vurker Level 1 of the Dungeon [Shop] Doabb's Antique Weapon Shoppe a +0 sling (27 gold) a +0 dagger (36 gold) a +0 spear (54 gold) a +0 flail (63 gold) a +0 rapier (72 gold) a +0 club (18 gold) a +0 club (18 gold) a +0 hand axe (54 gold) the +11 mace "Hoxtinub" {protect, rElec Will+} (1407 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. Will: It increases your willpower. (19, 19, D:1) 3 stones (22, 25, D:1) a +0 hand axe (34, 5, D:1) a +0 short sword 5 stones (34, 24, D:1) a +0 leather armour (34, 28, D:1) a +0 club (43, 3, D:1) an orb of guile (45, 1, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a +0 dagger a hobgoblin corpse (0, 2, D:2) a +0 club a +0 club (1, 19, D:2) a +0 short sword 4 stones (2, 1, D:2) a +0 club a hobgoblin corpse a goblin corpse (5, 15, D:2) a hobgoblin corpse (5, 34, D:2) 6 javelins (7, 19, D:2) a hobgoblin skeleton (8, 17, D:2) a bat corpse (14, 51, D:2) a +0 hammer (16, 32, D:2) a hobgoblin corpse (skeletalised by now) (23, 19, D:2) a +0 sling (26, 28, D:2) a frilled lizard corpse (skeletalised by now) (26, 29, D:2) 4 stones (34, 20, D:2) a frilled lizard corpse