vurker Level 1 of the Dungeon (12, 20, D:1) 14 bolts (14, -2, D:1) a +0 leather armour (31, -14, D:1) a +0 club (37, 38, D:1) 2 stones (47, 3, D:1) a +0 spear Level 2 of the Dungeon (12, 26, D:2) 14 stones (18, 14, D:2) a +0 short sword a +0 robe (26, 26, D:2) a +0 hand axe (29, 11, D:2) a +0 dagger (30, 7, D:2) a +0 club (33, -18, D:2) a +0 spear (35, -7, D:2) a +0 club (38, -7, D:2) a +0 dagger a +0 animal skin a +0 helmet a +0 club (41, -7, D:2) a +0 dagger (42, -7, D:2) a +0 club (43, -7, D:2) a scarf of harm a +0 dagger a +0 dagger (44, -7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 12 stones (9, 3, D:3) a +0 hunting sling a +0 dagger 18 stones (14, -15, D:3) 22 sling bullets (17, -3, D:3) a +0 whip (19, -36, D:3) a +0 mace (26, -45, D:3) a +0 club (28, -40, D:3) a +0 club Level 4 of the Dungeon (1, 12, D:4) 14 stones (3, 7, D:4) a +0 robe (4, 10, D:4) 13 poisoned darts (17, 6, D:4) 13 stones (28, 0, D:4) a +0 robe (38, 32, D:4) 10 stones (49, 36, D:4) a +0 battleaxe (50, 9, D:4) 17 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 mace (0, 1, D:5) a +0 flail (0, 3, D:5) a +0 dagger a +0 ring mail a +0 short sword (1, 0, D:5) a +0 flail (3, 0, D:5) a +0 pair of boots (3, 14, D:5) a +2 dagger of protection (8, 6, D:5) a +0 ring mail (9, -6, D:5) 14 arrows (10, 7, D:5) a +0 robe (16, 10, D:5) 18 stones (20, 9, D:5) a +0 ring mail (23, -1, D:5) a +0 dagger (27, -14, D:5) a +0 robe (29, -9, D:5) 10 stones (31, -14, D:5) a +0 short sword (54, -11, D:5) 14 stones (55, 3, D:5) a +0 scale mail (61, 4, D:5) 17 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (2, 1, D:6) a +0 robe (5, -15, D:6) a +0 spear (6, -20, D:6) a +0 chain mail (9, -34, D:6) a +2 battleaxe of freezing a +0 robe (12, -3, D:6) an orb of energy (14, -23, D:6) a +0 spear (14, -19, D:6) 17 stones (17, -7, D:6) an orb of energy (18, -24, D:6) 17 sling bullets (29, -29, D:6) a +0 club (31, -29, D:6) a +0 leather armour a +0 dagger a +2 short sword of distortion a +0 leather armour a +0 club a +0 robe a +0 dagger (34, -24, D:6) 3 javelins (35, 5, D:6) 10 poisoned darts (40, 3, D:6) a +0 leather armour (54, -17, D:6) a +0 dagger Level 7 of the Dungeon (4, -24, D:7) a +0 robe a +0 dagger (7, -30, D:7) a +0 short sword (9, -20, D:7) a +0 club (10, -10, D:7) a +0 short sword 16 stones a +0 leather armour (15, 1, D:7) a +0 scale mail (21, -13, D:7) 2 potions of degeneration (21, 7, D:7) a +0 leather armour (23, -23, D:7) a +1 dagger of chaos (29, -13, D:7) a +0 ring mail (31, -10, D:7) a +0 club a +0 whip (31, -9, D:7) a +0 club a +0 leather armour a +0 dagger a +0 robe (32, -11, D:7) a +0 dire flail a +0 chain mail (33, -10, D:7) a +0 flail (34, 3, D:7) a +1 whip of freezing (35, 4, D:7) a +0 short sword a +0 leather armour (36, 4, D:7) a +0 hand axe (36, 12, D:7) a +0 hand axe a +3 leather armour (38, 2, D:7) a +0 trident a +0 ring mail (38, 3, D:7) a +0 hand axe a +0 chain mail (38, 18, D:7) a +0 ring mail (44, 0, D:7) 13 arrows (51, 3, D:7) 16 bolts Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 scimitar a +0 chain mail a +0 short sword (1, 0, D:8) a +1 morningstar of draining (4, 0, D:8) a +0 dagger a +0 robe (10, 8, D:8) the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). (11, 0, D:8) a +0 whip a +1 trident of protection a +0 scale mail (12, 0, D:8) a +0 flail (16, 3, D:8) a +0 whip (17, 4, D:8) a +0 shortbow 14 arrows (18, 11, D:8) a +0 spear (19, -16, D:8) a +0 dagger (20, 36, D:8) 21 arrows (23, 6, D:8) a +0 ring mail (24, -13, D:8) 19 stones (25, -13, D:8) a +0 club a +0 short sword (25, -12, D:8) a +0 flail (25, -11, D:8) a +0 hand axe a +0 plate armour (25, 20, D:8) a +0 war axe a +0 robe a +0 falchion a +0 robe a +0 halberd a +0 robe a +4 mace a +0 robe (25, 21, D:8) a +0 scimitar a +0 robe (26, 13, D:8) a +0 club a curare-tipped dart (28, 13, D:8) a +0 short sword (28, 21, D:8) 14 bolts (33, 13, D:8) a stone (39, 7, D:8) a +0 club (39, 15, D:8) a +0 mace (41, -11, D:8) a +0 robe (42, 19, D:8) 19 stones (43, 15, D:8) a +0 dagger (45, 8, D:8) a +0 club (46, 8, D:8) a +0 club (47, 19, D:8) a +0 chain mail (51, 14, D:8) a +0 club (52, 8, D:8) a +0 whip (53, 8, D:8) a +0 dagger (55, -3, D:8) a +0 short sword a +0 ring mail (56, 5, D:8) 28 stones (57, -5, D:8) a +0 mace (58, -8, D:8) a +0 club (58, -6, D:8) a +0 dagger a +0 club a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow 15 arrows (4, -10, D:9) the +2 robe of Integrity {Str+2 SInv} Str: It affects your strength (+2). SInv: It lets you see invisible. (6, -44, D:9) a +0 dagger (7, -44, D:9) a +0 dagger a +0 scale mail (7, -8, D:9) the +2 quarterstaff of Midwinter {freeze, rN+ MP+9 Int+5 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (8, -49, D:9) a +0 dagger a +0 robe (17, 0, D:9) a +0 leather armour (23, -22, D:9) a +0 short sword (24, -14, D:9) 19 arrows (27, -15, D:9) a potion of degeneration (29, -6, D:9) a +0 club (29, -4, D:9) a +0 flail a +0 scale mail (31, -3, D:9) a +0 dagger a +0 ring mail (33, -6, D:9) a +0 robe a +0 dagger a boomerang a +0 dagger (37, -37, D:9) a +0 dagger a +0 robe (38, -37, D:9) a +0 robe a +0 dagger (39, -39, D:9) a +0 whip a stone a +0 short sword a +0 robe a +0 dagger (39, -36, D:9) a +0 club (43, -30, D:9) a +0 dagger (43, -7, D:9) 15 poisoned darts (45, -44, D:9) a +0 dagger (45, -10, D:9) a +0 short sword (48, -37, D:9) 19 sling bullets (51, -33, D:9) a +0 giant club a +0 giant club (51, -13, D:9) a +0 club a +0 leather armour (55, -40, D:9) a +0 giant spiked club a +0 giant spiked club (55, -20, D:9) 25 bolts (55, -12, D:9) a +0 mace a +0 leather armour (57, -14, D:9) a +0 dagger a +0 robe (59, -30, D:9) a +0 scimitar Level 10 of the Dungeon (3, 5, D:10) the +2 pair of gloves of Dogmatism {Contam Dex+5} Dex: It affects your dexterity (+5). Contam: It causes magical contamination when unequipped. (3, 6, D:10) a +0 hand axe (4, 2, D:10) a +0 club a +0 chain mail of fire resistance (4, 8, D:10) a +0 club (5, 9, D:10) a +0 flail (5, 10, D:10) a +0 hand axe a +0 plate armour a +0 dagger (6, -17, D:10) 13 stones (6, 1, D:10) a +0 dagger a +0 robe (7, 2, D:10) a +0 short sword a +0 plate armour (8, -10, D:10) a +0 flail of protection a +0 chain mail a +0 dagger a +0 whip (8, -9, D:10) a +0 flail a +0 chain mail (10, -10, D:10) a +0 dagger a +0 robe (12, 20, D:10) a +0 falchion (15, 23, D:10) a tin of tremorstones (2/2) (18, -4, D:10) 18 stones (19, -4, D:10) a +0 leather armour (20, 17, D:10) a +0 ring mail (22, -9, D:10) a +3 dagger a +0 robe (27, 14, D:10) 5 arrows (27, 16, D:10) a +0 morningstar (30, 10, D:10) a +0 leather armour (34, 22, D:10) a staff of cold (39, -4, D:10) a +0 flail (45, 6, D:10) a +0 pair of gloves (56, -1, D:10) 22 stones Level 11 of the Dungeon (10, -16, D:11) a wyvern corpse (skeletalised by now) (11, -12, D:11) 4 javelins (15, -22, D:11) 16 arrows (16, 8, D:11) 27 stones (17, 2, D:11) a +0 mace (26, -5, D:11) a +0 shortbow 22 arrows (27, -28, D:11) a +0 dire flail a +0 giant club (27, -4, D:11) a +0 shortbow 7 arrows (27, -3, D:11) a +0 shortbow 20 arrows (34, 3, D:11) a +0 dagger a +0 robe (40, -6, D:11) 12 gold pieces (40, -5, D:11) a scroll of fear (40, -4, D:11) a wand of paralysis (4)