a wand of polymorph (9) (13, 24, D:8) a +0 robe a +0 dagger of protection (14, -1, D:8) a book of Frost (15, 17, D:8) 26 sling bullets (17, 16, D:8) a +0 hand axe (26, 14, D:8) a +0 shortbow 34 arrows a +0 shortbow (28, 27, D:8) a +0 ring mail (31, 22, D:8) a +0 robe (42, 22, D:8) a +0 shortbow 23 arrows (49, 14, D:8) a +0 robe (51, -8, D:8) a +0 giant spiked club (51, -5, D:8) 25 arrows a +0 shortbow of flaming (51, -4, D:8) 28 arrows a +0 shortbow Level 9 of the Dungeon [Shop] Izatib's Assorted Antiques a scroll of identify (36 gold) a +4 battleaxe of pain (687 gold) a tin of tremorstones (2/2) (720 gold) the +4 long sword of Dissolution {flame, Fragile Int+6 Dex-2 SInv} (725 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your dexterity (-2). It lets you see invisible. It will be destroyed if unequipped. a scroll of immolation (63 gold) a scroll of immolation (63 gold) a box of beasts (720 gold) a potion of flight (54 gold) (0, 0, D:9) a +0 giant club (7, -27, D:9) a +0 battleaxe (18, -14, D:9) a +0 ring mail (30, -19, D:9) 22 arrows (31, -17, D:9) a +0 short sword (31, 12, D:9) a +2 hand axe of flaming (32, 24, D:9) a scroll of vulnerability Level 10 of the Dungeon [Shop] Ziferr's Antique Weapon Shoppe a +0 war axe (91 gold) a +0 hand axe (78 gold) a +0 flail (91 gold) a +5 short sword of venom (795 gold) a +0 dagger (52 gold) a +0 demon trident of electrocution (1027 gold) a +0 trident (91 gold) a +0 spear (78 gold) a +0 mace (78 gold) a +3 hand axe of holy wrath (582 gold) (0, 0, D:10) a +0 trident (7, -34, D:10) a +0 mace 3 boomerangs (9, -13, D:10) a +0 dagger (11, -11, D:10) a +0 hand axe a +0 plate armour a +0 hand axe (13, -6, D:10) a +0 club 3 poisoned darts (16, -40, D:10) a +1 pair of gloves (17, -19, D:10) a +0 pair of boots (19, -16, D:10) a +0 plate armour a +0 hand axe (19, -15, D:10) a +0 robe a +3 mace (20, -11, D:10) a +0 scale mail (22, -32, D:10) a +0 short sword (23, -37, D:10) a +0 leather armour a +0 mace (23, -36, D:10) a +0 club (23, -34, D:10) a curare-tipped dart a +0 chain mail a +0 battleaxe a +0 hand axe (23, -21, D:10) a +0 cloak of poison resistance (23, -19, D:10) a staff of cold (24, -36, D:10) a +0 dagger a +0 robe a +0 club (24, -35, D:10) a +0 robe (24, -26, D:10) a +0 kite shield (24, -12, D:10) a +0 leather armour (26, -37, D:10) a +0 scale mail a +0 club a +0 robe a +0 dagger (26, -24, D:10) 3 large rocks (27, -42, D:10) a +0 leather armour a +0 club (27, -40, D:10) a +0 ring mail a +0 hand axe a +0 dagger a +0 ring mail a +0 spear (27, -26, D:10) a +0 ring mail 31 sling bullets a +0 quarterstaff a +0 hunting sling (27, -16, D:10) a +0 robe a +0 dagger a +0 chain mail a +0 hand axe (27, -13, D:10) a tin of tremorstones (2/2) (28, -49, D:10) a +0 cloak (28, -42, D:10) a +0 chain mail a +0 flail (28, -10, D:10) a +0 dagger (29, -46, D:10) 22 arrows a +0 shortbow (29, -43, D:10) a +0 leather armour a +0 dagger (29, -41, D:10) a +0 dagger (29, -24, D:10) a -1 spear a +0 ring mail (29, -19, D:10) a +0 animal skin (31, -36, D:10) a +0 short sword a +0 whip (32, -41, D:10) a curare-tipped dart (32, -20, D:10) a +0 giant spiked club (32, -9, D:10) a +0 chain mail (33, -19, D:10) a +0 hand axe (34, -32, D:10) a +0 ring mail a +0 spear (34, -16, D:10) 21 arrows (35, -41, D:10) a +0 whip (53, -15, D:10) the +2 hunting sling "Fuim" {vorpal, Will+ Int+9 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (+9). It affects your willpower, your defense against some magical effects. It makes you more stealthy. (55, -26, D:10) a +0 giant club a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) a +3 battleaxe a +0 robe (2, -21, D:11) a +0 giant spiked club (10, 9, D:11) a +0 long sword (16, 10, D:11) a +0 dagger (18, 3, D:11) a +0 scale mail (20, 6, D:11) a +0 hand axe (22, 3, D:11) a +0 robe a +4 flail a +0 robe a +0 dagger (22, 12, D:11) a +0 short sword (22, 13, D:11) a +0 flail (24, 2, D:11) a +0 leather armour a +0 flail (26, -1, D:11) a +0 club (26, 0, D:11) a +0 mace (27, -3, D:11) a +0 flail (27, 0, D:11) a +0 leather armour a +0 morningstar (27, 9, D:11) a +0 robe a +0 dagger (28, -3, D:11) 8 poisoned darts (29, 7, D:11) a +0 dagger a +1 robe of fire resistance a +0 long sword a +0 plate armour a +2 dagger of venom a +0 ring mail (29, 8, D:11) a +0 club a +0 ring mail (29, 9, D:11) a +0 mace a +0 plate armour (30, -13, D:11) a +0 ring mail (30, -2, D:11) a +0 robe a +0 dagger (30, 8, D:11) a +0 flail (31, 3, D:11) a +0 whip (31, 6, D:11) a +0 leather armour (31, 7, D:11) a +0 flail a +0 ring mail (34, 1, D:11) a +0 flail (34, 4, D:11) a +0 mace (39, -4, D:11) a +0 dagger a +0 scale mail (40, -5, D:11) a +0 morningstar (41, -19, D:11) a +0 leather armour of cold resistance (42, -21, D:11) a +0 whip a +0 ring mail (45, 1, D:11) a +4 dagger of flaming a +0 scale mail (51, 17, D:11) a +0 leather armour a +1 bardiche the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Xewn's Antique Armour Shoppe a +0 plate armour (552 gold) a +0 robe of cold resistance (184 gold) a +4 chain mail of fire resistance (756 gold) the +3 scale mail "Estryucve" {rPois} (724 gold) It protects you from poison. a +3 ring mail of cold resistance (624 gold) a +0 plate armour (552 gold) a +0 plate armour (552 gold) the +1 leather armour of Syndicalism {rN+} (436 gold) It protects you from negative energy. a +0 robe (16 gold) a +0 pair of boots (108 gold) a +0 chain mail (108 gold) a +0 robe (16 gold) a +3 scale mail (504 gold) a +0 leather armour (48 gold) a +0 ring mail of cold resistance (264 gold) (0, 0, Orc:1) a +0 scale mail a +0 short sword (2, -8, Orc:1) a +0 robe a +0 dagger (3, -5, Orc:1) a +0 giant club (5, -4, Orc:1) a +0 plate armour 5 boomerangs a +0 dire flail (10, -6, Orc:1) a +0 giant spiked club (23, -24, Orc:1) a +0 robe a +0 dagger (24, -24, Orc:1) a +0 chain mail a +0 trident a +0 leather armour (25, -26, Orc:1) a +0 ring mail a +0 club (25, -25, Orc:1) a +0 robe a +0 dagger (26, -26, Orc:1) a +0 chain mail a +0 mace (26, -24, Orc:1) a +0 hand axe a +0 dagger (27, -28, Orc:1) a +0 scale mail a +0 hand axe (27, -27, Orc:1) a +0 plate armour a +0 battleaxe a +0 robe a +0 dagger (27, -25, Orc:1) a +0 dagger (28, -28, Orc:1) a +0 flail a +0 plate armour a +0 flail (29, -29, Orc:1) a +0 giant club a +4 mace (30, -29, Orc:1) a +0 leather armour a +0 war axe Level 2 of the Orcish Mines [Shop] Ahyociov's Jewellery Shoppe a ring of ice (275 gold) an amulet of the acrobat (330 gold) an amulet of guardian spirit (330 gold) a ring of positive energy (220 gold) an amulet of faith (440 gold) a ring of protection from cold (275 gold) a ring of ice (275 gold) a +4 ring of evasion (396 gold) [Shop] Dekahuac's Antique Armour Shoppe a +0 leather armour (68 gold) a +0 robe (23 gold) a +0 plate armour (782 gold) a +0 helmet (153 gold) +2 steam dragon scales (1768 gold) a +0 cloak (153 gold) a +0 helmet (153 gold) a +0 scale mail (136 gold) a +3 leather armour of fire resistance (816 gold) +0 ice dragon scales (2040 gold) a +0 chain mail (153 gold) [Shop] Pusoigoe's Jewellery Boutique the necklace of Bloodlust {*Rage +Rage Will++ Int-3 Slay+6} (604 gold) [amulet of nothing] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your willpower, your defense against some magical effects. It lets you go berserk. It may make you go berserk in combat. a ring of willpower (350 gold) a ring of willpower (350 gold) an amulet of reflection (420 gold) a ring of positive energy (280 gold) a +4 ring of protection (504 gold) an amulet of regeneration (420 gold) a ring of flight (245 gold) an amulet of reflection (420 gold) a +6 ring of dexterity (819 gold) a ring of magical power (280 gold) a ring of willpower (350 gold) [Shop] Cicharra's General Store 2 scrolls of magic mapping (119 gold) a scroll of teleportation (51 gold) a scroll of identify (34 gold) a scroll of amnesia (59 gold) 4 atropa-tipped darts (40 gold) a potion of flight (51 gold) 6 silver javelins (244 gold) a potion of brilliance (68 gold) a +0 war axe of flaming (141 gold) 34 arrows (115 gold) (0, 0, Orc:2) a +0 giant spiked club (2, -3, Orc:2) a +0 giant spiked club (2, 1, Orc:2) a +0 giant club (3, 2, Orc:2) a +0 giant spiked club (3, 3, Orc:2) a +0 giant club a +0 giant club (3, 4, Orc:2) a +0 giant club a +0 giant club (3, 5, Orc:2) a +0 giant club a +0 giant club (3, 6, Orc:2) a +0 giant club (5, -2, Orc:2) a +2 hat (5, 9, Orc:2) a +0 giant spiked club (8, 10, Orc:2) 4 large rocks a +0 giant spiked club (8, 11, Orc:2) a +0 dire flail a +0 giant club (8, 14, Orc:2) a +0 giant spiked club a +0 giant spiked club (9, 13, Orc:2) a +0 giant club (10, 11, Orc:2) a +0 dire flail a +0 giant club (10, 12, Orc:2) a +0 giant club a +0 giant club (11, 12, Orc:2) a +0 giant club (11, 16, Orc:2) a +0 dire flail a +0 giant spiked club (13, 11, Orc:2) a +0 giant club a +0 giant spiked club (13, 13, Orc:2) a +0 robe a +0 club (14, 12, Orc:2) a +0 giant club a +0 giant spiked club (17, -9, Orc:2) a +0 mace a +0 leather armour a +0 club (18, 2, Orc:2) a +0 leather armour a +0 flail (18, 4, Orc:2) a +0 scale mail a +0 hand axe (18, 24, Orc:2) a +0 robe a +0 dagger (19, -1, Orc:2) a +0 robe (19, 0, Orc:2) 5 large rocks (19, 5, Orc:2) a +0 plate armour a +0 trident (20, -10, Orc:2) a +0 club (21, -2, Orc:2) a +0 giant spiked club a +0 giant club (21, 9, Orc:2) a +0 giant spiked club (21, 24, Orc:2) a +0 plate armour a +0 scimitar (21, 25, Orc:2) a +0 chain mail a +0 club (23, 23, Orc:2) a +0 leather armour (24, 7, Orc:2) a +0 giant spiked club (24, 21, Orc:2) a +0 ring mail a +0 flail (26, -25, Orc:2) a +0 club (27, -25, Orc:2) a +0 club a +0 short sword (27, -23, Orc:2) a +0 leather armour a +0 flail (28, -26, Orc:2) a +0 leather armour a +0 mace (28, -25, Orc:2) a +0 leather armour a +1 short sword of draining a +0 chain mail a +0 war axe (28, -24, Orc:2) a +0 ring mail a +0 whip a +0 leather armour a +0 whip (29, -25, Orc:2) a +0 giant spiked club (30, -25, Orc:2) a +0 whip (31, -25, Orc:2) a +0 plate armour a +0 scimitar a +0 chain mail a +0 short sword Level 1 of the Lair of Beasts (48, -31, Lair:1) 17 poisoned darts (51, 19, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) the +8 battleaxe "Potiss" {vorpal, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (15, 2, Lair:2) a +0 flail (22, 2, Lair:2) 24 gold pieces (23, 3, Lair:2) a scroll of fog (24, 1, Lair:2) the ring "Takleam" {Fire Str+6 SInv Stlth+} [ring of fire] It enhances your fire magic. It affects your strength (+6). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. (24, 3, Lair:2) a ring of flight (25, 1, Lair:2) a scroll of summoning (25, 2, Lair:2) 32 gold pieces (25, 7, Lair:2) 18 sling bullets (28, 3, Lair:2) 16 gold pieces (29, 1, Lair:2) 7 gold pieces (30, -4, Lair:2) a scroll of noise (45, 3, Lair:2) 20 bolts (48, 4, Lair:2) 15 poisoned darts (51, 12, Lair:2) 20 sling bullets (53, 7, Lair:2) a +1 vorpal war axe (54, -9, Lair:2) a +0 scale mail (58, 34, Lair:2) a +0 scale mail (61, 16, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 hunting sling (5, -24, Lair:3) 13 sling bullets (12, -6, Lair:3) a +0 scale mail (20, -10, Lair:3) the +4 trident of War {freeze, rElec rC- Will++ Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It makes you vulnerable to cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (21, -28, Lair:3) a +0 flail (23, -39, Lair:3) a +0 mace (26, -1, Lair:3) a +0 leather armour (38, -39, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (15, -8, Lair:4) a scroll of noise (16, -6, Lair:4) a +0 club