Dungeon Crawl Stone Soup version 0.26-a0-30-g56b8cd3df0 (webtiles) character file. Game seed: 2120544455879452496, levelgen mode: deterministic 2 vurker the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on May 30, 2020. Slain by a kobold (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:06 (26 turns). vurker the Conjurer (Deep Elf Conjurer) Turns: 26, Time: 00:00:07 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 33% Magic: 0/6 EV: 13 Int: 19 God: Gold: 16 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Comestibles e - a ration Skills: + Level 0.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.1 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 ##..... Dazzling Flash Conj/Hex ##.... 19% 3 ###.... Fulminant Prism Conj/Hex ##........ 52% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 52% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, vurker the Deep Elf Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. You open the door. There is an open door here. Found 16 gold pieces. You now have 16 gold pieces. A leopard gecko and a kobold come into view. The kobold shouts! The leopard gecko hisses angrily. You hear a shout! A kobold comes into view. There are monsters nearby! There are monsters nearby! Aim: a kobold, quivering 2 stones The magic dart hits the kobold. The kobold hits you. Aim: a kobold, quivering 2 stones (moderately wounded) The magic dart hits the kobold. The kobold closely misses you. Aim: a kobold, quivering 2 stones (severely wounded) The magic dart hits the kobold. You kill the kobold! The leopard gecko bites you but does no damage. Aim: a leopard gecko The magic dart hits the leopard gecko. The leopard gecko misses you. Aim: a leopard gecko (moderately wounded) The magic dart hits the leopard gecko. You kill the leopard gecko! Aim: a kobold The magic dart hits the kobold. The kobold hits you. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast that spell. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the kobold. The kobold hits you. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. The kobold hits you. You die... ###### ######### #<.P≈# #.......# #..≈♣####.#### .# #P.♣♣#.......# .# #♣..≈#.##.##.# .# #≈..♣#.##.##.##(# #♣P..'.##.....@.# ♣≈.≈####....K..# #P♣.P# #.##.##.# ###+## #..... .# #.##.##.# # #.# .# #.# .# .. .# You could see a kobold. Vanquished Creatures A leopard gecko (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vurker the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 26 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_cross, hangedman_abyss_or_decor_lesser_grid, cheibriados_altar_1 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 6 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------