vurker Level 1 of the Dungeon (0, 0, D:1) 18 stones (2, 4, D:1) 21 arrows (5, 21, D:1) a +0 pair of boots (7, 5, D:1) a +0 plate armour (13, 23, D:1) 18 sling bullets (14, 15, D:1) a +0 dagger 5 stones (17, 3, D:1) a +0 club (23, 55, D:1) a +0 dagger (24, 4, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (0, 8, D:2) a +0 club (2, -2, D:2) a +0 hunting sling a +0 dagger 12 stones (7, -5, D:2) a +0 club (8, 9, D:2) a +0 club (17, 14, D:2) 17 sling bullets (19, 11, D:2) 16 stones (45, 21, D:2) a +0 whip (45, 38, D:2) a +0 dagger 14 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 8, D:3) 13 stones (8, -7, D:3) a +0 whip (14, 20, D:3) a +0 whip (16, 21, D:3) a +0 robe a +0 club (31, 34, D:3) a +0 flail of holy wrath (36, 33, D:3) 5 boomerangs (38, 26, D:3) a +0 club (40, 14, D:3) an amulet of magic regeneration Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 ring mail (1, -21, D:4) 13 bolts (2, -28, D:4) a +0 leather armour (7, -18, D:4) 18 stones (11, -1, D:4) 17 stones (12, -16, D:4) the +3 flail "Zususk" {flame, rC- rN++ Int+5} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. (19, 13, D:4) a +0 leather armour (21, 11, D:4) a +0 club (28, 22, D:4) a +0 dagger (30, -13, D:4) a +2 hunting sling of freezing (38, -28, D:4) 20 sling bullets (42, 29, D:4) a +0 flail (42, 30, D:4) a +0 dagger a +0 robe a +0 club (42, 31, D:4) a +0 whip a +0 dagger a +0 robe (46, -28, D:4) a +0 dagger a +0 scale mail (47, -28, D:4) a +0 whip a +0 leather armour a +0 dagger a +0 robe (47, 14, D:4) a +0 ring mail (48, -28, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Berph's Antique Weapon Shoppe a +0 rapier (112 gold) a +7 spear of venom (1136 gold) a +2 hunting sling of freezing (411 gold) a +0 whip (70 gold) a +0 club (28 gold) the +10 hand axe of the Vine {vorpal, rN+ Will+ Dex-3} (1820 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-3). rN: It protects you from negative energy. Will: It increases your willpower. a +0 mace (84 gold) a +0 trident (98 gold) the +10 whip of the Forgotten Beggars {flame, rElec rC+ Int+3} (2290 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). rC: It protects you from cold. rElec: It insulates you from electricity. a +0 morningstar (112 gold) (0, 0, D:5) a +0 plate armour (2, -2, D:5) a +0 whip a +0 flail (3, -26, D:5) a book of Minor Magic (6, -2, D:5) a +0 spear (9, -2, D:5) a +0 giant spiked club (11, -9, D:5) the +1 ring mail of the Shining Light {Contam rN+ Dex+4} Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (16, 22, D:5) a +0 hand axe (17, 10, D:5) a +0 giant club (22, 15, D:5) 23 stones (26, -3, D:5) 27 arrows (28, -11, D:5) 25 stones (28, 25, D:5) 19 stones (30, -3, D:5) a +0 giant spiked club (34, -7, D:5) 24 stones (36, -7, D:5) a +2 hand axe of draining (37, -12, D:5) a +6 ring of strength (39, -8, D:5) a +0 club (40, 5, D:5) a +0 chain mail (42, 7, D:5) a +0 leather armour (43, -16, D:5) 24 stones (43, 1, D:5) a +0 dagger (44, 19, D:5) 22 sling bullets (48, 6, D:5) a +0 scythe a +0 robe (49, -6, D:5) a +0 short sword a +0 chain mail (50, -8, D:5) a +0 hand axe a +0 ring mail (51, -7, D:5) a +0 dagger (52, 13, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a scroll of noise (1, 14, D:6) a Fen Folio (1, 21, D:6) 16 arrows (2, 9, D:6) a +0 leather armour a +0 club (4, 11, D:6) a +0 leather armour a +0 club (5, 12, D:6) a +0 hand axe (6, 12, D:6) a +0 short sword (8, -8, D:6) 25 stones (13, 20, D:6) a +0 plate armour a +1 trident of protection (13, 21, D:6) a +0 flail (13, 22, D:6) 3 scrolls of noise a +0 spear (19, 15, D:6) a +0 scimitar a +6 ring of intelligence a +0 buckler a +0 scale mail (21, 14, D:6) 2 potions of degeneration a potion of magic a +0 spear (23, 13, D:6) a +0 spear (28, 6, D:6) a +0 whip (42, 21, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) 24 stones (7, 17, D:7) a +4 dagger (8, 26, D:7) 16 arrows (16, -1, D:7) 2 scrolls of amnesia (17, 9, D:7) a +0 rapier (24, 9, D:7) a +0 hand axe (30, -9, D:7) a +0 hunting sling (34, -6, D:7) a +0 chain mail (35, -14, D:7) a +0 whip of flaming a +0 robe (43, 15, D:7) 23 stones (44, 24, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 robe (3, -11, D:8) 10 poisoned darts (6, 4, D:8) 2 potions of degeneration (9, -6, D:8) an amulet of guardian spirit (12, -20, D:8) a +0 spear a +0 ring mail (13, -22, D:8) a +0 longbow (14, -20, D:8) 21 arrows (14, -8, D:8) 19 stones (15, -20, D:8) 4 large rocks (15, -17, D:8) 4 boomerangs (15, -16, D:8) the +0 pair of boots of the Earth {rElec} rElec: It insulates you from electricity. (17, -27, D:8) a +0 flail a +0 chain mail (17, -16, D:8) 20 stones (19, -39, D:8) a +0 shortbow 18 arrows (19, -26, D:8) a +0 club a +0 robe (24, -11, D:8) a +0 ring mail (34, -55, D:8) a scroll of noise (36, -44, D:8) a +6 halberd a +0 robe a +0 spear a +0 robe (37, -43, D:8) a +0 dire flail a +0 robe (50, -20, D:8) 18 sling bullets (58, -53, D:8) a +0 shortbow 25 arrows Level 9 of the Dungeon (0, 0, D:9) a bullfrog corpse (1, 19, D:9) a +1 pair of boots (3, -1, D:9) a +0 hand axe (still there?) a +0 scale mail (still there?) an orc corpse (still there?) (3, 4, D:9) a +0 dagger (4, 3, D:9) a +0 hand axe (4, 4, D:9) a +0 vorpal falchion (4, 5, D:9) a +0 whip (5, 4, D:9) a +0 hand axe (6, -1, D:9) a +0 flail (still there?) an orc corpse (still there?) (7, 4, D:9) a +0 trident (8, -1, D:9) a +0 hand axe (still there?) a +0 hand axe of venom (still there?) a +0 robe (still there?) an orc corpse (still there?) an orc corpse (still there?)